MAJOR rendering overhaul. Snow deformation, persistent light, flowmap out. Also ECS architexture overhaul

This commit is contained in:
Jonas H
2026-03-03 19:30:41 +01:00
parent f615810509
commit 08ddaa2c5d
56 changed files with 2737 additions and 3463 deletions

View File

@@ -1,7 +1,6 @@
fn main()
{
let wesl = wesl::Wesl::new("src/shaders");
wesl.build_artifact(&"package::standard".parse().unwrap(), "standard");
wesl.build_artifact(&"package::main".parse().unwrap(), "main");
wesl.build_artifact(&"package::shadow".parse().unwrap(), "shadow");
wesl.build_artifact(&"package::terrain".parse().unwrap(), "terrain");
}