MAJOR rendering overhaul. Snow deformation, persistent light, flowmap out. Also ECS architexture overhaul
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3
build.rs
3
build.rs
@@ -1,7 +1,6 @@
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fn main()
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{
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let wesl = wesl::Wesl::new("src/shaders");
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wesl.build_artifact(&"package::standard".parse().unwrap(), "standard");
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wesl.build_artifact(&"package::main".parse().unwrap(), "main");
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wesl.build_artifact(&"package::shadow".parse().unwrap(), "shadow");
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wesl.build_artifact(&"package::terrain".parse().unwrap(), "terrain");
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}
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