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textures/scripts/README.md
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textures/scripts/README.md
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# Texture Generation Scripts
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## Blue Noise Generator
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`generate_blue_noise.py` - Generates blue noise textures for high-quality dithering effects.
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### Requirements
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```bash
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pip install numpy pillow scipy
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```
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### Usage
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Basic usage (generates 128x128 texture):
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```bash
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python generate_blue_noise.py
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```
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Custom size:
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```bash
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python generate_blue_noise.py --width 256 --height 256
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```
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Custom output path:
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```bash
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python generate_blue_noise.py --output ../my_blue_noise.png
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```
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Advanced options:
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```bash
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python generate_blue_noise.py --width 128 --height 128 --sigma 1.5 --method void_cluster
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```
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### Parameters
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- `--width`: Texture width in pixels (default: 128)
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- `--height`: Texture height in pixels (default: 128)
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- `--method`: Generation method
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- `void_cluster`: High-quality void-and-cluster method (default, recommended)
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- `annealing`: Simulated annealing method (slower)
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- `--sigma`: Gaussian kernel sigma for void_cluster method (default: 1.5)
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- Lower values (0.8-1.2): Tighter clustering, more high-frequency
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- Higher values (2.0-3.0): Smoother distribution
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- `--iterations`: Number of iterations (optional, auto-calculated if not specified)
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- `--output`: Output file path (default: ../blue_noise.png)
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### What is Blue Noise?
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Blue noise is a type of noise with energy concentrated in high frequencies and minimal low-frequency content. This makes it ideal for dithering because:
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- No visible patterns or clustering
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- Smooth gradients without banding
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- Perceptually pleasing distribution
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- Better than Bayer or white noise for transparency effects
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### Use Cases in snow_trail_sdl
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- **Tree dissolve effect**: Dither trees between camera and player for unobstructed view
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- **Temporal effects**: Screen-space dithering for transitions
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- **Transparency**: High-quality alpha dithering
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- **LOD transitions**: Smooth fade between detail levels
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