use glam::Vec3;

#[derive(Clone, Default)]
pub struct InputComponent
{
    pub move_direction: Vec3,
    pub jump_pressed: bool,
    pub jump_just_pressed: bool,
    pub roll_just_pressed: bool,
    pub parry_i_just_pressed: bool,
    pub parry_j_just_pressed: bool,
    pub parry_l_just_pressed: bool,
}
