intent refactor
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@@ -3,8 +3,6 @@ mod inspector;
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use sdl3_sys::events::SDL_Event;
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use crate::entity::EntityHandle;
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use crate::systems::camera_noclip_system;
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use crate::utility::input::InputState;
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use crate::world::World;
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pub use inspector::FrameStats;
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@@ -73,18 +71,8 @@ impl EditorState
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}
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}
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pub fn editor_loop(
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editor: &mut EditorState,
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world: &mut World,
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input_state: &InputState,
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stats: &FrameStats,
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delta: f32,
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)
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pub fn editor_loop(editor: &mut EditorState, world: &mut World, stats: &FrameStats)
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{
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if editor.right_mouse_held
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{
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camera_noclip_system(world, input_state, delta);
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}
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let selected = editor.selected_entity;
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let show_player_state = editor.show_player_state;
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editor
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