# WGSL Uniform Buffer Alignment

When creating uniform buffers for WGSL shaders, struct fields must be aligned:

| Type | Alignment |
|------|-----------|
| `f32` | 4 bytes |
| `vec2<f32>` | 8 bytes |
| `vec3<f32>` | 16 bytes (treated as vec4) |
| `vec4<f32>` | 16 bytes |
| `mat4x4<f32>` | 16 bytes (64 bytes total) |

Use padding fields to match WGSL struct layout exactly. Prefer `vec4` over individual floats to avoid alignment issues.

Shaders live in `src/shaders/` and are embedded via `include_str!()`.
