all systems updated to take parameters rather than world

This commit is contained in:
Jonas H
2026-04-06 20:21:07 +02:00
parent 87177ad97d
commit d737568b3e
16 changed files with 668 additions and 301 deletions

View File

@@ -305,7 +305,11 @@ fn toggle_editor(game: &mut Game)
fn handle_editor_pick(game: &mut Game, x: f32, y: f32)
{
let view = match camera_view_matrix(&game.world)
let view = match camera_view_matrix(
&game.world.cameras,
&game.world.transforms,
&game.world.follows,
)
{
Some(v) => v,
None => return,
@@ -340,7 +344,11 @@ fn submit_frame(
Some(t) => t,
None => return,
};
let view = match camera_view_matrix(&game.world)
let view = match camera_view_matrix(
&game.world.cameras,
&game.world.transforms,
&game.world.follows,
)
{
Some(v) => v,
None => return,
@@ -350,8 +358,13 @@ fn submit_frame(
let view_proj = projection * view;
let player_pos = game.world.player_position();
let (billboard_calls, text_vertices) =
dialog_bubble_render_system(&game.world, camera_transform.position, view_proj);
let (billboard_calls, text_vertices) = dialog_bubble_render_system(
&game.world.transforms,
&game.world.dialog_bubbles,
&game.world.bubble_tags,
camera_transform.position,
view_proj,
);
let frame = render::render(
&view,
@@ -414,17 +427,67 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
}
// --- intent generation ---
camera_input_system(&mut game.world, &game.input_state);
player_input_system(&mut game.world, &game.input_state);
dialog_camera_transition_system(&mut game.world, game.camera_entity);
camera_input_system(
&mut game.world.cameras,
&game.world.follows,
&game.input_state,
);
player_input_system(
&game.world.cameras,
&game.world.follows,
&game.world.player_tags,
&mut game.world.inputs,
&game.input_state,
);
dialog_camera_transition_system(
&game.world.bubble_tags,
&mut game.world.camera_transition_intents,
&mut game.world.was_dialog_active,
game.camera_entity,
);
// --- intent processing + camera ---
camera_intent_system(&mut game.world);
camera_noclip_system(&mut game.world, &game.input_state, delta);
dialog_camera_system(&mut game.world, delta);
camera_follow_system(&mut game.world);
camera_transition_system(&mut game.world, delta);
camera_ground_clamp_system(&mut game.world);
camera_intent_system(
&mut game.world.follow_player_intents,
&mut game.world.stop_following_intents,
&mut game.world.camera_transition_intents,
&mut game.world.follows,
&mut game.world.transforms,
&mut game.world.cameras,
&game.world.player_tags,
&mut game.world.camera_transitions,
);
camera_noclip_system(
&game.world.cameras,
&game.world.follows,
&mut game.world.transforms,
&game.input_state,
delta,
);
let player_pos = game.world.player_position();
dialog_camera_system(
&mut game.world.cameras,
&mut game.world.transforms,
&game.world.bubble_tags,
player_pos,
delta,
);
camera_follow_system(
&mut game.world.follows,
&game.world.cameras,
&mut game.world.transforms,
);
camera_transition_system(
&mut game.world.camera_transitions,
&mut game.world.transforms,
&mut game.world.cameras,
delta,
);
camera_ground_clamp_system(
&game.world.cameras,
&game.world.follows,
&mut game.world.transforms,
);
// --- editor overlay ---
if game.editor.active
@@ -444,10 +507,42 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
{
state_machine_physics_system(&mut game.world, FIXED_TIMESTEP);
PhysicsManager::physics_step();
physics_sync_system(&mut game.world);
trigger_system(&mut game.world);
dialog_system(&mut game.world, FIXED_TIMESTEP);
dialog_projectile_system(&mut game.world, &game.input_state);
physics_sync_system(
&game.world.entities,
&game.world.physics,
&mut game.world.transforms,
);
trigger_system(
&mut game.world.trigger_events,
&mut game.world.triggers,
&game.world.transforms,
&game.world.player_tags,
);
dialog_system(
&mut game.world.entities,
&game.world.trigger_events,
&game.world.dialog_sources,
&mut game.world.bubble_tags,
&mut game.world.dialog_bubbles,
&mut game.world.transforms,
&mut game.world.names,
&game.world.player_tags,
&mut game.world.projectile_tags,
&mut game.world.dialog_projectiles,
&mut game.world.dialog_outcomes,
FIXED_TIMESTEP,
);
dialog_projectile_system(
&game.world.player_tags,
&mut game.world.transforms,
&mut game.world.projectile_tags,
&mut game.world.dialog_projectiles,
&mut game.world.spawn_particle_intents,
&mut game.world.dialog_outcomes,
&game.world.leaping_states,
&game.world.rolling_states,
&game.input_state,
);
game.physics_accumulator -= FIXED_TIMESTEP;
}
@@ -455,19 +550,33 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
// --- per-frame systems ---
state_machine_system(&mut game.world, delta);
rotate_system(&mut game.world, delta);
rotate_system(&game.world.rotates, &mut game.world.transforms, delta);
tree_occlusion_system(&mut game.world);
tree_dissolve_update_system(&mut game.world, delta);
tree_instance_buffer_update_system(&mut game.world);
tree_occlusion_system(
&game.world.player_tags,
&game.world.transforms,
&game.world.cameras,
&mut game.world.tree_instances,
);
tree_dissolve_update_system(&mut game.world.tree_instances, delta);
tree_instance_buffer_update_system(&game.world.tree_instances);
let spotlights = spotlight_sync_system(&game.world);
let spotlights = spotlight_sync_system(&game.world.spotlights, &game.world.transforms);
render::update_spotlights(spotlights);
snow_system(&mut game.world);
snow_system(
&game.world.cameras,
&game.world.transforms,
&game.world.player_tags,
&game.world.follows,
&mut game.world.snow_layer,
);
particle_intent_system(&mut game.world);
particle_update_system(&mut game.world, delta);
particle_intent_system(
&mut game.world.particle_buffers,
&mut game.world.spawn_particle_intents,
);
particle_update_system(&mut game.world.particle_buffers, delta);
let particle_cam_pos = game.world.active_camera_position();
if let Some(ref mut buffers) = game.world.particle_buffers
{
@@ -475,7 +584,12 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
}
// --- draw call collection ---
let mut draw_calls = render_system(&game.world);
let mut draw_calls = render_system(
&game.world.entities,
&game.world.transforms,
&game.world.meshes,
&game.world.dissolves,
);
if let Some(ref snow_layer) = game.world.snow_layer
{
draw_calls.extend(snow_layer.get_draw_calls());

View File

@@ -1,22 +1,32 @@
use glam::Vec3;
use crate::components::camera::CameraTransition;
use crate::components::camera::{CameraComponent, CameraTransition};
use crate::components::intent::{CameraTransitionIntent, FollowPlayerIntent, StopFollowingIntent};
use crate::components::FollowComponent;
use crate::entity::EntityHandle;
use crate::physics::PhysicsManager;
use crate::utility::input::InputState;
use crate::world::{Transform, World};
use crate::utility::transform::Transform;
use crate::world::Storage;
const CAMERA_GROUND_OFFSET: f32 = 2.0;
pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
pub fn camera_view_matrix(
cameras: &Storage<CameraComponent>,
transforms: &Storage<Transform>,
follows: &Storage<FollowComponent>,
) -> Option<glam::Mat4>
{
let (camera_entity, camera_component) = world.active_camera()?;
let camera_transform = world.transforms.get(camera_entity)?;
let (camera_entity, camera_component) = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, c)| (*e, c))?;
let camera_transform = transforms.get(camera_entity)?;
if let Some(follow) = world.follows.get(camera_entity)
if let Some(follow) = follows.get(camera_entity)
{
if let Some(target_transform) = world.transforms.get(follow.target)
if let Some(target_transform) = transforms.get(follow.target)
{
return Some(glam::Mat4::look_at_rh(
camera_transform.position,
@@ -35,13 +45,17 @@ pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
))
}
pub fn camera_input_system(world: &mut World, input_state: &InputState)
pub fn camera_input_system(
cameras: &mut Storage<CameraComponent>,
follows: &Storage<FollowComponent>,
input_state: &InputState,
)
{
let cameras: Vec<_> = world.cameras.all();
let camera_entities: Vec<_> = cameras.all();
for camera_entity in cameras
for camera_entity in camera_entities
{
if let Some(camera) = world.cameras.get_mut(camera_entity)
if let Some(camera) = cameras.get_mut(camera_entity)
{
if !camera.is_active
{
@@ -50,7 +64,7 @@ pub fn camera_input_system(world: &mut World, input_state: &InputState)
if input_state.mouse_delta.0.abs() > 0.0 || input_state.mouse_delta.1.abs() > 0.0
{
let is_following = world.follows.get(camera_entity).is_some();
let is_following = follows.get(camera_entity).is_some();
camera.yaw += input_state.mouse_delta.0 * 0.0008;
@@ -71,49 +85,61 @@ pub fn camera_input_system(world: &mut World, input_state: &InputState)
}
}
pub fn camera_intent_system(world: &mut World)
pub fn camera_intent_system(
follow_player_intents: &mut Storage<FollowPlayerIntent>,
stop_following_intents: &mut Storage<StopFollowingIntent>,
camera_transition_intents: &mut Storage<CameraTransitionIntent>,
follows: &mut Storage<FollowComponent>,
transforms: &mut Storage<Transform>,
cameras: &mut Storage<CameraComponent>,
player_tags: &Storage<()>,
camera_transitions: &mut Storage<CameraTransition>,
)
{
let follow_entities: Vec<EntityHandle> = world.follow_player_intents.all();
let follow_entities: Vec<EntityHandle> = follow_player_intents.all();
for entity in follow_entities
{
start_camera_following(world, entity);
world.follow_player_intents.remove(entity);
start_camera_following(follows, transforms, cameras, player_tags, entity);
follow_player_intents.remove(entity);
}
let stop_entities: Vec<EntityHandle> = world.stop_following_intents.all();
let stop_entities: Vec<EntityHandle> = stop_following_intents.all();
for entity in stop_entities
{
stop_camera_following(world, entity);
world.stop_following_intents.remove(entity);
stop_camera_following(follows, transforms, cameras, entity);
stop_following_intents.remove(entity);
}
let transition_entities: Vec<EntityHandle> = world.camera_transition_intents.all();
let transition_entities: Vec<EntityHandle> = camera_transition_intents.all();
for entity in transition_entities
{
let duration = world
.camera_transition_intents
let duration = camera_transition_intents
.get(entity)
.map(|i| i.duration)
.unwrap_or(0.5);
start_camera_transition(world, entity, duration);
world.camera_transition_intents.remove(entity);
start_camera_transition(camera_transitions, transforms, cameras, entity, duration);
camera_transition_intents.remove(entity);
}
}
pub fn camera_follow_system(world: &mut World)
pub fn camera_follow_system(
follows: &mut Storage<FollowComponent>,
cameras: &Storage<CameraComponent>,
transforms: &mut Storage<Transform>,
)
{
let camera_entities: Vec<_> = world.follows.all();
let camera_entities: Vec<_> = follows.all();
for camera_entity in camera_entities
{
if let Some(camera) = world.cameras.get(camera_entity)
if let Some(camera) = cameras.get(camera_entity)
{
if let Some(follow) = world.follows.get(camera_entity)
if let Some(follow) = follows.get(camera_entity)
{
let target_entity = follow.target;
let offset = follow.offset.position;
if let Some(target_transform) = world.transforms.get(target_entity)
if let Some(target_transform) = transforms.get(target_entity)
{
let target_position = target_transform.position;
let distance = offset.length();
@@ -126,13 +152,11 @@ pub fn camera_follow_system(world: &mut World)
let new_offset = Vec3::new(offset_x, offset_y, offset_z);
world
.transforms
.with_mut(camera_entity, |camera_transform| {
transforms.with_mut(camera_entity, |camera_transform| {
camera_transform.position = target_position + new_offset;
});
world.follows.components.get_mut(&camera_entity).map(|f| {
follows.components.get_mut(&camera_entity).map(|f| {
f.offset.position = new_offset;
});
}
@@ -141,23 +165,29 @@ pub fn camera_follow_system(world: &mut World)
}
}
pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta: f32)
pub fn camera_noclip_system(
cameras: &Storage<CameraComponent>,
follows: &Storage<FollowComponent>,
transforms: &mut Storage<Transform>,
input_state: &InputState,
delta: f32,
)
{
if !input_state.mouse_captured
{
return;
}
let cameras: Vec<_> = world.cameras.all();
let camera_entities: Vec<_> = cameras.all();
for camera_entity in cameras
for camera_entity in camera_entities
{
if world.follows.get(camera_entity).is_some()
if follows.get(camera_entity).is_some()
{
continue;
}
if let Some(camera) = world.cameras.get(camera_entity)
if let Some(camera) = cameras.get(camera_entity)
{
if !camera.is_active
{
@@ -201,7 +231,7 @@ pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta:
speed *= 10.0;
}
if let Some(camera_transform) = world.transforms.get_mut(camera_entity)
if let Some(camera_transform) = transforms.get_mut(camera_entity)
{
camera_transform.position += forward * input_vec.z * speed;
camera_transform.position += right * input_vec.x * speed;
@@ -211,28 +241,34 @@ pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta:
}
}
fn start_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
fn start_camera_following(
follows: &mut Storage<FollowComponent>,
transforms: &mut Storage<Transform>,
cameras: &mut Storage<CameraComponent>,
player_tags: &Storage<()>,
camera_entity: EntityHandle,
)
{
if let Some(camera_transform) = world.transforms.get(camera_entity)
if let Some(camera_transform) = transforms.get(camera_entity)
{
let player_entities = world.player_tags.all();
let player_entities = player_tags.all();
if let Some(&player_entity) = player_entities.first()
{
if let Some(target_transform) = world.transforms.get(player_entity)
if let Some(target_transform) = transforms.get(player_entity)
{
let offset = camera_transform.position - target_transform.position;
let distance = offset.length();
if distance > 0.0
{
if let Some(camera) = world.cameras.get_mut(camera_entity)
if let Some(camera) = cameras.get_mut(camera_entity)
{
camera.pitch = (offset.y / distance).asin();
camera.yaw = offset.z.atan2(offset.x) + std::f32::consts::PI;
}
}
world.follows.insert(
follows.insert(
camera_entity,
FollowComponent {
target: player_entity,
@@ -246,20 +282,25 @@ fn start_camera_following(world: &mut World, camera_entity: crate::entity::Entit
}
}
fn stop_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
fn stop_camera_following(
follows: &mut Storage<FollowComponent>,
transforms: &Storage<Transform>,
cameras: &mut Storage<CameraComponent>,
camera_entity: EntityHandle,
)
{
if let Some(follow) = world.follows.get(camera_entity)
if let Some(follow) = follows.get(camera_entity)
{
let target_entity = follow.target;
if let Some(camera_transform) = world.transforms.get(camera_entity)
if let Some(camera_transform) = transforms.get(camera_entity)
{
if let Some(target_transform) = world.transforms.get(target_entity)
if let Some(target_transform) = transforms.get(target_entity)
{
let look_direction =
(target_transform.position - camera_transform.position).normalize();
if let Some(camera) = world.cameras.get_mut(camera_entity)
if let Some(camera) = cameras.get_mut(camera_entity)
{
camera.yaw = look_direction.z.atan2(look_direction.x);
camera.pitch = look_direction.y.asin();
@@ -267,24 +308,34 @@ fn stop_camera_following(world: &mut World, camera_entity: crate::entity::Entity
}
}
world.follows.remove(camera_entity);
follows.remove(camera_entity);
}
}
pub fn camera_ground_clamp_system(world: &mut World)
pub fn camera_ground_clamp_system(
cameras: &Storage<CameraComponent>,
follows: &Storage<FollowComponent>,
transforms: &mut Storage<Transform>,
)
{
let Some((camera_entity, _)) = world.active_camera()
let camera_entity = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, _)| *e);
let Some(camera_entity) = camera_entity
else
{
return;
};
if world.follows.get(camera_entity).is_none()
if follows.get(camera_entity).is_none()
{
return;
}
world.transforms.with_mut(camera_entity, |t| {
transforms.with_mut(camera_entity, |t| {
let ground_y =
PhysicsManager::get_terrain_height_at(t.position.x, t.position.z).unwrap_or(0.0);
let min_y = ground_y + CAMERA_GROUND_OFFSET;
@@ -295,9 +346,15 @@ pub fn camera_ground_clamp_system(world: &mut World)
});
}
fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, duration: f32)
fn start_camera_transition(
camera_transitions: &mut Storage<CameraTransition>,
transforms: &mut Storage<Transform>,
cameras: &mut Storage<CameraComponent>,
camera_entity: EntityHandle,
duration: f32,
)
{
let Some(camera) = world.cameras.get(camera_entity)
let Some(camera) = cameras.get(camera_entity)
else
{
return;
@@ -306,12 +363,11 @@ fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, durat
let source_yaw = camera.yaw;
let source_pitch = camera.pitch;
let source_position = world
.transforms
let source_position = transforms
.with(camera_entity, |t| t.position)
.unwrap_or(Vec3::ZERO);
world.camera_transitions.insert(
camera_transitions.insert(
camera_entity,
CameraTransition {
source_position,
@@ -323,14 +379,19 @@ fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, durat
);
}
pub fn camera_transition_system(world: &mut World, delta: f32)
pub fn camera_transition_system(
camera_transitions: &mut Storage<CameraTransition>,
transforms: &mut Storage<Transform>,
cameras: &mut Storage<CameraComponent>,
delta: f32,
)
{
let entities: Vec<EntityHandle> = world.camera_transitions.all();
let entities: Vec<EntityHandle> = camera_transitions.all();
for entity in entities
{
let finished = {
let Some(transition) = world.camera_transitions.get_mut(entity)
let Some(transition) = camera_transitions.get_mut(entity)
else
{
continue;
@@ -345,11 +406,11 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
let source_pitch = transition.source_pitch;
let finished = t >= 1.0;
world.transforms.with_mut(entity, |transform| {
transforms.with_mut(entity, |transform| {
transform.position = source_position.lerp(transform.position, t);
});
if let Some(camera) = world.cameras.get_mut(entity)
if let Some(camera) = cameras.get_mut(entity)
{
camera.yaw = lerp_angle(source_yaw, camera.yaw, t);
camera.pitch = source_pitch + (camera.pitch - source_pitch) * t;
@@ -357,13 +418,12 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
if !finished
{
if let Some(transition) = world.camera_transitions.get_mut(entity)
if let Some(transition) = camera_transitions.get_mut(entity)
{
let pos = world
.transforms
let pos = transforms
.with(entity, |tr| tr.position)
.unwrap_or(Vec3::ZERO);
let cam = world.cameras.get(entity);
let cam = cameras.get(entity);
transition.source_position = pos;
if let Some(cam) = cam
{
@@ -378,7 +438,7 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
if finished
{
world.camera_transitions.remove(entity);
camera_transitions.remove(entity);
}
}
}

View File

@@ -1,18 +1,23 @@
use glam::Vec3;
use crate::components::camera::CameraComponent;
use crate::components::intent::CameraTransitionIntent;
use crate::entity::EntityHandle;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn dialog_camera_transition_system(world: &mut World, camera_entity: EntityHandle)
pub fn dialog_camera_transition_system(
bubble_tags: &Storage<()>,
camera_transition_intents: &mut Storage<CameraTransitionIntent>,
was_dialog_active: &mut bool,
camera_entity: EntityHandle,
)
{
let dialog_active = !world.bubble_tags.all().is_empty();
if dialog_active != world.was_dialog_active
let dialog_active = !bubble_tags.all().is_empty();
if dialog_active != *was_dialog_active
{
world
.camera_transition_intents
.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
world.was_dialog_active = dialog_active;
camera_transition_intents.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
*was_dialog_active = dialog_active;
}
}
@@ -21,21 +26,30 @@ const VERTICAL_BIAS: f32 = 0.4;
const MIN_DISTANCE: f32 = 8.0;
const MAX_DISTANCE: f32 = 24.0;
pub fn dialog_camera_system(world: &mut World, delta: f32)
pub fn dialog_camera_system(
cameras: &mut Storage<CameraComponent>,
transforms: &mut Storage<Transform>,
bubble_tags: &Storage<()>,
player_pos: Vec3,
delta: f32,
)
{
let Some((camera_entity, _)) = world.active_camera()
let camera_entity = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, _)| *e);
let Some(camera_entity) = camera_entity
else
{
return;
};
let player_pos = world.player_position();
let bubble_positions: Vec<Vec3> = world
.bubble_tags
let bubble_positions: Vec<Vec3> = bubble_tags
.all()
.iter()
.filter_map(|&bubble| world.transforms.with(bubble, |t| t.position))
.filter_map(|&bubble| transforms.with(bubble, |t| t.position))
.collect();
if bubble_positions.is_empty()
@@ -63,20 +77,19 @@ pub fn dialog_camera_system(world: &mut World, delta: f32)
let target_camera_pos =
centroid + camera_back_dir * camera_distance + Vec3::Y * camera_distance * VERTICAL_BIAS;
let current_camera_pos = world
.transforms
let current_camera_pos = transforms
.with(camera_entity, |t| t.position)
.unwrap_or(target_camera_pos);
let smoothed = current_camera_pos.lerp(target_camera_pos, (CAMERA_LAG * delta).min(1.0));
world.transforms.with_mut(camera_entity, |t| {
transforms.with_mut(camera_entity, |t| {
t.position = smoothed;
});
let look_target = centroid;
if let Some(camera) = world.cameras.get_mut(camera_entity)
if let Some(camera) = cameras.get_mut(camera_entity)
{
let look_dir = (look_target - smoothed).normalize_or(-Vec3::Z);
camera.yaw = look_dir.z.atan2(look_dir.x);

View File

@@ -2,39 +2,53 @@ use std::f32::consts::PI;
use glam::Vec3;
use crate::components::dialog::{DialogOutcome, DialogOutcomeEvent, ParryButton};
use crate::components::dialog::{
DialogOutcome, DialogOutcomeEvent, DialogProjectileComponent, ParryButton,
};
use crate::components::particle::{ParticleEmitterConfig, SpawnParticleIntent};
use crate::components::player_states::{LeapingState, RollingState};
use crate::entity::EntityHandle;
use crate::utility::input::InputState;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
const PROJECTILE_SPEED: f32 = 6.0;
const PARRY_WINDOW_RADIUS: f32 = 3.5;
const HIT_RADIUS: f32 = 1.2;
pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
pub fn dialog_projectile_system(
player_tags: &Storage<()>,
transforms: &mut Storage<Transform>,
projectile_tags: &mut Storage<()>,
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
spawn_particle_intents: &mut Vec<SpawnParticleIntent>,
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
leaping_states: &Storage<LeapingState>,
rolling_states: &Storage<RollingState>,
input_state: &InputState,
)
{
let player_entity = world.player_tags.all().into_iter().next();
let player_entity = player_tags.all().into_iter().next();
let Some(player_entity) = player_entity
else
{
return;
};
let player_pos = world
.transforms
let player_pos = transforms
.with(player_entity, |t| t.position)
.unwrap_or(Vec3::ZERO);
let player_is_evading = is_player_evading(world, player_entity);
let player_is_evading =
leaping_states.get(player_entity).is_some() || rolling_states.get(player_entity).is_some();
let projectiles: Vec<EntityHandle> = world.projectile_tags.all();
let projectiles: Vec<EntityHandle> = projectile_tags.all();
let mut outcomes: Vec<DialogOutcomeEvent> = Vec::new();
let mut to_despawn: Vec<EntityHandle> = Vec::new();
for proj_entity in projectiles
{
let proj_pos = match world.transforms.with(proj_entity, |t| t.position)
let proj_pos = match transforms.with(proj_entity, |t| t.position)
{
Some(p) => p,
None => continue,
@@ -43,17 +57,20 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
let to_player = player_pos - proj_pos;
let distance = to_player.length();
let window_open = world
.dialog_projectiles
let window_open = dialog_projectiles
.with(proj_entity, |p| p.parry_window_open)
.unwrap_or(false);
if window_open
{
if let Some(outcome) = resolve_parry(world, proj_entity, input_state, player_is_evading)
if let Some(outcome) = resolve_parry(
dialog_projectiles,
proj_entity,
input_state,
player_is_evading,
)
{
let bubble_entity = world
.dialog_projectiles
let bubble_entity = dialog_projectiles
.with(proj_entity, |p| p.bubble_entity)
.unwrap();
outcomes.push(DialogOutcomeEvent {
@@ -67,8 +84,7 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
if distance < HIT_RADIUS
{
let bubble_entity = world
.dialog_projectiles
let bubble_entity = dialog_projectiles
.with(proj_entity, |p| p.bubble_entity)
.unwrap();
let outcome = if player_is_evading
@@ -89,7 +105,7 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
if distance < PARRY_WINDOW_RADIUS
{
world.dialog_projectiles.with_mut(proj_entity, |p| {
dialog_projectiles.with_mut(proj_entity, |p| {
p.parry_window_open = true;
});
}
@@ -103,14 +119,14 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
Vec3::ZERO
};
world.transforms.with_mut(proj_entity, |t| {
transforms.with_mut(proj_entity, |t| {
t.position += direction * PROJECTILE_SPEED * (1.0 / 60.0);
});
let proj_pos = world.transforms.with(proj_entity, |t| t.position);
let proj_pos = transforms.with(proj_entity, |t| t.position);
if let Some(pos) = proj_pos
{
world.spawn_particle_intents.push(SpawnParticleIntent {
spawn_particle_intents.push(SpawnParticleIntent {
origin: pos,
config: projectile_swarm_config(),
});
@@ -119,14 +135,16 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
for entity in to_despawn
{
world.despawn(entity);
transforms.remove(entity);
projectile_tags.remove(entity);
dialog_projectiles.remove(entity);
}
world.dialog_outcomes.extend(outcomes);
dialog_outcomes.extend(outcomes);
}
fn resolve_parry(
world: &World,
dialog_projectiles: &Storage<DialogProjectileComponent>,
proj_entity: EntityHandle,
input_state: &InputState,
player_is_evading: bool,
@@ -137,9 +155,7 @@ fn resolve_parry(
return Some(DialogOutcome::Evaded);
}
let correct_parry = world
.dialog_projectiles
.with(proj_entity, |p| p.correct_parry)?;
let correct_parry = dialog_projectiles.with(proj_entity, |p| p.correct_parry)?;
if input_state.i_just_pressed
{
@@ -200,9 +216,3 @@ fn projectile_swarm_config() -> ParticleEmitterConfig
color_end: [0.2, 0.05, 0.0, 0.0],
}
}
fn is_player_evading(world: &World, player_entity: EntityHandle) -> bool
{
world.leaping_states.get(player_entity).is_some()
|| world.rolling_states.get(player_entity).is_some()
}

View File

@@ -1,8 +1,10 @@
use glam::{Mat4, Vec3};
use crate::components::dialog::DialogBubbleComponent;
use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms};
use crate::render::{with_font_atlas, TextVertex};
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
const MAX_BUBBLE_WIDTH: f32 = 8.0;
const MIN_BUBBLE_WIDTH: f32 = 0.5;
@@ -19,7 +21,9 @@ const TEXT_PADDING: f32 = 0.06;
const LINE_SPACING: f32 = 0.01;
pub fn dialog_bubble_render_system(
world: &World,
transforms: &Storage<Transform>,
dialog_bubbles: &Storage<DialogBubbleComponent>,
bubble_tags: &Storage<()>,
camera_pos: Vec3,
view_proj: Mat4,
) -> (Vec<BillboardDrawCall>, Vec<TextVertex>)
@@ -27,17 +31,15 @@ pub fn dialog_bubble_render_system(
let mut calls = Vec::new();
let mut all_text: Vec<TextVertex> = Vec::new();
for bubble_entity in world.bubble_tags.all()
for bubble_entity in bubble_tags.all()
{
let bubble_pos = match world.transforms.with(bubble_entity, |t| t.position)
let bubble_pos = match transforms.with(bubble_entity, |t| t.position)
{
Some(p) => p,
None => continue,
};
let text = match world
.dialog_bubbles
.with(bubble_entity, |b| b.current_text.clone())
let text = match dialog_bubbles.with(bubble_entity, |b| b.current_text.clone())
{
Some(t) => t,
None => continue,
@@ -57,7 +59,7 @@ pub fn dialog_bubble_render_system(
// Compute body height analytically.
// border_world = BORDER_W * body_height (body is the smaller dimension)
// body_height = text_h + 2 * (border_world + TEXT_PADDING)
// body_height * (1 - 2*BORDER_W) = text_h + 2*TEXT_PADDING
// -> body_height * (1 - 2*BORDER_W) = text_h + 2*TEXT_PADDING
let text_h = n_lines as f32 * CHAR_WORLD_HEIGHT
+ n_lines.saturating_sub(1) as f32 * LINE_SPACING;
let body_height = (text_h + 2.0 * TEXT_PADDING) / (1.0 - 2.0 * BORDER_W);

View File

@@ -2,30 +2,74 @@ use bladeink::story::Story;
use glam::Vec3;
use crate::components::dialog::{
DialogBubbleComponent, DialogPhase, DialogProjectileComponent, ParryButton,
DialogBubbleComponent, DialogOutcomeEvent, DialogPhase, DialogProjectileComponent,
DialogSourceComponent, ParryButton,
};
use crate::components::trigger::TriggerEventKind;
use crate::entity::EntityHandle;
use crate::world::{Transform, World};
use crate::components::trigger::{TriggerEvent, TriggerEventKind};
use crate::entity::{EntityHandle, EntityManager};
use crate::utility::transform::Transform;
use crate::world::Storage;
const DEFAULT_DISPLAY_TIME: f32 = 3.0;
const PARRY_TAG_PREFIX: &str = "parry:";
const TIMER_TAG_PREFIX: &str = "timer:";
pub fn dialog_system(world: &mut World, delta: f32)
pub fn dialog_system(
entities: &mut EntityManager,
trigger_events: &[TriggerEvent],
dialog_sources: &Storage<DialogSourceComponent>,
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
transforms: &mut Storage<Transform>,
names: &mut Storage<String>,
player_tags: &Storage<()>,
projectile_tags: &mut Storage<()>,
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
delta: f32,
)
{
process_trigger_events(world);
tick_displaying_bubbles(world, delta);
process_outcomes(world);
process_trigger_events(
entities,
trigger_events,
dialog_sources,
bubble_tags,
dialog_bubbles,
transforms,
names,
projectile_tags,
dialog_projectiles,
);
tick_displaying_bubbles(
entities,
bubble_tags,
dialog_bubbles,
transforms,
player_tags,
projectile_tags,
dialog_projectiles,
delta,
);
process_outcomes(bubble_tags, dialog_bubbles, dialog_outcomes);
}
fn process_trigger_events(world: &mut World)
fn process_trigger_events(
entities: &mut EntityManager,
trigger_events: &[TriggerEvent],
dialog_sources: &Storage<DialogSourceComponent>,
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
transforms: &mut Storage<Transform>,
names: &mut Storage<String>,
projectile_tags: &mut Storage<()>,
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
)
{
let events: Vec<_> = world.trigger_events.iter().cloned().collect();
let events: Vec<_> = trigger_events.iter().cloned().collect();
for event in events
{
let has_source = world.dialog_sources.get(event.trigger_entity).is_some();
let has_source = dialog_sources.get(event.trigger_entity).is_some();
if !has_source
{
continue;
@@ -35,9 +79,8 @@ fn process_trigger_events(world: &mut World)
{
TriggerEventKind::Entered =>
{
let already_active = world.bubble_tags.all().iter().any(|&b| {
world
.dialog_bubbles
let already_active = bubble_tags.all().iter().any(|&b| {
dialog_bubbles
.with(b, |db| db.character_entity == event.trigger_entity)
.unwrap_or(false)
});
@@ -47,22 +90,43 @@ fn process_trigger_events(world: &mut World)
continue;
}
spawn_bubble(world, event.trigger_entity);
spawn_bubble(
entities,
dialog_sources,
bubble_tags,
dialog_bubbles,
transforms,
names,
event.trigger_entity,
);
}
TriggerEventKind::Exited =>
{
despawn_bubbles_for_character(world, event.trigger_entity);
despawn_bubbles_for_character(
bubble_tags,
dialog_bubbles,
transforms,
projectile_tags,
dialog_projectiles,
event.trigger_entity,
);
}
}
}
}
fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
fn spawn_bubble(
entities: &mut EntityManager,
dialog_sources: &Storage<DialogSourceComponent>,
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
transforms: &mut Storage<Transform>,
names: &mut Storage<String>,
character_entity: EntityHandle,
)
{
let ink_json = match world
.dialog_sources
.with(character_entity, |s| s.ink_json.clone())
let ink_json = match dialog_sources.with(character_entity, |s| s.ink_json.clone())
{
Some(json) => json,
None => return,
@@ -80,21 +144,18 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
let (text, parry, display_time) = advance_story(&mut story);
let character_pos = world
.transforms
let character_pos = transforms
.with(character_entity, |t| t.position)
.unwrap_or(Vec3::ZERO);
let bubble_entity = world.spawn();
world.transforms.insert(
let bubble_entity = entities.spawn();
transforms.insert(
bubble_entity,
Transform::from_position(character_pos + Vec3::new(0.0, 8.0, 0.0)),
);
world
.names
.insert(bubble_entity, "DialogBubble".to_string());
world.bubble_tags.insert(bubble_entity, ());
world.dialog_bubbles.insert(
names.insert(bubble_entity, "DialogBubble".to_string());
bubble_tags.insert(bubble_entity, ());
dialog_bubbles.insert(
bubble_entity,
DialogBubbleComponent {
story,
@@ -109,14 +170,20 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
);
}
fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle)
fn despawn_bubbles_for_character(
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
transforms: &mut Storage<Transform>,
projectile_tags: &mut Storage<()>,
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
character_entity: EntityHandle,
)
{
let bubbles: Vec<EntityHandle> = world.bubble_tags.all();
let bubbles: Vec<EntityHandle> = bubble_tags.all();
for bubble_entity in bubbles
{
let matches = world
.dialog_bubbles
let matches = dialog_bubbles
.with(bubble_entity, |b| b.character_entity == character_entity)
.unwrap_or(false);
@@ -125,26 +192,38 @@ fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHand
continue;
}
if let Some(bubble) = world.dialog_bubbles.get(bubble_entity)
if let Some(bubble) = dialog_bubbles.get(bubble_entity)
{
if let DialogPhase::ProjectileInFlight { projectile_entity } = bubble.phase
{
world.despawn(projectile_entity);
transforms.remove(projectile_entity);
projectile_tags.remove(projectile_entity);
dialog_projectiles.remove(projectile_entity);
}
}
world.despawn(bubble_entity);
transforms.remove(bubble_entity);
bubble_tags.remove(bubble_entity);
dialog_bubbles.remove(bubble_entity);
}
}
fn tick_displaying_bubbles(world: &mut World, delta: f32)
fn tick_displaying_bubbles(
entities: &mut EntityManager,
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
transforms: &mut Storage<Transform>,
player_tags: &Storage<()>,
projectile_tags: &mut Storage<()>,
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
delta: f32,
)
{
let bubbles: Vec<EntityHandle> = world.bubble_tags.all();
let bubbles: Vec<EntityHandle> = bubble_tags.all();
for bubble_entity in bubbles
{
let expired = world
.dialog_bubbles
let expired = dialog_bubbles
.with_mut(bubble_entity, |b| {
if let DialogPhase::Displaying { ref mut timer } = b.phase
{
@@ -160,45 +239,37 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
if expired
{
let correct_parry = match world
.dialog_bubbles
.with(bubble_entity, |b| b.correct_parry)
let correct_parry = match dialog_bubbles.with(bubble_entity, |b| b.correct_parry)
{
Some(Some(p)) => p,
_ =>
{
world.despawn(bubble_entity);
transforms.remove(bubble_entity);
bubble_tags.remove(bubble_entity);
dialog_bubbles.remove(bubble_entity);
continue;
}
};
let bubble_pos = world
.transforms
let bubble_pos = transforms
.with(bubble_entity, |t| t.position)
.unwrap_or(Vec3::ZERO);
let player_entity = world
.player_tags
let player_entity = player_tags
.all()
.into_iter()
.next()
.expect("no player entity");
let player_pos = world
.transforms
let player_pos = transforms
.with(player_entity, |t| t.position)
.unwrap_or(Vec3::ZERO);
let velocity = player_pos - bubble_pos;
let projectile_entity = world.spawn();
world
.transforms
.insert(projectile_entity, Transform::from_position(bubble_pos));
world
.names
.insert(projectile_entity, "DialogProjectile".to_string());
world.projectile_tags.insert(projectile_entity, ());
world.dialog_projectiles.insert(
let projectile_entity = entities.spawn();
transforms.insert(projectile_entity, Transform::from_position(bubble_pos));
projectile_tags.insert(projectile_entity, ());
dialog_projectiles.insert(
projectile_entity,
DialogProjectileComponent {
bubble_entity,
@@ -208,29 +279,33 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
},
);
world.dialog_bubbles.with_mut(bubble_entity, |b| {
dialog_bubbles.with_mut(bubble_entity, |b| {
b.phase = DialogPhase::ProjectileInFlight { projectile_entity };
});
}
}
}
fn process_outcomes(world: &mut World)
fn process_outcomes(
bubble_tags: &mut Storage<()>,
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
)
{
let outcomes: Vec<_> = world.dialog_outcomes.drain(..).collect();
let outcomes: Vec<_> = dialog_outcomes.drain(..).collect();
for event in outcomes
{
let bubble_entity = event.bubble_entity;
if world.dialog_bubbles.get(bubble_entity).is_none()
if dialog_bubbles.get(bubble_entity).is_none()
{
continue;
}
let choice_tag = event.outcome.to_choice_tag();
let next = world.dialog_bubbles.with_mut(bubble_entity, |b| {
let next = dialog_bubbles.with_mut(bubble_entity, |b| {
let choices = b.story.get_current_choices();
let idx = choices
.iter()
@@ -264,7 +339,7 @@ fn process_outcomes(world: &mut World)
{
Some(Some((text, parry, display_time))) =>
{
world.dialog_bubbles.with_mut(bubble_entity, |b| {
dialog_bubbles.with_mut(bubble_entity, |b| {
b.current_text = text;
b.correct_parry = parry;
b.display_time = display_time;
@@ -276,7 +351,8 @@ fn process_outcomes(world: &mut World)
Some(None) =>
{
world.despawn(bubble_entity);
bubble_tags.remove(bubble_entity);
dialog_bubbles.remove(bubble_entity);
}
None =>

View File

@@ -1,15 +1,17 @@
use crate::world::World;
use crate::components::FollowComponent;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn follow_system(world: &mut World)
pub fn follow_system(follows: &mut Storage<FollowComponent>, transforms: &mut Storage<Transform>)
{
let following_entities: Vec<_> = world.follows.all();
let following_entities: Vec<_> = follows.all();
for entity in following_entities
{
if let Some(follow) = world.follows.get(entity)
if let Some(follow) = follows.get(entity)
{
let target = follow.target;
if let Some(target_transform) = world.transforms.get(target)
if let Some(target_transform) = transforms.get(target)
{
let target_pos = target_transform.position;
let target_rot = target_transform.rotation;
@@ -18,7 +20,7 @@ pub fn follow_system(world: &mut World)
let inherit_rot = follow.inherit_rotation;
let inherit_scale = follow.inherit_scale;
world.transforms.with_mut(entity, |transform| {
transforms.with_mut(entity, |transform| {
transform.position = target_pos;
if inherit_rot

View File

@@ -1,29 +1,45 @@
use glam::Vec3;
use crate::components::camera::CameraComponent;
use crate::components::FollowComponent;
use crate::components::InputComponent;
use crate::utility::input::InputState;
use crate::world::World;
use crate::world::Storage;
pub fn player_input_system(world: &mut World, input_state: &InputState)
pub fn player_input_system(
cameras: &Storage<CameraComponent>,
follows: &Storage<FollowComponent>,
player_tags: &Storage<()>,
inputs: &mut Storage<InputComponent>,
input_state: &InputState,
)
{
if !world.camera_is_following()
let camera_is_following = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, _)| follows.get(*e).is_some())
.unwrap_or(false);
if !camera_is_following
{
return;
}
let Some((_, camera)) = world.active_camera()
else
let (_, camera) = match cameras.components.iter().find(|(_, cam)| cam.is_active)
{
return;
Some((e, c)) => (*e, c),
None => return,
};
let forward = camera.get_forward_horizontal();
let right = camera.get_right_horizontal();
let players = world.player_tags.all();
let players = player_tags.all();
for player in players
{
world.inputs.with_mut(player, |input_component| {
inputs.with_mut(player, |input_component| {
let mut local_input = Vec3::ZERO;
if input_state.w

View File

@@ -2,7 +2,6 @@ use rand::Rng;
use crate::components::particle::{ParticleEmitterConfig, SpawnParticleIntent};
use crate::render::particle_types::ParticleInstanceRaw;
use crate::world::World;
pub struct Particle
{
@@ -92,24 +91,27 @@ fn spawn_from_config(
}
}
pub fn particle_intent_system(world: &mut World)
pub fn particle_intent_system(
particle_buffers: &mut Option<ParticleBuffers>,
spawn_particle_intents: &mut Vec<SpawnParticleIntent>,
)
{
if world.particle_buffers.is_none()
if particle_buffers.is_none()
{
world.particle_buffers = Some(ParticleBuffers {
*particle_buffers = Some(ParticleBuffers {
particles: Vec::new(),
instances: Vec::new(),
emit_accumulator: 0.0,
});
}
let intents: Vec<SpawnParticleIntent> = world.spawn_particle_intents.drain(..).collect();
let intents: Vec<SpawnParticleIntent> = spawn_particle_intents.drain(..).collect();
if intents.is_empty()
{
return;
}
let buffers = world.particle_buffers.as_mut().unwrap();
let buffers = particle_buffers.as_mut().unwrap();
let mut rng = rand::rng();
for intent in intents
{
@@ -117,9 +119,9 @@ pub fn particle_intent_system(world: &mut World)
}
}
pub fn particle_update_system(world: &mut World, delta: f32)
pub fn particle_update_system(particle_buffers: &mut Option<ParticleBuffers>, delta: f32)
{
let Some(ref mut buffers) = world.particle_buffers
let Some(ref mut buffers) = particle_buffers
else
{
return;

View File

@@ -1,21 +1,27 @@
use crate::components::PhysicsComponent;
use crate::entity::EntityManager;
use crate::physics::PhysicsManager;
use crate::utility::transform::Transform;
use crate::world::World;
use crate::world::Storage;
pub fn physics_sync_system(world: &mut World)
pub fn physics_sync_system(
entities: &EntityManager,
physics: &Storage<PhysicsComponent>,
transforms: &mut Storage<Transform>,
)
{
let all_entities = world.entities.all_entities();
let all_entities = entities.all_entities();
for entity in all_entities
{
if let Some(physics) = world.physics.get(entity)
if let Some(physics) = physics.get(entity)
{
if let Some(rigidbody_position) =
PhysicsManager::get_rigidbody_position(physics.rigidbody)
{
let transform = Transform::from(rigidbody_position);
world.transforms.with_mut(entity, |t| {
transforms.with_mut(entity, |t| {
*t = transform;
});
}

View File

@@ -1,17 +1,25 @@
use crate::components::{DissolveComponent, MeshComponent};
use crate::entity::EntityManager;
use crate::loaders::mesh::InstanceRaw;
use crate::render::DrawCall;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
use bytemuck::cast_slice;
pub fn render_system(world: &World) -> Vec<DrawCall>
pub fn render_system(
entities: &EntityManager,
transforms: &Storage<Transform>,
meshes: &Storage<MeshComponent>,
dissolves: &Storage<DissolveComponent>,
) -> Vec<DrawCall>
{
let all_entities = world.entities.all_entities();
let all_entities = entities.all_entities();
all_entities
.iter()
.filter_map(|&entity| {
let transform = world.transforms.get(entity)?;
let mesh_component = world.meshes.get(entity)?;
let transform = transforms.get(entity)?;
let mesh_component = meshes.get(entity)?;
let model_matrix = transform.to_matrix();
@@ -22,7 +30,7 @@ pub fn render_system(world: &World) -> Vec<DrawCall>
}
else
{
let dissolve_amount = world.dissolves.get(entity).map(|d| d.amount).unwrap_or(0.0);
let dissolve_amount = dissolves.get(entity).map(|d| d.amount).unwrap_or(0.0);
let instance_data = InstanceRaw {
model: model_matrix.to_cols_array_2d(),

View File

@@ -1,18 +1,24 @@
use glam::Quat;
use crate::world::World;
use crate::components::RotateComponent;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn rotate_system(world: &mut World, delta: f32)
pub fn rotate_system(
rotates: &Storage<RotateComponent>,
transforms: &mut Storage<Transform>,
delta: f32,
)
{
let entities = world.rotates.all();
let entities = rotates.all();
for entity in entities
{
if let Some(rotate) = world.rotates.get(entity)
if let Some(rotate) = rotates.get(entity)
{
let rotation_delta = Quat::from_axis_angle(rotate.axis, rotate.speed * delta);
world.transforms.with_mut(entity, |transform| {
transforms.with_mut(entity, |transform| {
transform.rotation = rotation_delta * transform.rotation;
});
}

View File

@@ -1,11 +1,40 @@
use crate::world::World;
use crate::components::camera::CameraComponent;
use crate::components::FollowComponent;
use crate::render::snow::SnowLayer;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn snow_system(world: &mut World)
pub fn snow_system(
cameras: &Storage<CameraComponent>,
transforms: &Storage<Transform>,
player_tags: &Storage<()>,
follows: &Storage<FollowComponent>,
snow_layer: &mut Option<SnowLayer>,
)
{
let camera_pos = world.active_camera_position();
let player_pos = world.player_position();
let is_following = world.camera_is_following();
if let Some(ref mut snow_layer) = world.snow_layer
let camera_pos = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.and_then(|(e, _)| transforms.get(*e))
.map(|t| t.position)
.unwrap_or(glam::Vec3::ZERO);
let player_pos = player_tags
.all()
.first()
.and_then(|e| transforms.get(*e))
.map(|t| t.position)
.unwrap_or(glam::Vec3::ZERO);
let is_following = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, _)| follows.get(*e).is_some())
.unwrap_or(false);
if let Some(ref mut snow_layer) = snow_layer
{
if is_following
{

View File

@@ -1,23 +1,28 @@
use crate::components::lights::spot::SpotlightComponent;
use crate::render::Spotlight;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn spotlight_sync_system(world: &World) -> Vec<Spotlight>
pub fn spotlight_sync_system(
spotlights: &Storage<SpotlightComponent>,
transforms: &Storage<Transform>,
) -> Vec<Spotlight>
{
let mut entities = world.spotlights.all();
let mut entities = spotlights.all();
entities.sort();
let mut spotlights = Vec::new();
let mut result = Vec::new();
for entity in entities
{
if let Some(spotlight_component) = world.spotlights.get(entity)
if let Some(spotlight_component) = spotlights.get(entity)
{
if let Some(transform) = world.transforms.get(entity)
if let Some(transform) = transforms.get(entity)
{
let position = transform.position + spotlight_component.offset;
let direction = transform.rotation * spotlight_component.direction;
spotlights.push(Spotlight::new(
result.push(Spotlight::new(
position,
direction,
spotlight_component.inner_angle,
@@ -28,5 +33,5 @@ pub fn spotlight_sync_system(world: &World) -> Vec<Spotlight>
}
}
spotlights
result
}

View File

@@ -1,12 +1,15 @@
use crate::components::camera::CameraComponent;
use crate::components::tree_instances::TreeInstancesComponent;
use crate::loaders::mesh::InstanceRaw;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
use bytemuck::cast_slice;
pub fn tree_dissolve_update_system(world: &mut World, delta: f32)
pub fn tree_dissolve_update_system(tree_instances: &mut Storage<TreeInstancesComponent>, delta: f32)
{
for entity in world.tree_instances.all()
for entity in tree_instances.all()
{
if let Some(tree_instances) = world.tree_instances.get_mut(entity)
if let Some(tree_instances) = tree_instances.get_mut(entity)
{
for i in 0..tree_instances.dissolve_amounts.len()
{
@@ -20,15 +23,24 @@ pub fn tree_dissolve_update_system(world: &mut World, delta: f32)
}
}
pub fn tree_occlusion_system(world: &mut World)
pub fn tree_occlusion_system(
player_tags: &Storage<()>,
transforms: &Storage<Transform>,
cameras: &Storage<CameraComponent>,
tree_instances: &mut Storage<TreeInstancesComponent>,
)
{
let player_entity = world.player_tags.all().first().copied();
let player_pos = player_entity.and_then(|e| world.transforms.get(e).map(|t| t.position));
let player_entity = player_tags.all().first().copied();
let player_pos = player_entity.and_then(|e| transforms.get(e).map(|t| t.position));
if let Some(player_pos) = player_pos
{
let camera_entity = world.active_camera().map(|(e, _)| e);
let camera_pos = camera_entity.and_then(|e| world.transforms.get(e).map(|t| t.position));
let camera_entity = cameras
.components
.iter()
.find(|(_, cam)| cam.is_active)
.map(|(e, _)| *e);
let camera_pos = camera_entity.and_then(|e| transforms.get(e).map(|t| t.position));
if let Some(camera_pos) = camera_pos
{
@@ -43,9 +55,9 @@ pub fn tree_occlusion_system(world: &mut World)
let to_player_normalized = to_player.normalize();
let occlusion_radius = 10.0;
for tree_entity in world.tree_instances.all()
for tree_entity in tree_instances.all()
{
if let Some(tree_instances) = world.tree_instances.get_mut(tree_entity)
if let Some(tree_instances) = tree_instances.get_mut(tree_entity)
{
for (idx, instance) in tree_instances.instances.iter().enumerate()
{
@@ -81,11 +93,11 @@ pub fn tree_occlusion_system(world: &mut World)
}
}
pub fn tree_instance_buffer_update_system(world: &mut World)
pub fn tree_instance_buffer_update_system(tree_instances: &Storage<TreeInstancesComponent>)
{
for entity in world.tree_instances.all()
for entity in tree_instances.all()
{
if let Some(tree_instances) = world.tree_instances.get(entity)
if let Some(tree_instances) = tree_instances.get(entity)
{
let instance_data_vec: Vec<InstanceRaw> = tree_instances
.instances

View File

@@ -1,41 +1,47 @@
use glam::Vec3;
use crate::components::trigger::{
TriggerEvent, TriggerEventKind, TriggerFilter, TriggerShape, TriggerState,
TriggerComponent, TriggerEvent, TriggerEventKind, TriggerFilter, TriggerShape, TriggerState,
};
use crate::entity::EntityHandle;
use crate::world::World;
use crate::utility::transform::Transform;
use crate::world::Storage;
pub fn trigger_system(world: &mut World)
pub fn trigger_system(
trigger_events: &mut Vec<TriggerEvent>,
triggers: &mut Storage<TriggerComponent>,
transforms: &Storage<Transform>,
player_tags: &Storage<()>,
)
{
world.trigger_events.clear();
trigger_events.clear();
let trigger_entities: Vec<EntityHandle> = world.triggers.all();
let trigger_entities: Vec<EntityHandle> = triggers.all();
let mut pending_events: Vec<TriggerEvent> = Vec::new();
for trigger_entity in trigger_entities
{
let trigger_pos = match world.transforms.get(trigger_entity)
let trigger_pos = match transforms.get(trigger_entity)
{
Some(t) => t.position,
None => continue,
};
let candidate_entities: Vec<EntityHandle> = match world.triggers.get(trigger_entity)
let candidate_entities: Vec<EntityHandle> = match triggers.get(trigger_entity)
{
Some(trigger) => match &trigger.filter
{
TriggerFilter::Player => world.player_tags.all(),
TriggerFilter::Player => player_tags.all(),
},
None => continue,
};
let activator_positions: Vec<(EntityHandle, Vec3)> = candidate_entities
.into_iter()
.filter_map(|e| world.transforms.get(e).map(|t| (e, t.position)))
.filter_map(|e| transforms.get(e).map(|t| (e, t.position)))
.collect();
let overlapping = match world.triggers.get(trigger_entity)
let overlapping = match triggers.get(trigger_entity)
{
Some(trigger) => activator_positions
.iter()
@@ -48,7 +54,7 @@ pub fn trigger_system(world: &mut World)
let first_activator = activator_positions.first().map(|(e, _)| *e);
if let Some(trigger) = world.triggers.get_mut(trigger_entity)
if let Some(trigger) = triggers.get_mut(trigger_entity)
{
match (&trigger.state, overlapping)
{
@@ -82,5 +88,5 @@ pub fn trigger_system(world: &mut World)
}
}
world.trigger_events.extend(pending_events);
trigger_events.extend(pending_events);
}