added pi
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pi/.pi/agent/run-history.jsonl
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pi/.pi/agent/run-history.jsonl
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{"agent":"scout","task":"I need to understand the editor and rendering architecture for implementing entity picking. Please find and summarize:\n\n1. How editor mode is toggled (look for key 'I' handling, editor mode state)\n2. ","ts":1772639557,"status":"ok","duration":90399}
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{"agent":"scout","task":"I need to understand the editor and rendering architecture for implementing entity picking. Please find and summarize:\n\n1. How editor mode is toggled (look for key 'I' handling, editor mode flag)\n2. T","ts":1772654920,"status":"ok","duration":1217167}
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{"agent":"scout","task":"I need to understand the codebase to plan entity picking in the editor. Find and summarize:\n\n1. How the editor mode works (toggled with 'I' key) - find the editor module/system, what it currently does","ts":1772655378,"status":"ok","duration":282743}
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{"agent":"scout","task":"I need to understand the codebase to plan entity picking in the editor. Find and summarize:\n\n1. How editor mode works - look for editor-related code, the \"I\" key toggle, inspector UI\n2. How entities a","ts":1772655580,"status":"ok","duration":174603}
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{"agent":"scout","task":"Explore the codebase structure. Find: 1) the main game loop and input handling, 2) the ECS system and component definitions, 3) any existing UI/rendering systems, 4) entity types (player, trees, etc),","ts":1772656483,"status":"ok","duration":451373}
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{"agent":"scout","task":"I need to understand the rendering pipeline, scene loading, and transform usage for implementing entity picking with a visual selection indicator. Find and read:\n\n1. `src/render/mod.rs` - the full ren","ts":1772656502,"status":"ok","duration":82458}
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{"agent":"scout","task":"Explore the codebase at /home/jonas/projects/snow_trail_sdl and give me a detailed summary of:\n1. src/loaders/mesh.rs - full content, especially the Mesh struct and all constructor functions\n2. src/pi","ts":1772658265,"status":"ok","duration":330549}
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{"agent":"scout","task":"Find and summarize: 1) how the camera follow/update logic works, 2) how editor mode is tracked/detected. Look for camera systems, editor state, and any existing checks for editor mode in camera code.","ts":1772659168,"status":"ok","duration":5992}
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