rendering, physics, player and camera WIP

This commit is contained in:
Jonas H
2026-01-01 19:54:00 +01:00
commit 5d2eca0393
51 changed files with 8734 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
use crate::world::World;
pub fn state_machine_system(world: &mut World, delta: f32)
{
let entities: Vec<_> = world.state_machines.all();
for entity in entities
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
state_machine.update(world, delta);
world
.state_machines
.components
.insert(entity, state_machine);
}
}
}
pub fn state_machine_physics_system(world: &mut World, delta: f32)
{
let entities: Vec<_> = world.state_machines.all();
for entity in entities
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
if let Some(current_state) = state_machine.get_current_state_mut()
{
current_state.on_state_physics_update(world, delta);
}
world
.state_machines
.components
.insert(entity, state_machine);
}
}
}