agent: scout

task:
I need to understand the editor and rendering architecture for implementing entity picking. Please find and summarize:

1. How editor mode is toggled (look for key 'I' handling, editor mode state)
2.

status: ok


task:
I need to understand the editor and rendering architecture for implementing entity picking. Please find and summarize:

1. How editor mode is toggled (look for key 'I' handling, editor mode flag)
2. T


task:
I need to understand the codebase to plan entity picking in the editor. Find and summarize:

1. How the editor mode works (toggled with 'I' key) - find the editor module/system, what it currently does


task:
I need to understand the codebase to plan entity picking in the editor. Find and summarize:

1. How editor mode works - look for editor-related code, the "I" key toggle, inspector UI
2. How entities a


task: Explore the codebase structure. Find: 1) the main game loop and input handling, 2) the ECS system and component definitions, 3) any existing UI/rendering systems, 4) entity types (player, trees, etc),


task:
I need to understand the rendering pipeline, scene loading, and transform usage for implementing entity picking with a visual selection indicator. Find and read:

1. `src/render/mod.rs` - the full ren


task:
Explore the codebase at /home/jonas/projects/snow_trail_sdl and give me a detailed summary of:
1. src/loaders/mesh.rs - full content, especially the Mesh struct and all constructor functions
2. src/pi


task: Find and summarize: 1) how the camera follow/update logic works, 2) how editor mode is tracked/detected. Look for camera systems, editor state, and any existing checks for editor mode in camera code.