render iteration

This commit is contained in:
Jonas H
2026-02-08 14:06:35 +01:00
parent 2422106725
commit 82c3e1e3b0
67 changed files with 6381 additions and 1564 deletions

View File

@@ -0,0 +1,44 @@
@group(0) @binding(0)
var snow_depth: texture_storage_2d<r32float, read_write>;
@group(0) @binding(1)
var<uniform> params: DeformParams;
struct DeformParams {
position_x: f32,
position_z: f32,
radius: f32,
depth: f32,
}
@compute @workgroup_size(16, 16, 1)
fn deform(@builtin(global_invocation_id) global_id: vec3<u32>) {
let texture_size = textureDimensions(snow_depth);
if (global_id.x >= texture_size.x || global_id.y >= texture_size.y) {
return;
}
let coords = vec2<i32>(i32(global_id.x), i32(global_id.y));
let terrain_size = vec2<f32>(1000.0, 1000.0);
let half_size = terrain_size / 2.0;
let uv = vec2<f32>(f32(global_id.x) / f32(texture_size.x), f32(global_id.y) / f32(texture_size.y));
let world_pos = uv * terrain_size - half_size;
let deform_center = vec2<f32>(params.position_x, params.position_z);
let distance = length(world_pos - deform_center);
if (distance < params.radius) {
let current_depth = textureLoad(snow_depth, coords).r;
let falloff = 1.0 - (distance / params.radius);
let falloff_smooth = falloff * falloff;
let deform_amount = params.depth * falloff_smooth;
let new_depth = max(0.0, current_depth - deform_amount);
textureStore(snow_depth, coords, vec4<f32>(new_depth, 0.0, 0.0, 0.0));
}
}