render iteration

This commit is contained in:
Jonas H
2026-02-08 14:06:35 +01:00
parent 2422106725
commit 82c3e1e3b0
67 changed files with 6381 additions and 1564 deletions

451
src/snow.rs Normal file
View File

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use std::rc::Rc;
use exr::prelude::{ReadChannels, ReadLayers};
use glam::{Vec2, Vec3};
use wgpu::util::DeviceExt;
use crate::{
components::MeshComponent,
entity::EntityHandle,
mesh::{Mesh, Vertex},
render,
world::{Transform, World},
};
pub struct SnowConfig
{
pub depth_map_path: String,
pub heightmap_path: String,
pub terrain_size: Vec2,
pub resolution: (u32, u32),
}
impl SnowConfig
{
pub fn new(depth_map_path: &str, heightmap_path: &str, terrain_size: Vec2, resolution: (u32, u32)) -> Self
{
Self {
depth_map_path: depth_map_path.to_string(),
heightmap_path: heightmap_path.to_string(),
terrain_size,
resolution,
}
}
pub fn default() -> Self
{
Self {
depth_map_path: "textures/snow_depth.exr".to_string(),
heightmap_path: "textures/terrain_heightmap.exr".to_string(),
terrain_size: Vec2::new(1000.0, 1000.0),
resolution: (1000, 1000),
}
}
}
pub struct SnowLayer
{
pub entity: EntityHandle,
pub depth_texture: wgpu::Texture,
pub depth_texture_view: wgpu::TextureView,
pub depth_bind_group: wgpu::BindGroup,
pub width: u32,
pub height: u32,
pub deform_bind_group: wgpu::BindGroup,
pub deform_pipeline: wgpu::ComputePipeline,
pub deform_params_buffer: wgpu::Buffer,
}
impl SnowLayer
{
pub fn load(world: &mut World, config: &SnowConfig) -> anyhow::Result<Self>
{
println!("\n=== Loading Snow Layer ===");
println!("Depth map path: {}", config.depth_map_path);
println!("Heightmap path: {}", config.heightmap_path);
println!("Terrain size: {:?}", config.terrain_size);
let (depth_data, width, height) = Self::load_depth_map(&config.depth_map_path)?;
let (heightmap_data, hm_width, hm_height) = Self::load_depth_map(&config.heightmap_path)?;
if width != hm_width || height != hm_height {
anyhow::bail!("Snow depth map ({}×{}) and heightmap ({}×{}) dimensions don't match!",
width, height, hm_width, hm_height);
}
println!("Using EXR dimensions: {}×{}", width, height);
let (depth_texture, depth_texture_view, depth_bind_group) =
Self::create_depth_texture(&depth_data, width, height);
let mesh = Self::generate_snow_mesh(&depth_data, &heightmap_data, width, height, config.terrain_size);
let num_indices = mesh.num_indices;
let entity = world.spawn();
world.transforms.insert(entity, Transform::IDENTITY);
if num_indices > 0 {
world.meshes.insert(
entity,
MeshComponent {
mesh: Rc::new(mesh),
pipeline: render::Pipeline::Snow,
instance_buffer: None,
num_instances: 1,
},
);
println!("Snow mesh created with {} indices", num_indices);
} else {
println!("⚠️ No snow mesh created - all depth values are zero");
}
let (deform_pipeline, deform_bind_group, deform_params_buffer) =
Self::create_deform_pipeline(&depth_texture_view);
Ok(Self {
entity,
depth_texture,
depth_texture_view,
depth_bind_group,
width,
height,
deform_bind_group,
deform_pipeline,
deform_params_buffer,
})
}
fn load_depth_map(path: &str) -> anyhow::Result<(Vec<f32>, u32, u32)>
{
println!("Loading snow depth map from: {}", path);
let image = exr::prelude::read()
.no_deep_data()
.largest_resolution_level()
.all_channels()
.all_layers()
.all_attributes()
.from_file(path)?;
let layer = &image.layer_data[0];
let width = layer.size.width() as u32;
let height = layer.size.height() as u32;
println!(" Layer size: {}×{}", width, height);
println!(" Available channels: {:?}", layer.channel_data.list.iter().map(|c| &c.name).collect::<Vec<_>>());
let channel = layer.channel_data.list.iter()
.find(|c| format!("{:?}", c.name).contains("\"R\""))
.or_else(|| layer.channel_data.list.first())
.ok_or_else(|| anyhow::anyhow!("No channels found in EXR"))?;
println!(" Using channel: {:?}", channel.name);
let depths: Vec<f32> = channel.sample_data.values_as_f32().collect();
let min_value = depths.iter().cloned().fold(f32::INFINITY, f32::min);
let max_value = depths.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
let avg_value = depths.iter().sum::<f32>() / depths.len() as f32;
let non_zero_count = depths.iter().filter(|&&v| v > 0.0001).count();
println!(" Total values: {}", depths.len());
println!(" Min: {:.6}, Max: {:.6}, Avg: {:.6}", min_value, max_value, avg_value);
println!(" Non-zero values: {} ({:.1}%)", non_zero_count, (non_zero_count as f32 / depths.len() as f32) * 100.0);
if max_value < 0.0001 {
println!(" ⚠️ WARNING: All values are effectively zero! Snow depth map may be invalid.");
} else {
println!(" ✓ Snow depth data loaded successfully");
}
Ok((depths, width, height))
}
fn create_depth_texture(
depth_data: &[f32],
width: u32,
height: u32,
) -> (wgpu::Texture, wgpu::TextureView, wgpu::BindGroup)
{
render::with_device(|device| {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Snow Depth Texture"),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R32Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::STORAGE_BINDING,
view_formats: &[],
});
let data_bytes: &[u8] = bytemuck::cast_slice(depth_data);
render::with_queue(|queue| {
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
data_bytes,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width * 4),
rows_per_image: Some(height),
},
size,
);
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Snow Depth Bind Group Layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT | wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: false },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
}],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Snow Depth Bind Group"),
layout: &bind_group_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture_view),
}],
});
(texture, texture_view, bind_group)
})
}
fn generate_snow_mesh(
depth_data: &[f32],
heightmap_data: &[f32],
width: u32,
height: u32,
terrain_size: Vec2,
) -> Mesh
{
let mut vertices = Vec::new();
let mut indices = Vec::new();
let cell_size_x = terrain_size.x / (width - 1) as f32;
let cell_size_z = terrain_size.y / (height - 1) as f32;
let half_width = terrain_size.x / 2.0;
let half_height = terrain_size.y / 2.0;
for z in 0..height
{
for x in 0..width
{
let index = (z * width + x) as usize;
let snow_depth = depth_data.get(index).copied().unwrap_or(0.0);
let terrain_height = heightmap_data.get(index).copied().unwrap_or(0.0);
let world_x = x as f32 * cell_size_x - half_width;
let world_z = z as f32 * cell_size_z - half_height;
let world_y = terrain_height + snow_depth;
vertices.push(Vertex {
position: [world_x, world_y, world_z],
normal: [0.0, 1.0, 0.0],
uv: [x as f32 / width as f32, z as f32 / height as f32],
});
}
}
for z in 0..(height - 1)
{
for x in 0..(width - 1)
{
let index = (z * width + x) as usize;
let depth_tl = depth_data.get(index).copied().unwrap_or(0.0);
let depth_tr = depth_data.get(index + 1).copied().unwrap_or(0.0);
let depth_bl = depth_data.get(index + width as usize).copied().unwrap_or(0.0);
let depth_br = depth_data
.get(index + width as usize + 1)
.copied()
.unwrap_or(0.0);
if depth_tl > 0.001
|| depth_tr > 0.001
|| depth_bl > 0.001
|| depth_br > 0.001
{
let vertex_index = (z * width + x) as u32;
indices.push(vertex_index);
indices.push(vertex_index + width);
indices.push(vertex_index + 1);
indices.push(vertex_index + 1);
indices.push(vertex_index + width);
indices.push(vertex_index + width + 1);
}
}
}
let vertex_buffer = render::with_device(|device| {
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Snow Vertex Buffer"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
})
});
let index_buffer = render::with_device(|device| {
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Snow Index Buffer"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
})
});
Mesh {
vertex_buffer,
index_buffer,
num_indices: indices.len() as u32,
}
}
fn create_deform_pipeline(
depth_texture_view: &wgpu::TextureView,
) -> (wgpu::ComputePipeline, wgpu::BindGroup, wgpu::Buffer)
{
render::with_device(|device| {
let shader_source = std::fs::read_to_string("src/shaders/snow_deform.wgsl")
.expect("Failed to load snow deform shader");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Snow Deform Shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Snow Deform Params"),
size: 32,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Snow Deform Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::ReadWrite,
format: wgpu::TextureFormat::R32Float,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Snow Deform Bind Group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(depth_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params_buffer.as_entire_binding(),
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Snow Deform Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Snow Deform Pipeline"),
layout: Some(&pipeline_layout),
module: &shader,
entry_point: Some("deform"),
compilation_options: Default::default(),
cache: None,
});
(pipeline, bind_group, params_buffer)
})
}
pub fn deform_at_position(&self, position: Vec3, radius: f32, depth: f32)
{
render::with_queue(|queue| {
let params_data = [position.x, position.z, radius, depth];
let params_bytes: &[u8] = bytemuck::cast_slice(&params_data);
queue.write_buffer(&self.deform_params_buffer, 0, params_bytes);
});
render::with_device(|device| {
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Snow Deform Encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("Snow Deform Pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&self.deform_pipeline);
compute_pass.set_bind_group(0, &self.deform_bind_group, &[]);
let workgroup_size = 16;
let dispatch_x = (self.width + workgroup_size - 1) / workgroup_size;
let dispatch_y = (self.height + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(dispatch_x, dispatch_y, 1);
}
render::with_queue(|queue| {
queue.submit(Some(encoder.finish()));
});
});
}
#[allow(dead_code)]
pub fn regenerate_mesh(&mut self, _world: &mut World, _config: &SnowConfig)
{
todo!("Implement regenerate_mesh with correct wgpu types for texture-to-buffer copy");
}
}