dynamic uniform offsets
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@@ -1,5 +1,7 @@
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use crate::texture::{DitherTextures, FlowmapTexture};
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use std::num::NonZeroU64;
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use super::types::Uniforms;
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use super::Renderer;
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impl Renderer
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@@ -24,7 +26,11 @@ impl Renderer
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: uniform_buffer.as_entire_binding(),
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resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
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buffer: uniform_buffer,
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offset: 0,
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size: NonZeroU64::new(std::mem::size_of::<Uniforms>() as u64),
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}),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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