render iteration
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@@ -147,7 +147,7 @@ pub fn create_blit_pipeline(
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) -> wgpu::RenderPipeline
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{
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let shader_source =
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std::fs::read_to_string("shaders/blit.wgsl").expect("Failed to read blit shader");
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std::fs::read_to_string("src/shaders/blit.wgsl").expect("Failed to read blit shader");
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Blit Shader"),
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