intent based architecture
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.pi/skills/intent-based-architecture/SKILL.md
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.pi/skills/intent-based-architecture/SKILL.md
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name: intent-based-architecture
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description: Intent-based architecture patterns for the snow_trail_sdl game engine. Load when adding cross-system communication, new systems to the main loop, changing game mode logic (editor/dialog/gameplay), or working with camera, input, or mode-switching. Systems communicate through typed intent queues — no direct cross-system function calls.
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# Intent-Based Architecture Skill
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Read the architecture document at `docs/intent-based-architecture.md` (resolve relative to the project root `/home/jonas/projects/snow_trail_sdl/`) and follow its patterns when:
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- Adding cross-system communication (use intents, not direct function calls)
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- Adding new systems to the main loop
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- Changing how game modes work (editor, dialog, gameplay)
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- Working with camera, input, or mode-switching logic
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Key rule: **systems communicate through typed intent data in shared queues** — producers insert intents, consumers process and remove them. No system calls another system's functions directly.
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# Intent-Based Architecture Skill
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Read the architecture document at `docs/self-gating-systems.md` (resolve relative to the project root `/home/jonas/projects/snow_trail_sdl/`) and follow its patterns when:
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- Adding cross-system communication (use intents, not direct function calls)
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- Adding new systems to the main loop
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- Changing how game modes work (editor, dialog, gameplay)
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- Working with camera, input, or mode-switching logic
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Key rule: **systems communicate through typed intent data in shared queues** — producers insert intents, consumers process and remove them. No system calls another system's functions directly.
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