text rendering

This commit is contained in:
Jonas H
2026-03-28 13:23:27 +01:00
parent dcd40ae443
commit e558b682e2
8 changed files with 696 additions and 45 deletions

Binary file not shown.

264
src/render/font_atlas.rs Normal file
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@@ -0,0 +1,264 @@
use ab_glyph::{Font, FontVec, PxScale, ScaleFont};
use glam::Vec3;
use crate::paths;
use super::text_pipeline::TextVertex;
const ATLAS_COLS: u32 = 16;
const ATLAS_ROWS: u32 = 8;
const FIRST_CHAR: u32 = 32;
const LAST_CHAR: u32 = 126;
const NUM_GLYPHS: u32 = LAST_CHAR - FIRST_CHAR + 1;
const FONT_PX: f32 = 16.0;
struct GlyphMetrics
{
uv_min: [f32; 2],
uv_max: [f32; 2],
}
pub struct FontAtlas
{
pub texture_view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
glyphs: Vec<GlyphMetrics>,
pub cell_w: f32,
pub cell_h: f32,
}
impl FontAtlas
{
pub fn load(device: &wgpu::Device, queue: &wgpu::Queue) -> Self
{
let path = paths::fonts::departure_mono();
let data = std::fs::read(&path).unwrap_or_else(|_| panic!("Failed to read font: {path}"));
let font = FontVec::try_from_vec(data).expect("Failed to parse font");
let scale = PxScale::from(FONT_PX);
let scaled = font.as_scaled(scale);
let ascent = scaled.ascent();
let descent = scaled.descent();
let cell_h = (ascent - descent).ceil() as u32;
let cell_w = scaled.h_advance(font.glyph_id(' ')).ceil() as u32;
let atlas_w = ATLAS_COLS * cell_w;
let atlas_h = ATLAS_ROWS * cell_h;
let mut pixels = vec![0u8; (atlas_w * atlas_h) as usize];
let mut glyphs = Vec::with_capacity(NUM_GLYPHS as usize);
for idx in 0..NUM_GLYPHS
{
let ch = char::from_u32(FIRST_CHAR + idx).unwrap_or(' ');
let col = idx % ATLAS_COLS;
let row = idx / ATLAS_COLS;
let cell_x = col * cell_w;
let cell_y = row * cell_h;
glyphs.push(GlyphMetrics {
uv_min: [cell_x as f32 / atlas_w as f32, cell_y as f32 / atlas_h as f32],
uv_max: [
(cell_x + cell_w) as f32 / atlas_w as f32,
(cell_y + cell_h) as f32 / atlas_h as f32,
],
});
let glyph_id = font.glyph_id(ch);
let glyph = glyph_id.with_scale_and_position(
scale,
ab_glyph::point(cell_x as f32, cell_y as f32 + ascent),
);
if let Some(outlined) = font.outline_glyph(glyph)
{
let bounds = outlined.px_bounds();
outlined.draw(|x, y, coverage| {
let abs_x = bounds.min.x.floor() as i32 + x as i32;
let abs_y = bounds.min.y.floor() as i32 + y as i32;
if abs_x >= 0 && abs_y >= 0
{
let ax = abs_x as u32;
let ay = abs_y as u32;
if ax < atlas_w && ay < atlas_h
{
let i = (ay * atlas_w + ax) as usize;
let v = (coverage * 255.0 + 0.5) as u8;
pixels[i] = pixels[i].max(v);
}
}
});
}
}
let extent = wgpu::Extent3d {
width: atlas_w,
height: atlas_h,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Font Atlas"),
size: extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Unorm,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
&pixels,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(atlas_w),
rows_per_image: Some(atlas_h),
},
extent,
);
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Font Atlas Sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Self {
texture_view,
sampler,
glyphs,
cell_w: cell_w as f32,
cell_h: cell_h as f32,
}
}
pub fn aspect(&self) -> f32
{
self.cell_w / self.cell_h
}
/// Build billboard-space text quads for a single dialog bubble.
///
/// `anchor` world-space centre of the bubble body
/// `right`/`up` billboard orientation vectors
/// `inner_half_w` half-width of the text area in world units
/// `inner_top_y` y-offset (up-axis) of the top edge of the text area
/// `char_world_h` world-space height of one character cell
/// `line_spacing` extra vertical gap between lines in world units
pub fn build_bubble_text(
&self,
text: &str,
anchor: Vec3,
right: Vec3,
up: Vec3,
inner_half_w: f32,
inner_top_y: f32,
char_world_h: f32,
line_spacing: f32,
) -> Vec<TextVertex>
{
let char_w = char_world_h * self.aspect();
let chars_per_line = ((inner_half_w * 2.0) / char_w).floor() as usize;
if chars_per_line == 0
{
return Vec::new();
}
let lines = word_wrap(text, chars_per_line);
let half_char_h = char_world_h * 0.5;
let half_char_w = char_w * 0.5;
let text_left = -inner_half_w;
let mut verts = Vec::new();
for (row, line) in lines.iter().enumerate()
{
let y = inner_top_y - half_char_h - row as f32 * (char_world_h + line_spacing);
if y < -inner_top_y + half_char_h
{
break;
}
for (col, ch) in line.chars().enumerate()
{
if ch == ' '
{
continue;
}
let code = ch as u32;
if code < FIRST_CHAR || code > LAST_CHAR
{
continue;
}
let g = &self.glyphs[(code - FIRST_CHAR) as usize];
let x = text_left + half_char_w + col as f32 * char_w;
let centre = anchor + right * x + up * y;
let tl = centre - right * half_char_w + up * half_char_h;
let tr = centre + right * half_char_w + up * half_char_h;
let br = centre + right * half_char_w - up * half_char_h;
let bl = centre - right * half_char_w - up * half_char_h;
verts.extend_from_slice(&[
TextVertex { position: tl.to_array(), uv: g.uv_min },
TextVertex {
position: tr.to_array(),
uv: [g.uv_max[0], g.uv_min[1]],
},
TextVertex { position: br.to_array(), uv: g.uv_max },
TextVertex {
position: bl.to_array(),
uv: [g.uv_min[0], g.uv_max[1]],
},
]);
}
}
verts
}
}
fn word_wrap(text: &str, chars_per_line: usize) -> Vec<String>
{
let mut lines: Vec<String> = Vec::new();
let mut current = String::new();
for word in text.split_whitespace()
{
if current.is_empty()
{
current.push_str(word);
}
else if current.len() + 1 + word.len() <= chars_per_line
{
current.push(' ');
current.push_str(word);
}
else
{
lines.push(current.clone());
current = word.to_string();
}
}
if !current.is_empty()
{
lines.push(current);
}
lines
}

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@@ -9,7 +9,8 @@ use std::cell::RefCell;
use crate::debug::DebugMode; use crate::debug::DebugMode;
use crate::entity::EntityHandle; use crate::entity::EntityHandle;
use super::{BillboardDrawCall, DrawCall, Renderer, Spotlight}; use super::{BillboardDrawCall, DrawCall, FontAtlas, Renderer, Spotlight};
use super::text_pipeline::TextVertex;
thread_local! { thread_local! {
static GLOBAL_RENDERER: RefCell<Option<Renderer>> = RefCell::new(None); static GLOBAL_RENDERER: RefCell<Option<Renderer>> = RefCell::new(None);
@@ -99,6 +100,13 @@ pub fn set_selected_entity(entity: Option<EntityHandle>)
with_mut(|r| r.selected_entity = entity); with_mut(|r| r.selected_entity = entity);
} }
pub fn with_font_atlas<F, R>(f: F) -> R
where
F: FnOnce(&FontAtlas) -> R,
{
with_ref(|r| f(&r.font_atlas))
}
pub fn render( pub fn render(
view: &glam::Mat4, view: &glam::Mat4,
projection: &glam::Mat4, projection: &glam::Mat4,
@@ -106,6 +114,7 @@ pub fn render(
player_position: glam::Vec3, player_position: glam::Vec3,
draw_calls: &[DrawCall], draw_calls: &[DrawCall],
billboard_calls: &[BillboardDrawCall], billboard_calls: &[BillboardDrawCall],
text_vertices: &[TextVertex],
time: f32, time: f32,
delta_time: f32, delta_time: f32,
debug_mode: DebugMode, debug_mode: DebugMode,
@@ -119,6 +128,7 @@ pub fn render(
player_position, player_position,
draw_calls, draw_calls,
billboard_calls, billboard_calls,
text_vertices,
time, time,
delta_time, delta_time,
debug_mode, debug_mode,

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@@ -6,14 +6,18 @@ mod shadow;
mod types; mod types;
pub mod billboard; pub mod billboard;
pub mod font_atlas;
pub mod snow; pub mod snow;
pub mod snow_light; pub mod snow_light;
pub mod text_pipeline;
pub use billboard::{BillboardDrawCall, BillboardPipeline}; pub use billboard::{BillboardDrawCall, BillboardPipeline};
pub use font_atlas::FontAtlas;
pub use global::{ pub use global::{
aspect_ratio, init, init_snow_light_accumulation, render, set_selected_entity, set_snow_depth, aspect_ratio, init, init_snow_light_accumulation, render, set_selected_entity, set_snow_depth,
set_terrain_data, update_spotlights, with_device, with_queue, with_surface_format, set_terrain_data, update_spotlights, with_device, with_font_atlas, with_queue, with_surface_format,
}; };
pub use text_pipeline::TextVertex;
pub use types::{DrawCall, Pipeline, Spotlight, SpotlightRaw, Uniforms, MAX_SPOTLIGHTS}; pub use types::{DrawCall, Pipeline, Spotlight, SpotlightRaw, Uniforms, MAX_SPOTLIGHTS};
use crate::entity::EntityHandle; use crate::entity::EntityHandle;
@@ -38,6 +42,7 @@ pub struct Renderer
pub config: wgpu::SurfaceConfiguration, pub config: wgpu::SurfaceConfiguration,
framebuffer: LowResFramebuffer, framebuffer: LowResFramebuffer,
fullres_depth_view: wgpu::TextureView,
standard_pipeline: wgpu::RenderPipeline, standard_pipeline: wgpu::RenderPipeline,
snow_clipmap_pipeline: wgpu::RenderPipeline, snow_clipmap_pipeline: wgpu::RenderPipeline,
@@ -45,6 +50,8 @@ pub struct Renderer
debug_lines_pipeline: Option<wgpu::RenderPipeline>, debug_lines_pipeline: Option<wgpu::RenderPipeline>,
debug_overlay: Option<debug_overlay::DebugOverlay>, debug_overlay: Option<debug_overlay::DebugOverlay>,
billboard_pipeline: BillboardPipeline, billboard_pipeline: BillboardPipeline,
font_atlas: font_atlas::FontAtlas,
text_pipeline: text_pipeline::TextPipeline,
wireframe_supported: bool, wireframe_supported: bool,
uniform_buffer: wgpu::Buffer, uniform_buffer: wgpu::Buffer,
@@ -148,6 +155,23 @@ impl Renderer
let framebuffer = let framebuffer =
LowResFramebuffer::new(&device, low_res_width, low_res_height, config.format); LowResFramebuffer::new(&device, low_res_width, low_res_height, config.format);
let fullres_depth_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Full Res Depth Texture"),
size: wgpu::Extent3d {
width: config.width,
height: config.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Depth32Float,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
});
let fullres_depth_view =
fullres_depth_texture.create_view(&wgpu::TextureViewDescriptor::default());
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor { let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Uniform Buffer"), label: Some("Uniform Buffer"),
size: (std::mem::size_of::<Uniforms>() * MAX_DRAW_CALLS) as wgpu::BufferAddress, size: (std::mem::size_of::<Uniforms>() * MAX_DRAW_CALLS) as wgpu::BufferAddress,
@@ -502,6 +526,8 @@ impl Renderer
)); ));
let billboard_pipeline = BillboardPipeline::new(&device, config.format); let billboard_pipeline = BillboardPipeline::new(&device, config.format);
let font_atlas = font_atlas::FontAtlas::load(&device, &queue);
let text_pipeline = text_pipeline::TextPipeline::new(&device, config.format, &font_atlas);
let debug_overlay = Some(debug_overlay::DebugOverlay::new(&device, config.format)); let debug_overlay = Some(debug_overlay::DebugOverlay::new(&device, config.format));
@@ -526,12 +552,15 @@ impl Renderer
surface, surface,
config, config,
framebuffer, framebuffer,
fullres_depth_view,
standard_pipeline, standard_pipeline,
snow_clipmap_pipeline, snow_clipmap_pipeline,
wireframe_pipeline, wireframe_pipeline,
debug_lines_pipeline, debug_lines_pipeline,
debug_overlay, debug_overlay,
billboard_pipeline, billboard_pipeline,
font_atlas,
text_pipeline,
wireframe_supported, wireframe_supported,
uniform_buffer, uniform_buffer,
bind_group_layout, bind_group_layout,
@@ -576,6 +605,7 @@ impl Renderer
player_position: glam::Vec3, player_position: glam::Vec3,
draw_calls: &[DrawCall], draw_calls: &[DrawCall],
billboard_calls: &[BillboardDrawCall], billboard_calls: &[BillboardDrawCall],
text_vertices: &[text_pipeline::TextVertex],
time: f32, time: f32,
delta_time: f32, delta_time: f32,
debug_mode: DebugMode, debug_mode: DebugMode,
@@ -954,14 +984,6 @@ impl Renderer
} }
} }
self.billboard_pipeline.render(
&mut encoder,
&self.queue,
&self.framebuffer.view,
&self.framebuffer.depth_view,
billboard_calls,
);
self.queue.submit(std::iter::once(encoder.finish())); self.queue.submit(std::iter::once(encoder.finish()));
let frame = match self.surface.get_current_texture() let frame = match self.surface.get_current_texture()
@@ -1012,6 +1034,50 @@ impl Renderer
} }
self.queue.submit(std::iter::once(blit_encoder.finish())); self.queue.submit(std::iter::once(blit_encoder.finish()));
let mut overlay_encoder =
self.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Dialog Overlay Encoder"),
});
{
let _depth_clear = overlay_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Full Res Depth Clear"),
color_attachments: &[],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &self.fullres_depth_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: wgpu::StoreOp::Store,
}),
stencil_ops: None,
}),
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
}
self.billboard_pipeline.render(
&mut overlay_encoder,
&self.queue,
&screen_view,
&self.fullres_depth_view,
billboard_calls,
);
let view_proj = (*projection * *view).to_cols_array_2d();
self.text_pipeline.render(
&mut overlay_encoder,
&self.queue,
&screen_view,
&self.fullres_depth_view,
text_vertices,
view_proj,
);
self.queue.submit(std::iter::once(overlay_encoder.finish()));
frame frame
} }

262
src/render/text_pipeline.rs Normal file
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@@ -0,0 +1,262 @@
use bytemuck::{Pod, Zeroable};
use wgpu::util::DeviceExt;
use crate::paths;
use super::font_atlas::FontAtlas;
const MAX_TEXT_CHARS: usize = 512;
#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)]
pub struct TextVertex
{
pub position: [f32; 3],
pub uv: [f32; 2],
}
impl TextVertex
{
fn desc() -> wgpu::VertexBufferLayout<'static>
{
wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<TextVertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
offset: 0,
shader_location: 0,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
shader_location: 1,
format: wgpu::VertexFormat::Float32x2,
},
],
}
}
}
#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)]
struct ViewProjUniform
{
matrix: [[f32; 4]; 4],
}
pub struct TextPipeline
{
pipeline: wgpu::RenderPipeline,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
uniform_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
}
impl TextPipeline
{
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat, atlas: &FontAtlas) -> Self
{
let shader_src =
std::fs::read_to_string(&paths::shaders::text()).expect("Failed to read text.wgsl");
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Text Shader"),
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Text Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: std::num::NonZeroU64::new(
std::mem::size_of::<ViewProjUniform>() as u64,
),
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Text ViewProj Buffer"),
size: std::mem::size_of::<ViewProjUniform>() as wgpu::BufferAddress,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Text Bind Group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: uniform_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&atlas.texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&atlas.sampler),
},
],
});
let vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Text Vertex Buffer"),
size: (MAX_TEXT_CHARS * 4 * std::mem::size_of::<TextVertex>()) as wgpu::BufferAddress,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let indices: Vec<u16> = (0..MAX_TEXT_CHARS as u16)
.flat_map(|i| {
let b = i * 4;
[b, b + 1, b + 2, b + 2, b + 3, b]
})
.collect();
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Text Index Buffer"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Text Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
immediate_size: 0,
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Text Pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[TextVertex::desc()],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: None,
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth32Float,
depth_write_enabled: false,
depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview_mask: None,
cache: None,
});
Self {
pipeline,
vertex_buffer,
index_buffer,
uniform_buffer,
bind_group,
}
}
pub fn render(
&self,
encoder: &mut wgpu::CommandEncoder,
queue: &wgpu::Queue,
color_view: &wgpu::TextureView,
depth_view: &wgpu::TextureView,
vertices: &[TextVertex],
view_proj: [[f32; 4]; 4],
)
{
if vertices.is_empty()
{
return;
}
let n_chars = (vertices.len() / 4).min(MAX_TEXT_CHARS);
let used = &vertices[..n_chars * 4];
queue.write_buffer(
&self.uniform_buffer,
0,
bytemuck::cast_slice(&[ViewProjUniform { matrix: view_proj }]),
);
queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(used));
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Text Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: color_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: depth_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
}),
stencil_ops: None,
}),
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.bind_group, &[]);
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
pass.draw_indexed(0..(n_chars * 6) as u32, 0, 0..1);
}
}

45
src/shaders/text.wgsl Normal file
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@@ -0,0 +1,45 @@
struct Uniforms
{
view_proj: mat4x4<f32>,
}
@group(0) @binding(0)
var<uniform> u: Uniforms;
@group(0) @binding(1)
var glyph_atlas: texture_2d<f32>;
@group(0) @binding(2)
var glyph_sampler: sampler;
struct VertexIn
{
@location(0) position: vec3<f32>,
@location(1) uv: vec2<f32>,
}
struct VertexOut
{
@builtin(position) clip_pos: vec4<f32>,
@location(0) uv: vec2<f32>,
}
@vertex
fn vs_main(in: VertexIn) -> VertexOut
{
var out: VertexOut;
out.clip_pos = u.view_proj * vec4<f32>(in.position, 1.0);
out.uv = in.uv;
return out;
}
@fragment
fn fs_main(in: VertexOut) -> @location(0) vec4<f32>
{
let coverage = textureSample(glyph_atlas, glyph_sampler, in.uv).r;
if coverage < 0.5
{
discard;
}
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
}

View File

@@ -1,6 +1,7 @@
use glam::{Mat4, Vec3}; use glam::{Mat4, Vec3};
use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms}; use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms};
use crate::render::{with_font_atlas, TextVertex};
use crate::world::World; use crate::world::World;
const BUBBLE_WIDTH: f32 = 2.2; const BUBBLE_WIDTH: f32 = 2.2;
@@ -13,13 +14,18 @@ const HEIGHT_OFFSET: f32 = 8.2;
const FILL_COLOR: [f32; 4] = [0.05, 0.05, 0.05, 1.0]; const FILL_COLOR: [f32; 4] = [0.05, 0.05, 0.05, 1.0];
const BORDER_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0]; const BORDER_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
const CHAR_WORLD_HEIGHT: f32 = 0.36;
const TEXT_PADDING: f32 = 0.06;
const LINE_SPACING: f32 = 0.01;
pub fn dialog_bubble_render_system( pub fn dialog_bubble_render_system(
world: &World, world: &World,
camera_pos: Vec3, camera_pos: Vec3,
view_proj: Mat4, view_proj: Mat4,
) -> Vec<BillboardDrawCall> ) -> (Vec<BillboardDrawCall>, Vec<TextVertex>)
{ {
let mut calls = Vec::new(); let mut calls = Vec::new();
let mut all_text: Vec<TextVertex> = Vec::new();
for bubble_entity in world.bubble_tags.all() for bubble_entity in world.bubble_tags.all()
{ {
@@ -65,29 +71,16 @@ pub fn dialog_bubble_render_system(
let half_w = BUBBLE_WIDTH * 0.5; let half_w = BUBBLE_WIDTH * 0.5;
let total_down = body_half_h + tail_height; let total_down = body_half_h + tail_height;
// Corners: tl → tr → br → bl (CCW in clip space when billboard faces camera).
let tl = anchor - right * half_w + up * body_half_h; let tl = anchor - right * half_w + up * body_half_h;
let tr = anchor + right * half_w + up * body_half_h; let tr = anchor + right * half_w + up * body_half_h;
let br = anchor + right * half_w - up * total_down; let br = anchor + right * half_w - up * total_down;
let bl = anchor - right * half_w - up * total_down; let bl = anchor - right * half_w - up * total_down;
let vertices = [ let vertices = [
BillboardVertex { BillboardVertex { position: tl.to_array(), uv: [0.0, 0.0] },
position: tl.to_array(), BillboardVertex { position: tr.to_array(), uv: [1.0, 0.0] },
uv: [0.0, 0.0], BillboardVertex { position: br.to_array(), uv: [1.0, 1.0] },
}, BillboardVertex { position: bl.to_array(), uv: [0.0, 1.0] },
BillboardVertex {
position: tr.to_array(),
uv: [1.0, 0.0],
},
BillboardVertex {
position: br.to_array(),
uv: [1.0, 1.0],
},
BillboardVertex {
position: bl.to_array(),
uv: [0.0, 1.0],
},
]; ];
let uniforms = BubbleUniforms { let uniforms = BubbleUniforms {
@@ -103,7 +96,34 @@ pub fn dialog_bubble_render_system(
}; };
calls.push(BillboardDrawCall { vertices, uniforms }); calls.push(BillboardDrawCall { vertices, uniforms });
let text = match world
.dialog_bubbles
.with(bubble_entity, |b| b.current_text.clone())
{
Some(t) => t,
None => continue,
};
let border_world = BORDER_W * BUBBLE_WIDTH.min(BUBBLE_HEIGHT * BODY_FRAC);
let inner_half_w = BUBBLE_WIDTH * 0.5 - border_world - TEXT_PADDING;
let inner_top_y = body_half_h - border_world - TEXT_PADDING;
let text_verts = with_font_atlas(|atlas| {
atlas.build_bubble_text(
&text,
anchor,
right,
up,
inner_half_w,
inner_top_y,
CHAR_WORLD_HEIGHT,
LINE_SPACING,
)
});
all_text.extend(text_verts);
} }
calls (calls, all_text)
} }

View File

@@ -107,8 +107,6 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
display_time, display_time,
}, },
); );
println!("Dialog bubble spawned for character {character_entity}");
} }
fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle) fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle)
@@ -136,7 +134,6 @@ fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHand
} }
world.despawn(bubble_entity); world.despawn(bubble_entity);
println!("Dialog bubble despawned for character {character_entity}");
} }
} }
@@ -216,11 +213,6 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
world.dialog_bubbles.with_mut(bubble_entity, |b| { world.dialog_bubbles.with_mut(bubble_entity, |b| {
b.phase = DialogPhase::ProjectileInFlight { projectile_entity }; b.phase = DialogPhase::ProjectileInFlight { projectile_entity };
}); });
println!(
"Dialog projectile spawned, correct parry: {:?}",
correct_parry
);
} }
} }
} }
@@ -282,19 +274,11 @@ fn process_outcomes(world: &mut World)
timer: display_time, timer: display_time,
}; };
}); });
println!(
"Dialog advanced: '{}'",
world
.dialog_bubbles
.with(bubble_entity, |b| b.current_text.clone())
.unwrap_or_default()
);
} }
Some(None) => Some(None) =>
{ {
world.despawn(bubble_entity); world.despawn(bubble_entity);
println!("Dialog story finished");
} }
None => None =>