render iteration

This commit is contained in:
Jonas H
2026-02-08 14:06:35 +01:00
parent 2422106725
commit 82c3e1e3b0
67 changed files with 6381 additions and 1564 deletions

View File

@@ -147,7 +147,7 @@ pub fn create_blit_pipeline(
) -> wgpu::RenderPipeline
{
let shader_source =
std::fs::read_to_string("shaders/blit.wgsl").expect("Failed to read blit shader");
std::fs::read_to_string("src/shaders/blit.wgsl").expect("Failed to read blit shader");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Blit Shader"),