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10
.pi/skills/self-gating-systems/SKILL.md
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10
.pi/skills/self-gating-systems/SKILL.md
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@@ -0,0 +1,10 @@
|
|||||||
|
# Intent-Based Architecture Skill
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||||||
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||||||
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Read the architecture document at `docs/self-gating-systems.md` (resolve relative to the project root `/home/jonas/projects/snow_trail_sdl/`) and follow its patterns when:
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|
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||||||
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- Adding cross-system communication (use intents, not direct function calls)
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- Adding new systems to the main loop
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- Changing how game modes work (editor, dialog, gameplay)
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- Working with camera, input, or mode-switching logic
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||||||
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|
Key rule: **systems communicate through typed intent data in shared queues** — producers insert intents, consumers process and remove them. No system calls another system's functions directly.
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@@ -10,6 +10,12 @@ Pure Rust game: SDL3 windowing, wgpu rendering, rapier3d physics, low-res retro
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|||||||
- **NO inline paths** — always add `use` statements at the top of files, never inline
|
- **NO inline paths** — always add `use` statements at the top of files, never inline
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||||||
- **NO `use` statements inside functions or impl blocks** — all `use` must be at the file (module) level
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- **NO `use` statements inside functions or impl blocks** — all `use` must be at the file (module) level
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||||||
|
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||||||
|
**Intent-Based Architecture:**
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- Systems don't call each other. Cross-system communication goes through **intents** — one-frame typed structs in `Storage<T>` queues on `World`
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- Producer inserts intent → consumer reads, acts, removes. Producer doesn't know which system processes it
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- The main loop is a flat pipeline; systems self-gate based on data presence
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- See `docs/self-gating-systems.md` for full pattern + examples
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|
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**Storage Parameters:**
|
**Storage Parameters:**
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- Functions should take specific storages they need rather than `&World` or `&mut World`
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- Functions should take specific storages they need rather than `&World` or `&mut World`
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- Pass individual fields (`&world.transforms`, `&mut world.state_machines`) at the call site
|
- Pass individual fields (`&world.transforms`, `&mut world.state_machines`) at the call site
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|
|||||||
@@ -23,6 +23,7 @@ nalgebra = { version = "0.34.1", features = ["convert-glam030"] }
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serde_json = "1.0"
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serde_json = "1.0"
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||||||
bladeink = "1.2"
|
bladeink = "1.2"
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wesl = "0.2"
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wesl = "0.2"
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||||||
|
ab_glyph = "0.2"
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|
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[build-dependencies]
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[build-dependencies]
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wesl = "0.2"
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wesl = "0.2"
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|||||||
BIN
assets/fonts/DepartureMono-Regular.otf
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BIN
assets/fonts/DepartureMono-Regular.otf
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135
docs/self-gating-systems.md
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135
docs/self-gating-systems.md
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@@ -0,0 +1,135 @@
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|
# Intent-Based Architecture
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|
Systems communicate through **intents** — one-frame typed data in shared queues — not through direct function calls. This decouples producers from consumers: the system that wants something to happen does not know or care which system processes it.
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|
|
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|
## The Pattern
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|
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|
```
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|
Producer World (shared state) Consumer
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|
──────── ──────────────────── ────────
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detects dialog change
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↓
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|
insert(camera, CameraTransitionIntent)
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|
↓
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camera_transition_intents
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|
camera_intent_system reads it
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sets up CameraTransition component
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|
removes intent
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|
```
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|
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|
An intent is ephemeral (one frame). The state change it triggers (a component mutation) persists.
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|
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|
## Intent Types
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|
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|
Intents are plain structs stored in `Storage<T>` on `World`, keyed by target entity:
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|
|
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|
```rust
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|
// components/intent.rs
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pub struct FollowPlayerIntent;
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pub struct StopFollowingIntent;
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pub struct CameraTransitionIntent { pub duration: f32 }
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|
```
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|
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|
```rust
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|
// world.rs
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|
pub follow_player_intents: Storage<FollowPlayerIntent>,
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|
pub stop_following_intents: Storage<StopFollowingIntent>,
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|
pub camera_transition_intents: Storage<CameraTransitionIntent>,
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|
```
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|
|
||||||
|
Adding a new intent = one struct + one storage field. Nothing else changes.
|
||||||
|
|
||||||
|
## Producing Intents
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|
|
||||||
|
Any code with access to the storage can submit. The entity is the target:
|
||||||
|
|
||||||
|
```rust
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|
// Event handler wants camera to follow player — doesn't call camera functions
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|
world.follow_player_intents.insert(camera_entity, FollowPlayerIntent);
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|
|
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|
// Dialog system detects state change — doesn't know how transitions work
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||||||
|
world.camera_transition_intents.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
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|
```
|
||||||
|
|
||||||
|
Producers don't import consumer modules. They only know about the intent type and the storage.
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||||||
|
|
||||||
|
## Consuming Intents
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|
|
||||||
|
A consumer system reads, acts, and removes:
|
||||||
|
|
||||||
|
```rust
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|
pub fn camera_intent_system(world: &mut World) {
|
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|
// 1. Read
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|
let follow_entities = world.follow_player_intents.all();
|
||||||
|
for entity in follow_entities {
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||||||
|
// 2. Act — all the follow setup logic lives here
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||||||
|
start_camera_following(world, entity);
|
||||||
|
// 3. Remove (consume)
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||||||
|
world.follow_player_intents.remove(entity);
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||||||
|
}
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||||||
|
// ... same for stop_following_intents, camera_transition_intents
|
||||||
|
}
|
||||||
|
```
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|
|
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|
The consumer owns the implementation. `start_camera_following` is a private function inside the camera module — no other module can call it directly.
|
||||||
|
|
||||||
|
## Why This Matters
|
||||||
|
|
||||||
|
**Decoupling.** The dialog system doesn't import camera functions. It inserts a `CameraTransitionIntent`. If the camera system changes how transitions work, the dialog system is unaffected.
|
||||||
|
|
||||||
|
**Multiple producers, same path.** Editor toggle, dialog state changes, and future cutscene systems all produce the same `CameraTransitionIntent`. They all go through the same processing. No special cases.
|
||||||
|
|
||||||
|
**Testability.** To test camera transitions: insert a `CameraTransitionIntent`, call `camera_intent_system`, check the result. No need to simulate dialog state or editor toggles.
|
||||||
|
|
||||||
|
**Additive behavior.** To add a new reaction to `StopFollowingIntent` (e.g., play a sound), write a new system that reads the intent before the camera system consumes it. No existing code changes.
|
||||||
|
|
||||||
|
## Execution Order
|
||||||
|
|
||||||
|
The main loop is a flat pipeline. Order encodes causality:
|
||||||
|
|
||||||
|
```
|
||||||
|
Input + intent generation (camera_input, player_input, dialog_transition_detect)
|
||||||
|
↓
|
||||||
|
Intent processing (camera_intent_system)
|
||||||
|
↓
|
||||||
|
Camera behavior (noclip, dialog_camera, follow, transition, ground_clamp)
|
||||||
|
↓
|
||||||
|
Editor overlay (UI only — not a game system)
|
||||||
|
↓
|
||||||
|
Fixed-step physics (state_machine, physics, triggers, dialog)
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|
↓
|
||||||
|
Per-frame systems (state_machine, rotate, trees, spotlights, snow)
|
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|
↓
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||||||
|
Render
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|
```
|
||||||
|
|
||||||
|
Moving a system changes the data flow. The order is the contract.
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|
|
||||||
|
## Systems Also Self-Gate
|
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|
|
||||||
|
Because intents express what should happen, systems naturally have nothing to do when their data is absent:
|
||||||
|
|
||||||
|
- `camera_follow_system` — no `FollowComponent` = no work
|
||||||
|
- `dialog_camera_system` — no active bubbles = no work
|
||||||
|
- `player_input_system` — camera not following = no player input
|
||||||
|
- `camera_noclip_system` — camera has `FollowComponent` = skip
|
||||||
|
|
||||||
|
The main loop doesn't branch on mode flags. Systems check their own data.
|
||||||
|
|
||||||
|
## When to Use Intents vs. Direct Mutation
|
||||||
|
|
||||||
|
| Situation | Approach |
|
||||||
|
|---|---|
|
||||||
|
| One system wants another to do something | Intent |
|
||||||
|
| A system updating its own components | Direct mutation |
|
||||||
|
| Per-frame continuous computation | Components + tick system |
|
||||||
|
| Persistent state (is the camera following?) | Component (`FollowComponent`) |
|
||||||
|
| One-shot request (start following) | Intent (`FollowPlayerIntent`) |
|
||||||
|
|
||||||
|
## Adding New Intents
|
||||||
|
|
||||||
|
1. Define the struct in `components/intent.rs`
|
||||||
|
2. Add a `Storage<T>` field to `World` (+ `new()` + `despawn()`)
|
||||||
|
3. Producers insert into the storage
|
||||||
|
4. A consumer system reads, acts, and removes
|
||||||
|
5. Done — no other code changes
|
||||||
@@ -18,8 +18,8 @@ use crate::loaders::mesh::Mesh;
|
|||||||
use crate::paths;
|
use crate::paths;
|
||||||
use crate::physics::PhysicsManager;
|
use crate::physics::PhysicsManager;
|
||||||
use crate::render::Pipeline;
|
use crate::render::Pipeline;
|
||||||
use crate::state::StateMachine;
|
use crate::states::player_states::{LEAP_DURATION, ROLL_DURATION};
|
||||||
use crate::systems::player_states::{LEAP_DURATION, ROLL_DURATION};
|
use crate::states::state::StateMachine;
|
||||||
use crate::world::{Transform, World};
|
use crate::world::{Transform, World};
|
||||||
|
|
||||||
pub struct PlayerBundle
|
pub struct PlayerBundle
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ use crate::loaders::mesh::Mesh;
|
|||||||
use crate::paths;
|
use crate::paths;
|
||||||
use crate::physics::PhysicsManager;
|
use crate::physics::PhysicsManager;
|
||||||
use crate::render::Pipeline;
|
use crate::render::Pipeline;
|
||||||
use crate::state::StateMachine;
|
use crate::states::state::StateMachine;
|
||||||
use crate::world::{Transform, World};
|
use crate::world::{Transform, World};
|
||||||
|
|
||||||
pub struct TestCharBundle
|
pub struct TestCharBundle
|
||||||
|
|||||||
@@ -1,4 +1,13 @@
|
|||||||
use glam::Mat4;
|
use glam::{Mat4, Vec3};
|
||||||
|
|
||||||
|
pub struct CameraTransition
|
||||||
|
{
|
||||||
|
pub source_position: Vec3,
|
||||||
|
pub source_yaw: f32,
|
||||||
|
pub source_pitch: f32,
|
||||||
|
pub elapsed: f32,
|
||||||
|
pub duration: f32,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy)]
|
||||||
pub struct CameraComponent
|
pub struct CameraComponent
|
||||||
|
|||||||
8
src/components/intent.rs
Normal file
8
src/components/intent.rs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
pub struct FollowPlayerIntent;
|
||||||
|
|
||||||
|
pub struct StopFollowingIntent;
|
||||||
|
|
||||||
|
pub struct CameraTransitionIntent
|
||||||
|
{
|
||||||
|
pub duration: f32,
|
||||||
|
}
|
||||||
@@ -3,6 +3,7 @@ pub mod dialog;
|
|||||||
pub mod dissolve;
|
pub mod dissolve;
|
||||||
pub mod follow;
|
pub mod follow;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
|
pub mod intent;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod lights;
|
pub mod lights;
|
||||||
pub mod mesh;
|
pub mod mesh;
|
||||||
@@ -14,7 +15,7 @@ pub mod rotate;
|
|||||||
pub mod tree_instances;
|
pub mod tree_instances;
|
||||||
pub mod trigger;
|
pub mod trigger;
|
||||||
|
|
||||||
pub use camera::CameraComponent;
|
pub use camera::{CameraComponent, CameraTransition};
|
||||||
pub use dialog::{
|
pub use dialog::{
|
||||||
DialogBubbleComponent, DialogOutcome, DialogOutcomeEvent, DialogPhase,
|
DialogBubbleComponent, DialogOutcome, DialogOutcomeEvent, DialogPhase,
|
||||||
DialogProjectileComponent, DialogSourceComponent, ParryButton,
|
DialogProjectileComponent, DialogSourceComponent, ParryButton,
|
||||||
|
|||||||
@@ -3,8 +3,6 @@ mod inspector;
|
|||||||
use sdl3_sys::events::SDL_Event;
|
use sdl3_sys::events::SDL_Event;
|
||||||
|
|
||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
use crate::systems::camera_noclip_system;
|
|
||||||
use crate::utility::input::InputState;
|
|
||||||
use crate::world::World;
|
use crate::world::World;
|
||||||
|
|
||||||
pub use inspector::FrameStats;
|
pub use inspector::FrameStats;
|
||||||
@@ -73,18 +71,8 @@ impl EditorState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn editor_loop(
|
pub fn editor_loop(editor: &mut EditorState, world: &mut World, stats: &FrameStats)
|
||||||
editor: &mut EditorState,
|
|
||||||
world: &mut World,
|
|
||||||
input_state: &InputState,
|
|
||||||
stats: &FrameStats,
|
|
||||||
delta: f32,
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
if editor.right_mouse_held
|
|
||||||
{
|
|
||||||
camera_noclip_system(world, input_state, delta);
|
|
||||||
}
|
|
||||||
let selected = editor.selected_entity;
|
let selected = editor.selected_entity;
|
||||||
let show_player_state = editor.show_player_state;
|
let show_player_state = editor.show_player_state;
|
||||||
editor
|
editor
|
||||||
|
|||||||
77
src/main.rs
77
src/main.rs
@@ -9,7 +9,7 @@ mod physics;
|
|||||||
mod picking;
|
mod picking;
|
||||||
mod postprocess;
|
mod postprocess;
|
||||||
mod render;
|
mod render;
|
||||||
mod state;
|
mod states;
|
||||||
mod systems;
|
mod systems;
|
||||||
mod texture;
|
mod texture;
|
||||||
mod utility;
|
mod utility;
|
||||||
@@ -21,20 +21,21 @@ use crate::bundles::spotlight::spawn_spotlights;
|
|||||||
use crate::bundles::terrain::{TerrainBundle, TerrainConfig};
|
use crate::bundles::terrain::{TerrainBundle, TerrainConfig};
|
||||||
use crate::bundles::test_char::TestCharBundle;
|
use crate::bundles::test_char::TestCharBundle;
|
||||||
use crate::bundles::Bundle;
|
use crate::bundles::Bundle;
|
||||||
|
use crate::components::intent::{FollowPlayerIntent, StopFollowingIntent};
|
||||||
use crate::debug::{collider_debug, DebugMode};
|
use crate::debug::{collider_debug, DebugMode};
|
||||||
use crate::editor::{editor_loop, EditorState, FrameStats};
|
use crate::editor::{editor_loop, EditorState, FrameStats};
|
||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
use crate::loaders::scene::Space;
|
use crate::loaders::scene::Space;
|
||||||
use crate::physics::PhysicsManager;
|
use crate::physics::PhysicsManager;
|
||||||
use crate::render::snow::{SnowConfig, SnowLayer};
|
use crate::render::snow::{SnowConfig, SnowLayer};
|
||||||
use crate::systems::camera::stop_camera_following;
|
|
||||||
use crate::systems::{
|
use crate::systems::{
|
||||||
camera_follow_system, camera_input_system, camera_view_matrix, dialog_bubble_render_system,
|
camera_follow_system, camera_ground_clamp_system, camera_input_system, camera_intent_system,
|
||||||
dialog_camera_system, dialog_projectile_system, dialog_system, physics_sync_system,
|
camera_noclip_system, camera_transition_system, camera_view_matrix,
|
||||||
player_input_system, render_system, rotate_system, snow_system, spotlight_sync_system,
|
dialog_bubble_render_system, dialog_camera_system, dialog_camera_transition_system,
|
||||||
start_camera_following, state_machine_physics_system, state_machine_system,
|
dialog_projectile_system, dialog_system, physics_sync_system, player_input_system,
|
||||||
tree_dissolve_update_system, tree_instance_buffer_update_system, tree_occlusion_system,
|
render_system, rotate_system, snow_system, spotlight_sync_system, state_machine_physics_system,
|
||||||
trigger_system,
|
state_machine_system, tree_dissolve_update_system, tree_instance_buffer_update_system,
|
||||||
|
tree_occlusion_system, trigger_system,
|
||||||
};
|
};
|
||||||
use crate::utility::input::InputState;
|
use crate::utility::input::InputState;
|
||||||
use crate::utility::time::Time;
|
use crate::utility::time::Time;
|
||||||
@@ -72,6 +73,7 @@ fn init() -> Result<Game, Box<dyn std::error::Error>>
|
|||||||
.window("snow_trail", 1200, 900)
|
.window("snow_trail", 1200, 900)
|
||||||
.position_centered()
|
.position_centered()
|
||||||
.resizable()
|
.resizable()
|
||||||
|
.high_pixel_density()
|
||||||
.vulkan()
|
.vulkan()
|
||||||
.build()?;
|
.build()?;
|
||||||
let renderer = pollster::block_on(Renderer::new(&window, 2))?;
|
let renderer = pollster::block_on(Renderer::new(&window, 2))?;
|
||||||
@@ -85,7 +87,9 @@ fn init() -> Result<Game, Box<dyn std::error::Error>>
|
|||||||
editor.init_platform(&window);
|
editor.init_platform(&window);
|
||||||
|
|
||||||
let (mut world, camera_entity) = init_world()?;
|
let (mut world, camera_entity) = init_world()?;
|
||||||
start_camera_following(&mut world, camera_entity);
|
world
|
||||||
|
.follow_player_intents
|
||||||
|
.insert(camera_entity, FollowPlayerIntent);
|
||||||
|
|
||||||
let _event_pump = sdl_context.event_pump()?;
|
let _event_pump = sdl_context.event_pump()?;
|
||||||
let input_state = InputState::new();
|
let input_state = InputState::new();
|
||||||
@@ -208,7 +212,9 @@ fn process_events(game: &mut Game) -> bool
|
|||||||
{
|
{
|
||||||
game.editor.right_mouse_held = true;
|
game.editor.right_mouse_held = true;
|
||||||
game.input_state.mouse_captured = true;
|
game.input_state.mouse_captured = true;
|
||||||
stop_camera_following(&mut game.world, game.camera_entity);
|
game.world
|
||||||
|
.stop_following_intents
|
||||||
|
.insert(game.camera_entity, StopFollowingIntent);
|
||||||
game.sdl_context
|
game.sdl_context
|
||||||
.mouse()
|
.mouse()
|
||||||
.set_relative_mouse_mode(&game.window, true);
|
.set_relative_mouse_mode(&game.window, true);
|
||||||
@@ -265,7 +271,9 @@ fn toggle_editor(game: &mut Game)
|
|||||||
game.editor.active = !game.editor.active;
|
game.editor.active = !game.editor.active;
|
||||||
if game.editor.active
|
if game.editor.active
|
||||||
{
|
{
|
||||||
stop_camera_following(&mut game.world, game.camera_entity);
|
game.world
|
||||||
|
.stop_following_intents
|
||||||
|
.insert(game.camera_entity, StopFollowingIntent);
|
||||||
game.sdl_context
|
game.sdl_context
|
||||||
.mouse()
|
.mouse()
|
||||||
.set_relative_mouse_mode(&game.window, false);
|
.set_relative_mouse_mode(&game.window, false);
|
||||||
@@ -274,7 +282,9 @@ fn toggle_editor(game: &mut Game)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
start_camera_following(&mut game.world, game.camera_entity);
|
game.world
|
||||||
|
.follow_player_intents
|
||||||
|
.insert(game.camera_entity, FollowPlayerIntent);
|
||||||
game.input_state.mouse_captured = true;
|
game.input_state.mouse_captured = true;
|
||||||
game.sdl_context
|
game.sdl_context
|
||||||
.mouse()
|
.mouse()
|
||||||
@@ -323,7 +333,7 @@ fn submit_frame(game: &mut Game, draw_calls: &[render::DrawCall], time: f32, del
|
|||||||
let view_proj = projection * view;
|
let view_proj = projection * view;
|
||||||
let player_pos = game.world.player_position();
|
let player_pos = game.world.player_position();
|
||||||
|
|
||||||
let billboard_calls =
|
let (billboard_calls, text_vertices) =
|
||||||
dialog_bubble_render_system(&game.world, camera_transform.position, view_proj);
|
dialog_bubble_render_system(&game.world, camera_transform.position, view_proj);
|
||||||
|
|
||||||
let frame = render::render(
|
let frame = render::render(
|
||||||
@@ -333,6 +343,7 @@ fn submit_frame(game: &mut Game, draw_calls: &[render::DrawCall], time: f32, del
|
|||||||
player_pos,
|
player_pos,
|
||||||
draw_calls,
|
draw_calls,
|
||||||
&billboard_calls,
|
&billboard_calls,
|
||||||
|
&text_vertices,
|
||||||
time,
|
time,
|
||||||
delta,
|
delta,
|
||||||
game.world.debug_mode,
|
game.world.debug_mode,
|
||||||
@@ -384,35 +395,27 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
|
|||||||
game.editor.show_player_state = !game.editor.show_player_state;
|
game.editor.show_player_state = !game.editor.show_player_state;
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- camera + input ---
|
// --- intent generation ---
|
||||||
camera_input_system(&mut game.world, &game.input_state);
|
camera_input_system(&mut game.world, &game.input_state);
|
||||||
|
player_input_system(&mut game.world, &game.input_state);
|
||||||
|
dialog_camera_transition_system(&mut game.world, game.camera_entity);
|
||||||
|
|
||||||
|
// --- intent processing + camera ---
|
||||||
|
camera_intent_system(&mut game.world);
|
||||||
|
camera_noclip_system(&mut game.world, &game.input_state, delta);
|
||||||
|
dialog_camera_system(&mut game.world, delta);
|
||||||
|
camera_follow_system(&mut game.world);
|
||||||
|
camera_transition_system(&mut game.world, delta);
|
||||||
|
camera_ground_clamp_system(&mut game.world);
|
||||||
|
|
||||||
|
// --- editor overlay ---
|
||||||
if game.editor.active
|
if game.editor.active
|
||||||
{
|
{
|
||||||
editor_loop(
|
editor_loop(&mut game.editor, &mut game.world, &game.stats);
|
||||||
&mut game.editor,
|
|
||||||
&mut game.world,
|
|
||||||
&game.input_state,
|
|
||||||
&game.stats,
|
|
||||||
delta,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
else
|
if game.editor.show_player_state
|
||||||
{
|
{
|
||||||
let dialog_active = !game.world.bubble_tags.all().is_empty();
|
game.editor.build_hud(&game.world);
|
||||||
if dialog_active
|
|
||||||
{
|
|
||||||
dialog_camera_system(&mut game.world, delta);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
camera_follow_system(&mut game.world);
|
|
||||||
}
|
|
||||||
player_input_system(&mut game.world, &game.input_state);
|
|
||||||
if game.editor.show_player_state
|
|
||||||
{
|
|
||||||
game.editor.build_hud(&game.world);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- fixed-step physics ---
|
// --- fixed-step physics ---
|
||||||
@@ -443,7 +446,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
|
|||||||
let spotlights = spotlight_sync_system(&game.world);
|
let spotlights = spotlight_sync_system(&game.world);
|
||||||
render::update_spotlights(spotlights);
|
render::update_spotlights(spotlights);
|
||||||
|
|
||||||
snow_system(&mut game.world, game.editor.active);
|
snow_system(&mut game.world);
|
||||||
|
|
||||||
// --- draw call collection ---
|
// --- draw call collection ---
|
||||||
let mut draw_calls = render_system(&game.world);
|
let mut draw_calls = render_system(&game.world);
|
||||||
|
|||||||
15
src/paths.rs
15
src/paths.rs
@@ -63,6 +63,16 @@ pub mod dialogs
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub mod fonts
|
||||||
|
{
|
||||||
|
use crate::paths::ASSETS_DIR;
|
||||||
|
|
||||||
|
pub fn departure_mono() -> String
|
||||||
|
{
|
||||||
|
format!("{}/fonts/DepartureMono-Regular.otf", ASSETS_DIR)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub mod shaders
|
pub mod shaders
|
||||||
{
|
{
|
||||||
use crate::paths::SHADERS_DIR;
|
use crate::paths::SHADERS_DIR;
|
||||||
@@ -87,6 +97,11 @@ pub mod shaders
|
|||||||
format!("{}/snow_deform.wgsl", SHADERS_DIR)
|
format!("{}/snow_deform.wgsl", SHADERS_DIR)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn text() -> String
|
||||||
|
{
|
||||||
|
format!("{}/text.wgsl", SHADERS_DIR)
|
||||||
|
}
|
||||||
|
|
||||||
pub const SHADOW_PACKAGE: &str = "package::shadow";
|
pub const SHADOW_PACKAGE: &str = "package::shadow";
|
||||||
pub const MAIN_PACKAGE: &str = "package::main";
|
pub const MAIN_PACKAGE: &str = "package::main";
|
||||||
pub const SNOW_LIGHT_ACCUMULATION_PACKAGE: &str = "package::snow_light_accumulation";
|
pub const SNOW_LIGHT_ACCUMULATION_PACKAGE: &str = "package::snow_light_accumulation";
|
||||||
|
|||||||
264
src/render/font_atlas.rs
Normal file
264
src/render/font_atlas.rs
Normal file
@@ -0,0 +1,264 @@
|
|||||||
|
use ab_glyph::{Font, FontVec, PxScale, ScaleFont};
|
||||||
|
use glam::Vec3;
|
||||||
|
|
||||||
|
use crate::paths;
|
||||||
|
|
||||||
|
use super::text_pipeline::TextVertex;
|
||||||
|
|
||||||
|
const ATLAS_COLS: u32 = 16;
|
||||||
|
const ATLAS_ROWS: u32 = 8;
|
||||||
|
const FIRST_CHAR: u32 = 32;
|
||||||
|
const LAST_CHAR: u32 = 126;
|
||||||
|
const NUM_GLYPHS: u32 = LAST_CHAR - FIRST_CHAR + 1;
|
||||||
|
const FONT_PX: f32 = 16.0;
|
||||||
|
|
||||||
|
struct GlyphMetrics
|
||||||
|
{
|
||||||
|
uv_min: [f32; 2],
|
||||||
|
uv_max: [f32; 2],
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FontAtlas
|
||||||
|
{
|
||||||
|
pub texture_view: wgpu::TextureView,
|
||||||
|
pub sampler: wgpu::Sampler,
|
||||||
|
glyphs: Vec<GlyphMetrics>,
|
||||||
|
pub cell_w: f32,
|
||||||
|
pub cell_h: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FontAtlas
|
||||||
|
{
|
||||||
|
pub fn load(device: &wgpu::Device, queue: &wgpu::Queue) -> Self
|
||||||
|
{
|
||||||
|
let path = paths::fonts::departure_mono();
|
||||||
|
let data = std::fs::read(&path).unwrap_or_else(|_| panic!("Failed to read font: {path}"));
|
||||||
|
let font = FontVec::try_from_vec(data).expect("Failed to parse font");
|
||||||
|
|
||||||
|
let scale = PxScale::from(FONT_PX);
|
||||||
|
let scaled = font.as_scaled(scale);
|
||||||
|
|
||||||
|
let ascent = scaled.ascent();
|
||||||
|
let descent = scaled.descent();
|
||||||
|
let cell_h = (ascent - descent).ceil() as u32;
|
||||||
|
let cell_w = scaled.h_advance(font.glyph_id(' ')).ceil() as u32;
|
||||||
|
|
||||||
|
let atlas_w = ATLAS_COLS * cell_w;
|
||||||
|
let atlas_h = ATLAS_ROWS * cell_h;
|
||||||
|
|
||||||
|
let mut pixels = vec![0u8; (atlas_w * atlas_h) as usize];
|
||||||
|
let mut glyphs = Vec::with_capacity(NUM_GLYPHS as usize);
|
||||||
|
|
||||||
|
for idx in 0..NUM_GLYPHS
|
||||||
|
{
|
||||||
|
let ch = char::from_u32(FIRST_CHAR + idx).unwrap_or(' ');
|
||||||
|
let col = idx % ATLAS_COLS;
|
||||||
|
let row = idx / ATLAS_COLS;
|
||||||
|
let cell_x = col * cell_w;
|
||||||
|
let cell_y = row * cell_h;
|
||||||
|
|
||||||
|
glyphs.push(GlyphMetrics {
|
||||||
|
uv_min: [cell_x as f32 / atlas_w as f32, cell_y as f32 / atlas_h as f32],
|
||||||
|
uv_max: [
|
||||||
|
(cell_x + cell_w) as f32 / atlas_w as f32,
|
||||||
|
(cell_y + cell_h) as f32 / atlas_h as f32,
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let glyph_id = font.glyph_id(ch);
|
||||||
|
let glyph = glyph_id.with_scale_and_position(
|
||||||
|
scale,
|
||||||
|
ab_glyph::point(cell_x as f32, cell_y as f32 + ascent),
|
||||||
|
);
|
||||||
|
|
||||||
|
if let Some(outlined) = font.outline_glyph(glyph)
|
||||||
|
{
|
||||||
|
let bounds = outlined.px_bounds();
|
||||||
|
outlined.draw(|x, y, coverage| {
|
||||||
|
let abs_x = bounds.min.x.floor() as i32 + x as i32;
|
||||||
|
let abs_y = bounds.min.y.floor() as i32 + y as i32;
|
||||||
|
if abs_x >= 0 && abs_y >= 0
|
||||||
|
{
|
||||||
|
let ax = abs_x as u32;
|
||||||
|
let ay = abs_y as u32;
|
||||||
|
if ax < atlas_w && ay < atlas_h
|
||||||
|
{
|
||||||
|
let i = (ay * atlas_w + ax) as usize;
|
||||||
|
let v = (coverage * 255.0 + 0.5) as u8;
|
||||||
|
pixels[i] = pixels[i].max(v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let extent = wgpu::Extent3d {
|
||||||
|
width: atlas_w,
|
||||||
|
height: atlas_h,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
};
|
||||||
|
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: Some("Font Atlas"),
|
||||||
|
size: extent,
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: wgpu::TextureFormat::R8Unorm,
|
||||||
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
|
view_formats: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
queue.write_texture(
|
||||||
|
wgpu::TexelCopyTextureInfo {
|
||||||
|
texture: &texture,
|
||||||
|
mip_level: 0,
|
||||||
|
origin: wgpu::Origin3d::ZERO,
|
||||||
|
aspect: wgpu::TextureAspect::All,
|
||||||
|
},
|
||||||
|
&pixels,
|
||||||
|
wgpu::TexelCopyBufferLayout {
|
||||||
|
offset: 0,
|
||||||
|
bytes_per_row: Some(atlas_w),
|
||||||
|
rows_per_image: Some(atlas_h),
|
||||||
|
},
|
||||||
|
extent,
|
||||||
|
);
|
||||||
|
|
||||||
|
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||||
|
label: Some("Font Atlas Sampler"),
|
||||||
|
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||||
|
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||||
|
mag_filter: wgpu::FilterMode::Nearest,
|
||||||
|
min_filter: wgpu::FilterMode::Nearest,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
Self {
|
||||||
|
texture_view,
|
||||||
|
sampler,
|
||||||
|
glyphs,
|
||||||
|
cell_w: cell_w as f32,
|
||||||
|
cell_h: cell_h as f32,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn aspect(&self) -> f32
|
||||||
|
{
|
||||||
|
self.cell_w / self.cell_h
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Build billboard-space text quads for a single dialog bubble.
|
||||||
|
///
|
||||||
|
/// `anchor` – world-space centre of the bubble body
|
||||||
|
/// `right`/`up` – billboard orientation vectors
|
||||||
|
/// `inner_half_w` – half-width of the text area in world units
|
||||||
|
/// `inner_top_y` – y-offset (up-axis) of the top edge of the text area
|
||||||
|
/// `char_world_h` – world-space height of one character cell
|
||||||
|
/// `line_spacing` – extra vertical gap between lines in world units
|
||||||
|
pub fn build_bubble_text(
|
||||||
|
&self,
|
||||||
|
text: &str,
|
||||||
|
anchor: Vec3,
|
||||||
|
right: Vec3,
|
||||||
|
up: Vec3,
|
||||||
|
inner_half_w: f32,
|
||||||
|
inner_top_y: f32,
|
||||||
|
char_world_h: f32,
|
||||||
|
line_spacing: f32,
|
||||||
|
) -> Vec<TextVertex>
|
||||||
|
{
|
||||||
|
let char_w = char_world_h * self.aspect();
|
||||||
|
let chars_per_line = ((inner_half_w * 2.0) / char_w).floor() as usize;
|
||||||
|
|
||||||
|
if chars_per_line == 0
|
||||||
|
{
|
||||||
|
return Vec::new();
|
||||||
|
}
|
||||||
|
|
||||||
|
let lines = word_wrap(text, chars_per_line);
|
||||||
|
let half_char_h = char_world_h * 0.5;
|
||||||
|
let half_char_w = char_w * 0.5;
|
||||||
|
let text_left = -inner_half_w;
|
||||||
|
|
||||||
|
let mut verts = Vec::new();
|
||||||
|
|
||||||
|
for (row, line) in lines.iter().enumerate()
|
||||||
|
{
|
||||||
|
let y = inner_top_y - half_char_h - row as f32 * (char_world_h + line_spacing);
|
||||||
|
if y < -inner_top_y + half_char_h
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (col, ch) in line.chars().enumerate()
|
||||||
|
{
|
||||||
|
if ch == ' '
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let code = ch as u32;
|
||||||
|
if code < FIRST_CHAR || code > LAST_CHAR
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let g = &self.glyphs[(code - FIRST_CHAR) as usize];
|
||||||
|
|
||||||
|
let x = text_left + half_char_w + col as f32 * char_w;
|
||||||
|
let centre = anchor + right * x + up * y;
|
||||||
|
|
||||||
|
let tl = centre - right * half_char_w + up * half_char_h;
|
||||||
|
let tr = centre + right * half_char_w + up * half_char_h;
|
||||||
|
let br = centre + right * half_char_w - up * half_char_h;
|
||||||
|
let bl = centre - right * half_char_w - up * half_char_h;
|
||||||
|
|
||||||
|
verts.extend_from_slice(&[
|
||||||
|
TextVertex { position: tl.to_array(), uv: g.uv_min },
|
||||||
|
TextVertex {
|
||||||
|
position: tr.to_array(),
|
||||||
|
uv: [g.uv_max[0], g.uv_min[1]],
|
||||||
|
},
|
||||||
|
TextVertex { position: br.to_array(), uv: g.uv_max },
|
||||||
|
TextVertex {
|
||||||
|
position: bl.to_array(),
|
||||||
|
uv: [g.uv_min[0], g.uv_max[1]],
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
verts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn word_wrap(text: &str, chars_per_line: usize) -> Vec<String>
|
||||||
|
{
|
||||||
|
let mut lines: Vec<String> = Vec::new();
|
||||||
|
let mut current = String::new();
|
||||||
|
|
||||||
|
for word in text.split_whitespace()
|
||||||
|
{
|
||||||
|
if current.is_empty()
|
||||||
|
{
|
||||||
|
current.push_str(word);
|
||||||
|
}
|
||||||
|
else if current.len() + 1 + word.len() <= chars_per_line
|
||||||
|
{
|
||||||
|
current.push(' ');
|
||||||
|
current.push_str(word);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lines.push(current.clone());
|
||||||
|
current = word.to_string();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if !current.is_empty()
|
||||||
|
{
|
||||||
|
lines.push(current);
|
||||||
|
}
|
||||||
|
|
||||||
|
lines
|
||||||
|
}
|
||||||
@@ -9,7 +9,8 @@ use std::cell::RefCell;
|
|||||||
use crate::debug::DebugMode;
|
use crate::debug::DebugMode;
|
||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
|
|
||||||
use super::{BillboardDrawCall, DrawCall, Renderer, Spotlight};
|
use super::{BillboardDrawCall, DrawCall, FontAtlas, Renderer, Spotlight};
|
||||||
|
use super::text_pipeline::TextVertex;
|
||||||
|
|
||||||
thread_local! {
|
thread_local! {
|
||||||
static GLOBAL_RENDERER: RefCell<Option<Renderer>> = RefCell::new(None);
|
static GLOBAL_RENDERER: RefCell<Option<Renderer>> = RefCell::new(None);
|
||||||
@@ -99,6 +100,13 @@ pub fn set_selected_entity(entity: Option<EntityHandle>)
|
|||||||
with_mut(|r| r.selected_entity = entity);
|
with_mut(|r| r.selected_entity = entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn with_font_atlas<F, R>(f: F) -> R
|
||||||
|
where
|
||||||
|
F: FnOnce(&FontAtlas) -> R,
|
||||||
|
{
|
||||||
|
with_ref(|r| f(&r.font_atlas))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn render(
|
pub fn render(
|
||||||
view: &glam::Mat4,
|
view: &glam::Mat4,
|
||||||
projection: &glam::Mat4,
|
projection: &glam::Mat4,
|
||||||
@@ -106,6 +114,7 @@ pub fn render(
|
|||||||
player_position: glam::Vec3,
|
player_position: glam::Vec3,
|
||||||
draw_calls: &[DrawCall],
|
draw_calls: &[DrawCall],
|
||||||
billboard_calls: &[BillboardDrawCall],
|
billboard_calls: &[BillboardDrawCall],
|
||||||
|
text_vertices: &[TextVertex],
|
||||||
time: f32,
|
time: f32,
|
||||||
delta_time: f32,
|
delta_time: f32,
|
||||||
debug_mode: DebugMode,
|
debug_mode: DebugMode,
|
||||||
@@ -119,6 +128,7 @@ pub fn render(
|
|||||||
player_position,
|
player_position,
|
||||||
draw_calls,
|
draw_calls,
|
||||||
billboard_calls,
|
billboard_calls,
|
||||||
|
text_vertices,
|
||||||
time,
|
time,
|
||||||
delta_time,
|
delta_time,
|
||||||
debug_mode,
|
debug_mode,
|
||||||
|
|||||||
@@ -6,14 +6,18 @@ mod shadow;
|
|||||||
mod types;
|
mod types;
|
||||||
|
|
||||||
pub mod billboard;
|
pub mod billboard;
|
||||||
|
pub mod font_atlas;
|
||||||
pub mod snow;
|
pub mod snow;
|
||||||
pub mod snow_light;
|
pub mod snow_light;
|
||||||
|
pub mod text_pipeline;
|
||||||
|
|
||||||
pub use billboard::{BillboardDrawCall, BillboardPipeline};
|
pub use billboard::{BillboardDrawCall, BillboardPipeline};
|
||||||
|
pub use font_atlas::FontAtlas;
|
||||||
pub use global::{
|
pub use global::{
|
||||||
aspect_ratio, init, init_snow_light_accumulation, render, set_selected_entity, set_snow_depth,
|
aspect_ratio, init, init_snow_light_accumulation, render, set_selected_entity, set_snow_depth,
|
||||||
set_terrain_data, update_spotlights, with_device, with_queue, with_surface_format,
|
set_terrain_data, update_spotlights, with_device, with_font_atlas, with_queue, with_surface_format,
|
||||||
};
|
};
|
||||||
|
pub use text_pipeline::TextVertex;
|
||||||
pub use types::{DrawCall, Pipeline, Spotlight, SpotlightRaw, Uniforms, MAX_SPOTLIGHTS};
|
pub use types::{DrawCall, Pipeline, Spotlight, SpotlightRaw, Uniforms, MAX_SPOTLIGHTS};
|
||||||
|
|
||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
@@ -38,6 +42,7 @@ pub struct Renderer
|
|||||||
pub config: wgpu::SurfaceConfiguration,
|
pub config: wgpu::SurfaceConfiguration,
|
||||||
|
|
||||||
framebuffer: LowResFramebuffer,
|
framebuffer: LowResFramebuffer,
|
||||||
|
fullres_depth_view: wgpu::TextureView,
|
||||||
|
|
||||||
standard_pipeline: wgpu::RenderPipeline,
|
standard_pipeline: wgpu::RenderPipeline,
|
||||||
snow_clipmap_pipeline: wgpu::RenderPipeline,
|
snow_clipmap_pipeline: wgpu::RenderPipeline,
|
||||||
@@ -45,6 +50,8 @@ pub struct Renderer
|
|||||||
debug_lines_pipeline: Option<wgpu::RenderPipeline>,
|
debug_lines_pipeline: Option<wgpu::RenderPipeline>,
|
||||||
debug_overlay: Option<debug_overlay::DebugOverlay>,
|
debug_overlay: Option<debug_overlay::DebugOverlay>,
|
||||||
billboard_pipeline: BillboardPipeline,
|
billboard_pipeline: BillboardPipeline,
|
||||||
|
font_atlas: font_atlas::FontAtlas,
|
||||||
|
text_pipeline: text_pipeline::TextPipeline,
|
||||||
wireframe_supported: bool,
|
wireframe_supported: bool,
|
||||||
|
|
||||||
uniform_buffer: wgpu::Buffer,
|
uniform_buffer: wgpu::Buffer,
|
||||||
@@ -148,6 +155,23 @@ impl Renderer
|
|||||||
let framebuffer =
|
let framebuffer =
|
||||||
LowResFramebuffer::new(&device, low_res_width, low_res_height, config.format);
|
LowResFramebuffer::new(&device, low_res_width, low_res_height, config.format);
|
||||||
|
|
||||||
|
let fullres_depth_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||||
|
label: Some("Full Res Depth Texture"),
|
||||||
|
size: wgpu::Extent3d {
|
||||||
|
width: config.width,
|
||||||
|
height: config.height,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: wgpu::TextureFormat::Depth32Float,
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
view_formats: &[],
|
||||||
|
});
|
||||||
|
let fullres_depth_view =
|
||||||
|
fullres_depth_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
|
||||||
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
label: Some("Uniform Buffer"),
|
label: Some("Uniform Buffer"),
|
||||||
size: (std::mem::size_of::<Uniforms>() * MAX_DRAW_CALLS) as wgpu::BufferAddress,
|
size: (std::mem::size_of::<Uniforms>() * MAX_DRAW_CALLS) as wgpu::BufferAddress,
|
||||||
@@ -502,6 +526,8 @@ impl Renderer
|
|||||||
));
|
));
|
||||||
|
|
||||||
let billboard_pipeline = BillboardPipeline::new(&device, config.format);
|
let billboard_pipeline = BillboardPipeline::new(&device, config.format);
|
||||||
|
let font_atlas = font_atlas::FontAtlas::load(&device, &queue);
|
||||||
|
let text_pipeline = text_pipeline::TextPipeline::new(&device, config.format, &font_atlas);
|
||||||
|
|
||||||
let debug_overlay = Some(debug_overlay::DebugOverlay::new(&device, config.format));
|
let debug_overlay = Some(debug_overlay::DebugOverlay::new(&device, config.format));
|
||||||
|
|
||||||
@@ -526,12 +552,15 @@ impl Renderer
|
|||||||
surface,
|
surface,
|
||||||
config,
|
config,
|
||||||
framebuffer,
|
framebuffer,
|
||||||
|
fullres_depth_view,
|
||||||
standard_pipeline,
|
standard_pipeline,
|
||||||
snow_clipmap_pipeline,
|
snow_clipmap_pipeline,
|
||||||
wireframe_pipeline,
|
wireframe_pipeline,
|
||||||
debug_lines_pipeline,
|
debug_lines_pipeline,
|
||||||
debug_overlay,
|
debug_overlay,
|
||||||
billboard_pipeline,
|
billboard_pipeline,
|
||||||
|
font_atlas,
|
||||||
|
text_pipeline,
|
||||||
wireframe_supported,
|
wireframe_supported,
|
||||||
uniform_buffer,
|
uniform_buffer,
|
||||||
bind_group_layout,
|
bind_group_layout,
|
||||||
@@ -576,6 +605,7 @@ impl Renderer
|
|||||||
player_position: glam::Vec3,
|
player_position: glam::Vec3,
|
||||||
draw_calls: &[DrawCall],
|
draw_calls: &[DrawCall],
|
||||||
billboard_calls: &[BillboardDrawCall],
|
billboard_calls: &[BillboardDrawCall],
|
||||||
|
text_vertices: &[text_pipeline::TextVertex],
|
||||||
time: f32,
|
time: f32,
|
||||||
delta_time: f32,
|
delta_time: f32,
|
||||||
debug_mode: DebugMode,
|
debug_mode: DebugMode,
|
||||||
@@ -954,14 +984,6 @@ impl Renderer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self.billboard_pipeline.render(
|
|
||||||
&mut encoder,
|
|
||||||
&self.queue,
|
|
||||||
&self.framebuffer.view,
|
|
||||||
&self.framebuffer.depth_view,
|
|
||||||
billboard_calls,
|
|
||||||
);
|
|
||||||
|
|
||||||
self.queue.submit(std::iter::once(encoder.finish()));
|
self.queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
|
||||||
let frame = match self.surface.get_current_texture()
|
let frame = match self.surface.get_current_texture()
|
||||||
@@ -1012,6 +1034,50 @@ impl Renderer
|
|||||||
}
|
}
|
||||||
|
|
||||||
self.queue.submit(std::iter::once(blit_encoder.finish()));
|
self.queue.submit(std::iter::once(blit_encoder.finish()));
|
||||||
|
|
||||||
|
let mut overlay_encoder =
|
||||||
|
self.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
|
label: Some("Dialog Overlay Encoder"),
|
||||||
|
});
|
||||||
|
|
||||||
|
{
|
||||||
|
let _depth_clear = overlay_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("Full Res Depth Clear"),
|
||||||
|
color_attachments: &[],
|
||||||
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
|
view: &self.fullres_depth_view,
|
||||||
|
depth_ops: Some(wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(1.0),
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
}),
|
||||||
|
stencil_ops: None,
|
||||||
|
}),
|
||||||
|
timestamp_writes: None,
|
||||||
|
occlusion_query_set: None,
|
||||||
|
multiview_mask: None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
self.billboard_pipeline.render(
|
||||||
|
&mut overlay_encoder,
|
||||||
|
&self.queue,
|
||||||
|
&screen_view,
|
||||||
|
&self.fullres_depth_view,
|
||||||
|
billboard_calls,
|
||||||
|
);
|
||||||
|
|
||||||
|
let view_proj = (*projection * *view).to_cols_array_2d();
|
||||||
|
self.text_pipeline.render(
|
||||||
|
&mut overlay_encoder,
|
||||||
|
&self.queue,
|
||||||
|
&screen_view,
|
||||||
|
&self.fullres_depth_view,
|
||||||
|
text_vertices,
|
||||||
|
view_proj,
|
||||||
|
);
|
||||||
|
|
||||||
|
self.queue.submit(std::iter::once(overlay_encoder.finish()));
|
||||||
frame
|
frame
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
262
src/render/text_pipeline.rs
Normal file
262
src/render/text_pipeline.rs
Normal file
@@ -0,0 +1,262 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
|
||||||
|
use crate::paths;
|
||||||
|
|
||||||
|
use super::font_atlas::FontAtlas;
|
||||||
|
|
||||||
|
const MAX_TEXT_CHARS: usize = 512;
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
pub struct TextVertex
|
||||||
|
{
|
||||||
|
pub position: [f32; 3],
|
||||||
|
pub uv: [f32; 2],
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TextVertex
|
||||||
|
{
|
||||||
|
fn desc() -> wgpu::VertexBufferLayout<'static>
|
||||||
|
{
|
||||||
|
wgpu::VertexBufferLayout {
|
||||||
|
array_stride: std::mem::size_of::<TextVertex>() as wgpu::BufferAddress,
|
||||||
|
step_mode: wgpu::VertexStepMode::Vertex,
|
||||||
|
attributes: &[
|
||||||
|
wgpu::VertexAttribute {
|
||||||
|
offset: 0,
|
||||||
|
shader_location: 0,
|
||||||
|
format: wgpu::VertexFormat::Float32x3,
|
||||||
|
},
|
||||||
|
wgpu::VertexAttribute {
|
||||||
|
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
|
||||||
|
shader_location: 1,
|
||||||
|
format: wgpu::VertexFormat::Float32x2,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Pod, Zeroable)]
|
||||||
|
struct ViewProjUniform
|
||||||
|
{
|
||||||
|
matrix: [[f32; 4]; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct TextPipeline
|
||||||
|
{
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
vertex_buffer: wgpu::Buffer,
|
||||||
|
index_buffer: wgpu::Buffer,
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TextPipeline
|
||||||
|
{
|
||||||
|
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat, atlas: &FontAtlas) -> Self
|
||||||
|
{
|
||||||
|
let shader_src =
|
||||||
|
std::fs::read_to_string(&paths::shaders::text()).expect("Failed to read text.wgsl");
|
||||||
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
|
label: Some("Text Shader"),
|
||||||
|
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group_layout =
|
||||||
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: Some("Text Bind Group Layout"),
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: std::num::NonZeroU64::new(
|
||||||
|
std::mem::size_of::<ViewProjUniform>() as u64,
|
||||||
|
),
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
multisampled: false,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 2,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: Some("Text ViewProj Buffer"),
|
||||||
|
size: std::mem::size_of::<ViewProjUniform>() as wgpu::BufferAddress,
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
mapped_at_creation: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some("Text Bind Group"),
|
||||||
|
layout: &bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: uniform_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&atlas.texture_view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&atlas.sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
let vertex_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||||
|
label: Some("Text Vertex Buffer"),
|
||||||
|
size: (MAX_TEXT_CHARS * 4 * std::mem::size_of::<TextVertex>()) as wgpu::BufferAddress,
|
||||||
|
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||||
|
mapped_at_creation: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
let indices: Vec<u16> = (0..MAX_TEXT_CHARS as u16)
|
||||||
|
.flat_map(|i| {
|
||||||
|
let b = i * 4;
|
||||||
|
[b, b + 1, b + 2, b + 2, b + 3, b]
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Text Index Buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&indices),
|
||||||
|
usage: wgpu::BufferUsages::INDEX,
|
||||||
|
});
|
||||||
|
|
||||||
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: Some("Text Pipeline Layout"),
|
||||||
|
bind_group_layouts: &[&bind_group_layout],
|
||||||
|
immediate_size: 0,
|
||||||
|
});
|
||||||
|
|
||||||
|
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: Some("Text Pipeline"),
|
||||||
|
layout: Some(&pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: Some("vs_main"),
|
||||||
|
buffers: &[TextVertex::desc()],
|
||||||
|
compilation_options: Default::default(),
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: Some("fs_main"),
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format,
|
||||||
|
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
compilation_options: Default::default(),
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
strip_index_format: None,
|
||||||
|
front_face: wgpu::FrontFace::Ccw,
|
||||||
|
cull_mode: None,
|
||||||
|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
unclipped_depth: false,
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: Some(wgpu::DepthStencilState {
|
||||||
|
format: wgpu::TextureFormat::Depth32Float,
|
||||||
|
depth_write_enabled: false,
|
||||||
|
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||||
|
stencil: wgpu::StencilState::default(),
|
||||||
|
bias: wgpu::DepthBiasState::default(),
|
||||||
|
}),
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1,
|
||||||
|
mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
},
|
||||||
|
multiview_mask: None,
|
||||||
|
cache: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
Self {
|
||||||
|
pipeline,
|
||||||
|
vertex_buffer,
|
||||||
|
index_buffer,
|
||||||
|
uniform_buffer,
|
||||||
|
bind_group,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(
|
||||||
|
&self,
|
||||||
|
encoder: &mut wgpu::CommandEncoder,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
color_view: &wgpu::TextureView,
|
||||||
|
depth_view: &wgpu::TextureView,
|
||||||
|
vertices: &[TextVertex],
|
||||||
|
view_proj: [[f32; 4]; 4],
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if vertices.is_empty()
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let n_chars = (vertices.len() / 4).min(MAX_TEXT_CHARS);
|
||||||
|
let used = &vertices[..n_chars * 4];
|
||||||
|
|
||||||
|
queue.write_buffer(
|
||||||
|
&self.uniform_buffer,
|
||||||
|
0,
|
||||||
|
bytemuck::cast_slice(&[ViewProjUniform { matrix: view_proj }]),
|
||||||
|
);
|
||||||
|
queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(used));
|
||||||
|
|
||||||
|
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("Text Pass"),
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: color_view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Load,
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
},
|
||||||
|
depth_slice: None,
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
|
view: depth_view,
|
||||||
|
depth_ops: Some(wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Load,
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
}),
|
||||||
|
stencil_ops: None,
|
||||||
|
}),
|
||||||
|
timestamp_writes: None,
|
||||||
|
occlusion_query_set: None,
|
||||||
|
multiview_mask: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
pass.set_pipeline(&self.pipeline);
|
||||||
|
pass.set_bind_group(0, &self.bind_group, &[]);
|
||||||
|
pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||||
|
pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||||
|
pass.draw_indexed(0..(n_chars * 6) as u32, 0, 0..1);
|
||||||
|
}
|
||||||
|
}
|
||||||
45
src/shaders/text.wgsl
Normal file
45
src/shaders/text.wgsl
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
struct Uniforms
|
||||||
|
{
|
||||||
|
view_proj: mat4x4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var<uniform> u: Uniforms;
|
||||||
|
|
||||||
|
@group(0) @binding(1)
|
||||||
|
var glyph_atlas: texture_2d<f32>;
|
||||||
|
|
||||||
|
@group(0) @binding(2)
|
||||||
|
var glyph_sampler: sampler;
|
||||||
|
|
||||||
|
struct VertexIn
|
||||||
|
{
|
||||||
|
@location(0) position: vec3<f32>,
|
||||||
|
@location(1) uv: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct VertexOut
|
||||||
|
{
|
||||||
|
@builtin(position) clip_pos: vec4<f32>,
|
||||||
|
@location(0) uv: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(in: VertexIn) -> VertexOut
|
||||||
|
{
|
||||||
|
var out: VertexOut;
|
||||||
|
out.clip_pos = u.view_proj * vec4<f32>(in.position, 1.0);
|
||||||
|
out.uv = in.uv;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOut) -> @location(0) vec4<f32>
|
||||||
|
{
|
||||||
|
let coverage = textureSample(glyph_atlas, glyph_sampler, in.uv).r;
|
||||||
|
if coverage < 0.5
|
||||||
|
{
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||||
|
}
|
||||||
2
src/states/mod.rs
Normal file
2
src/states/mod.rs
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
pub mod player_states;
|
||||||
|
pub mod state;
|
||||||
@@ -7,7 +7,7 @@ use crate::components::player_states::{
|
|||||||
};
|
};
|
||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
use crate::physics::PhysicsManager;
|
use crate::physics::PhysicsManager;
|
||||||
use crate::state::PlayerState;
|
use crate::states::state::State;
|
||||||
use crate::world::World;
|
use crate::world::World;
|
||||||
|
|
||||||
pub const LEAP_DURATION: f32 = 0.18;
|
pub const LEAP_DURATION: f32 = 0.18;
|
||||||
@@ -15,7 +15,7 @@ pub const ROLL_DURATION: f32 = 0.42;
|
|||||||
const LEAP_SPEED: f32 = 18.0;
|
const LEAP_SPEED: f32 = 18.0;
|
||||||
const ROLL_SPEED: f32 = 14.0;
|
const ROLL_SPEED: f32 = 14.0;
|
||||||
|
|
||||||
impl PlayerState for IdleState
|
impl State for IdleState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -87,7 +87,7 @@ impl PlayerState for IdleState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PlayerState for WalkingState
|
impl State for WalkingState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -204,7 +204,7 @@ impl PlayerState for WalkingState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PlayerState for JumpingState
|
impl State for JumpingState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -283,7 +283,7 @@ impl PlayerState for JumpingState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PlayerState for FallingState
|
impl State for FallingState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -356,7 +356,7 @@ impl PlayerState for FallingState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PlayerState for LeapingState
|
impl State for LeapingState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -430,7 +430,7 @@ impl PlayerState for LeapingState
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl PlayerState for RollingState
|
impl State for RollingState
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, delta: f32)
|
fn tick_time(&mut self, delta: f32)
|
||||||
{
|
{
|
||||||
@@ -4,7 +4,7 @@ use std::collections::HashMap;
|
|||||||
use crate::entity::EntityHandle;
|
use crate::entity::EntityHandle;
|
||||||
use crate::world::{Storage, World};
|
use crate::world::{Storage, World};
|
||||||
|
|
||||||
pub trait PlayerState
|
pub trait State
|
||||||
{
|
{
|
||||||
fn tick_time(&mut self, _delta: f32) {}
|
fn tick_time(&mut self, _delta: f32) {}
|
||||||
fn on_enter(&mut self, _world: &mut World, _entity: EntityHandle) {}
|
fn on_enter(&mut self, _world: &mut World, _entity: EntityHandle) {}
|
||||||
@@ -54,7 +54,7 @@ impl StateMachine
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn register_state<S: PlayerState + Default + 'static>(
|
pub fn register_state<S: State + Default + 'static>(
|
||||||
&mut self,
|
&mut self,
|
||||||
storage: fn(&mut World) -> &mut Storage<S>,
|
storage: fn(&mut World) -> &mut Storage<S>,
|
||||||
)
|
)
|
||||||
@@ -1,9 +1,14 @@
|
|||||||
use glam::Vec3;
|
use glam::Vec3;
|
||||||
|
|
||||||
|
use crate::components::camera::CameraTransition;
|
||||||
use crate::components::FollowComponent;
|
use crate::components::FollowComponent;
|
||||||
|
use crate::entity::EntityHandle;
|
||||||
|
use crate::physics::PhysicsManager;
|
||||||
use crate::utility::input::InputState;
|
use crate::utility::input::InputState;
|
||||||
use crate::world::{Transform, World};
|
use crate::world::{Transform, World};
|
||||||
|
|
||||||
|
const CAMERA_GROUND_OFFSET: f32 = 2.0;
|
||||||
|
|
||||||
pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
|
pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
|
||||||
{
|
{
|
||||||
let (camera_entity, camera_component) = world.active_camera()?;
|
let (camera_entity, camera_component) = world.active_camera()?;
|
||||||
@@ -66,6 +71,35 @@ pub fn camera_input_system(world: &mut World, input_state: &InputState)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn camera_intent_system(world: &mut World)
|
||||||
|
{
|
||||||
|
let follow_entities: Vec<EntityHandle> = world.follow_player_intents.all();
|
||||||
|
for entity in follow_entities
|
||||||
|
{
|
||||||
|
start_camera_following(world, entity);
|
||||||
|
world.follow_player_intents.remove(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
let stop_entities: Vec<EntityHandle> = world.stop_following_intents.all();
|
||||||
|
for entity in stop_entities
|
||||||
|
{
|
||||||
|
stop_camera_following(world, entity);
|
||||||
|
world.stop_following_intents.remove(entity);
|
||||||
|
}
|
||||||
|
|
||||||
|
let transition_entities: Vec<EntityHandle> = world.camera_transition_intents.all();
|
||||||
|
for entity in transition_entities
|
||||||
|
{
|
||||||
|
let duration = world
|
||||||
|
.camera_transition_intents
|
||||||
|
.get(entity)
|
||||||
|
.map(|i| i.duration)
|
||||||
|
.unwrap_or(0.5);
|
||||||
|
start_camera_transition(world, entity, duration);
|
||||||
|
world.camera_transition_intents.remove(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn camera_follow_system(world: &mut World)
|
pub fn camera_follow_system(world: &mut World)
|
||||||
{
|
{
|
||||||
let camera_entities: Vec<_> = world.follows.all();
|
let camera_entities: Vec<_> = world.follows.all();
|
||||||
@@ -109,10 +143,20 @@ pub fn camera_follow_system(world: &mut World)
|
|||||||
|
|
||||||
pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta: f32)
|
pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta: f32)
|
||||||
{
|
{
|
||||||
|
if !input_state.mouse_captured
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let cameras: Vec<_> = world.cameras.all();
|
let cameras: Vec<_> = world.cameras.all();
|
||||||
|
|
||||||
for camera_entity in cameras
|
for camera_entity in cameras
|
||||||
{
|
{
|
||||||
|
if world.follows.get(camera_entity).is_some()
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if let Some(camera) = world.cameras.get(camera_entity)
|
if let Some(camera) = world.cameras.get(camera_entity)
|
||||||
{
|
{
|
||||||
if !camera.is_active
|
if !camera.is_active
|
||||||
@@ -167,7 +211,7 @@ pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn start_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
fn start_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
||||||
{
|
{
|
||||||
if let Some(camera_transform) = world.transforms.get(camera_entity)
|
if let Some(camera_transform) = world.transforms.get(camera_entity)
|
||||||
{
|
{
|
||||||
@@ -202,7 +246,7 @@ pub fn start_camera_following(world: &mut World, camera_entity: crate::entity::E
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn stop_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
fn stop_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
||||||
{
|
{
|
||||||
if let Some(follow) = world.follows.get(camera_entity)
|
if let Some(follow) = world.follows.get(camera_entity)
|
||||||
{
|
{
|
||||||
@@ -226,3 +270,134 @@ pub fn stop_camera_following(world: &mut World, camera_entity: crate::entity::En
|
|||||||
world.follows.remove(camera_entity);
|
world.follows.remove(camera_entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn camera_ground_clamp_system(world: &mut World)
|
||||||
|
{
|
||||||
|
let Some((camera_entity, _)) = world.active_camera()
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
if world.follows.get(camera_entity).is_none()
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world.transforms.with_mut(camera_entity, |t| {
|
||||||
|
let ground_y =
|
||||||
|
PhysicsManager::get_terrain_height_at(t.position.x, t.position.z).unwrap_or(0.0);
|
||||||
|
let min_y = ground_y + CAMERA_GROUND_OFFSET;
|
||||||
|
if t.position.y < min_y
|
||||||
|
{
|
||||||
|
t.position.y = min_y;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, duration: f32)
|
||||||
|
{
|
||||||
|
let Some(camera) = world.cameras.get(camera_entity)
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let source_yaw = camera.yaw;
|
||||||
|
let source_pitch = camera.pitch;
|
||||||
|
|
||||||
|
let source_position = world
|
||||||
|
.transforms
|
||||||
|
.with(camera_entity, |t| t.position)
|
||||||
|
.unwrap_or(Vec3::ZERO);
|
||||||
|
|
||||||
|
world.camera_transitions.insert(
|
||||||
|
camera_entity,
|
||||||
|
CameraTransition {
|
||||||
|
source_position,
|
||||||
|
source_yaw,
|
||||||
|
source_pitch,
|
||||||
|
elapsed: 0.0,
|
||||||
|
duration,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn camera_transition_system(world: &mut World, delta: f32)
|
||||||
|
{
|
||||||
|
let entities: Vec<EntityHandle> = world.camera_transitions.all();
|
||||||
|
|
||||||
|
for entity in entities
|
||||||
|
{
|
||||||
|
let finished = {
|
||||||
|
let Some(transition) = world.camera_transitions.get_mut(entity)
|
||||||
|
else
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
|
||||||
|
transition.elapsed += delta;
|
||||||
|
let t = (transition.elapsed / transition.duration).min(1.0);
|
||||||
|
let t = smoothstep(t);
|
||||||
|
|
||||||
|
let source_position = transition.source_position;
|
||||||
|
let source_yaw = transition.source_yaw;
|
||||||
|
let source_pitch = transition.source_pitch;
|
||||||
|
let finished = t >= 1.0;
|
||||||
|
|
||||||
|
world.transforms.with_mut(entity, |transform| {
|
||||||
|
transform.position = source_position.lerp(transform.position, t);
|
||||||
|
});
|
||||||
|
|
||||||
|
if let Some(camera) = world.cameras.get_mut(entity)
|
||||||
|
{
|
||||||
|
camera.yaw = lerp_angle(source_yaw, camera.yaw, t);
|
||||||
|
camera.pitch = source_pitch + (camera.pitch - source_pitch) * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
if !finished
|
||||||
|
{
|
||||||
|
if let Some(transition) = world.camera_transitions.get_mut(entity)
|
||||||
|
{
|
||||||
|
let pos = world
|
||||||
|
.transforms
|
||||||
|
.with(entity, |tr| tr.position)
|
||||||
|
.unwrap_or(Vec3::ZERO);
|
||||||
|
let cam = world.cameras.get(entity);
|
||||||
|
transition.source_position = pos;
|
||||||
|
if let Some(cam) = cam
|
||||||
|
{
|
||||||
|
transition.source_yaw = cam.yaw;
|
||||||
|
transition.source_pitch = cam.pitch;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
finished
|
||||||
|
};
|
||||||
|
|
||||||
|
if finished
|
||||||
|
{
|
||||||
|
world.camera_transitions.remove(entity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn smoothstep(t: f32) -> f32
|
||||||
|
{
|
||||||
|
t * t * (3.0 - 2.0 * t)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn lerp_angle(from: f32, to: f32, t: f32) -> f32
|
||||||
|
{
|
||||||
|
let mut diff = to - from;
|
||||||
|
while diff > std::f32::consts::PI
|
||||||
|
{
|
||||||
|
diff -= std::f32::consts::TAU;
|
||||||
|
}
|
||||||
|
while diff < -std::f32::consts::PI
|
||||||
|
{
|
||||||
|
diff += std::f32::consts::TAU;
|
||||||
|
}
|
||||||
|
from + diff * t
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,7 +1,21 @@
|
|||||||
use glam::Vec3;
|
use glam::Vec3;
|
||||||
|
|
||||||
|
use crate::components::intent::CameraTransitionIntent;
|
||||||
|
use crate::entity::EntityHandle;
|
||||||
use crate::world::World;
|
use crate::world::World;
|
||||||
|
|
||||||
|
pub fn dialog_camera_transition_system(world: &mut World, camera_entity: EntityHandle)
|
||||||
|
{
|
||||||
|
let dialog_active = !world.bubble_tags.all().is_empty();
|
||||||
|
if dialog_active != world.was_dialog_active
|
||||||
|
{
|
||||||
|
world
|
||||||
|
.camera_transition_intents
|
||||||
|
.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
|
||||||
|
world.was_dialog_active = dialog_active;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const CAMERA_LAG: f32 = 4.0;
|
const CAMERA_LAG: f32 = 4.0;
|
||||||
const VERTICAL_BIAS: f32 = 0.4;
|
const VERTICAL_BIAS: f32 = 0.4;
|
||||||
const MIN_DISTANCE: f32 = 8.0;
|
const MIN_DISTANCE: f32 = 8.0;
|
||||||
@@ -17,23 +31,20 @@ pub fn dialog_camera_system(world: &mut World, delta: f32)
|
|||||||
|
|
||||||
let player_pos = world.player_position();
|
let player_pos = world.player_position();
|
||||||
|
|
||||||
let character_positions: Vec<Vec3> = world
|
let bubble_positions: Vec<Vec3> = world
|
||||||
.bubble_tags
|
.bubble_tags
|
||||||
.all()
|
.all()
|
||||||
.iter()
|
.iter()
|
||||||
.filter_map(|&bubble| {
|
.filter_map(|&bubble| world.transforms.with(bubble, |t| t.position))
|
||||||
let char_entity = world.dialog_bubbles.with(bubble, |b| b.character_entity)?;
|
|
||||||
world.transforms.with(char_entity, |t| t.position)
|
|
||||||
})
|
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
if character_positions.is_empty()
|
if bubble_positions.is_empty()
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let all_positions: Vec<Vec3> = std::iter::once(player_pos)
|
let all_positions: Vec<Vec3> = std::iter::once(player_pos)
|
||||||
.chain(character_positions.iter().copied())
|
.chain(bubble_positions.iter().copied())
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
let centroid =
|
let centroid =
|
||||||
@@ -63,7 +74,7 @@ pub fn dialog_camera_system(world: &mut World, delta: f32)
|
|||||||
t.position = smoothed;
|
t.position = smoothed;
|
||||||
});
|
});
|
||||||
|
|
||||||
let look_target = centroid + Vec3::Y * 1.0;
|
let look_target = centroid;
|
||||||
|
|
||||||
if let Some(camera) = world.cameras.get_mut(camera_entity)
|
if let Some(camera) = world.cameras.get_mut(camera_entity)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
use glam::{Mat4, Vec3};
|
use glam::{Mat4, Vec3};
|
||||||
|
|
||||||
use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms};
|
use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms};
|
||||||
|
use crate::render::{with_font_atlas, TextVertex};
|
||||||
use crate::world::World;
|
use crate::world::World;
|
||||||
|
|
||||||
const BUBBLE_WIDTH: f32 = 2.2;
|
const BUBBLE_WIDTH: f32 = 2.2;
|
||||||
@@ -13,13 +14,18 @@ const HEIGHT_OFFSET: f32 = 8.2;
|
|||||||
const FILL_COLOR: [f32; 4] = [0.05, 0.05, 0.05, 1.0];
|
const FILL_COLOR: [f32; 4] = [0.05, 0.05, 0.05, 1.0];
|
||||||
const BORDER_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
|
const BORDER_COLOR: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
|
||||||
|
|
||||||
|
const CHAR_WORLD_HEIGHT: f32 = 0.36;
|
||||||
|
const TEXT_PADDING: f32 = 0.06;
|
||||||
|
const LINE_SPACING: f32 = 0.01;
|
||||||
|
|
||||||
pub fn dialog_bubble_render_system(
|
pub fn dialog_bubble_render_system(
|
||||||
world: &World,
|
world: &World,
|
||||||
camera_pos: Vec3,
|
camera_pos: Vec3,
|
||||||
view_proj: Mat4,
|
view_proj: Mat4,
|
||||||
) -> Vec<BillboardDrawCall>
|
) -> (Vec<BillboardDrawCall>, Vec<TextVertex>)
|
||||||
{
|
{
|
||||||
let mut calls = Vec::new();
|
let mut calls = Vec::new();
|
||||||
|
let mut all_text: Vec<TextVertex> = Vec::new();
|
||||||
|
|
||||||
for bubble_entity in world.bubble_tags.all()
|
for bubble_entity in world.bubble_tags.all()
|
||||||
{
|
{
|
||||||
@@ -65,29 +71,16 @@ pub fn dialog_bubble_render_system(
|
|||||||
let half_w = BUBBLE_WIDTH * 0.5;
|
let half_w = BUBBLE_WIDTH * 0.5;
|
||||||
let total_down = body_half_h + tail_height;
|
let total_down = body_half_h + tail_height;
|
||||||
|
|
||||||
// Corners: tl → tr → br → bl (CCW in clip space when billboard faces camera).
|
|
||||||
let tl = anchor - right * half_w + up * body_half_h;
|
let tl = anchor - right * half_w + up * body_half_h;
|
||||||
let tr = anchor + right * half_w + up * body_half_h;
|
let tr = anchor + right * half_w + up * body_half_h;
|
||||||
let br = anchor + right * half_w - up * total_down;
|
let br = anchor + right * half_w - up * total_down;
|
||||||
let bl = anchor - right * half_w - up * total_down;
|
let bl = anchor - right * half_w - up * total_down;
|
||||||
|
|
||||||
let vertices = [
|
let vertices = [
|
||||||
BillboardVertex {
|
BillboardVertex { position: tl.to_array(), uv: [0.0, 0.0] },
|
||||||
position: tl.to_array(),
|
BillboardVertex { position: tr.to_array(), uv: [1.0, 0.0] },
|
||||||
uv: [0.0, 0.0],
|
BillboardVertex { position: br.to_array(), uv: [1.0, 1.0] },
|
||||||
},
|
BillboardVertex { position: bl.to_array(), uv: [0.0, 1.0] },
|
||||||
BillboardVertex {
|
|
||||||
position: tr.to_array(),
|
|
||||||
uv: [1.0, 0.0],
|
|
||||||
},
|
|
||||||
BillboardVertex {
|
|
||||||
position: br.to_array(),
|
|
||||||
uv: [1.0, 1.0],
|
|
||||||
},
|
|
||||||
BillboardVertex {
|
|
||||||
position: bl.to_array(),
|
|
||||||
uv: [0.0, 1.0],
|
|
||||||
},
|
|
||||||
];
|
];
|
||||||
|
|
||||||
let uniforms = BubbleUniforms {
|
let uniforms = BubbleUniforms {
|
||||||
@@ -103,7 +96,34 @@ pub fn dialog_bubble_render_system(
|
|||||||
};
|
};
|
||||||
|
|
||||||
calls.push(BillboardDrawCall { vertices, uniforms });
|
calls.push(BillboardDrawCall { vertices, uniforms });
|
||||||
|
|
||||||
|
let text = match world
|
||||||
|
.dialog_bubbles
|
||||||
|
.with(bubble_entity, |b| b.current_text.clone())
|
||||||
|
{
|
||||||
|
Some(t) => t,
|
||||||
|
None => continue,
|
||||||
|
};
|
||||||
|
|
||||||
|
let border_world = BORDER_W * BUBBLE_WIDTH.min(BUBBLE_HEIGHT * BODY_FRAC);
|
||||||
|
let inner_half_w = BUBBLE_WIDTH * 0.5 - border_world - TEXT_PADDING;
|
||||||
|
let inner_top_y = body_half_h - border_world - TEXT_PADDING;
|
||||||
|
|
||||||
|
let text_verts = with_font_atlas(|atlas| {
|
||||||
|
atlas.build_bubble_text(
|
||||||
|
&text,
|
||||||
|
anchor,
|
||||||
|
right,
|
||||||
|
up,
|
||||||
|
inner_half_w,
|
||||||
|
inner_top_y,
|
||||||
|
CHAR_WORLD_HEIGHT,
|
||||||
|
LINE_SPACING,
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
all_text.extend(text_verts);
|
||||||
}
|
}
|
||||||
|
|
||||||
calls
|
(calls, all_text)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -107,8 +107,6 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
|
|||||||
display_time,
|
display_time,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
|
|
||||||
println!("Dialog bubble spawned for character {character_entity}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle)
|
fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle)
|
||||||
@@ -136,7 +134,6 @@ fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHand
|
|||||||
}
|
}
|
||||||
|
|
||||||
world.despawn(bubble_entity);
|
world.despawn(bubble_entity);
|
||||||
println!("Dialog bubble despawned for character {character_entity}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,11 +213,6 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
|
|||||||
world.dialog_bubbles.with_mut(bubble_entity, |b| {
|
world.dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||||
b.phase = DialogPhase::ProjectileInFlight { projectile_entity };
|
b.phase = DialogPhase::ProjectileInFlight { projectile_entity };
|
||||||
});
|
});
|
||||||
|
|
||||||
println!(
|
|
||||||
"Dialog projectile spawned, correct parry: {:?}",
|
|
||||||
correct_parry
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -282,19 +274,11 @@ fn process_outcomes(world: &mut World)
|
|||||||
timer: display_time,
|
timer: display_time,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
println!(
|
|
||||||
"Dialog advanced: '{}'",
|
|
||||||
world
|
|
||||||
.dialog_bubbles
|
|
||||||
.with(bubble_entity, |b| b.current_text.clone())
|
|
||||||
.unwrap_or_default()
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Some(None) =>
|
Some(None) =>
|
||||||
{
|
{
|
||||||
world.despawn(bubble_entity);
|
world.despawn(bubble_entity);
|
||||||
println!("Dialog story finished");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
None =>
|
None =>
|
||||||
@@ -5,6 +5,11 @@ use crate::world::World;
|
|||||||
|
|
||||||
pub fn player_input_system(world: &mut World, input_state: &InputState)
|
pub fn player_input_system(world: &mut World, input_state: &InputState)
|
||||||
{
|
{
|
||||||
|
if !world.camera_is_following()
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
let Some((_, camera)) = world.active_camera()
|
let Some((_, camera)) = world.active_camera()
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
pub mod camera;
|
pub mod camera;
|
||||||
pub mod dialog;
|
|
||||||
pub mod dialog_camera;
|
pub mod dialog_camera;
|
||||||
pub mod dialog_projectile;
|
pub mod dialog_projectile;
|
||||||
pub mod dialog_render;
|
pub mod dialog_render;
|
||||||
|
pub mod dialog_system;
|
||||||
pub mod follow;
|
pub mod follow;
|
||||||
pub mod input;
|
pub mod input;
|
||||||
pub mod physics_sync;
|
pub mod physics_sync;
|
||||||
pub mod player_states;
|
|
||||||
pub mod render;
|
pub mod render;
|
||||||
pub mod rotate;
|
pub mod rotate;
|
||||||
pub mod snow;
|
pub mod snow;
|
||||||
@@ -16,13 +15,13 @@ pub mod tree_dissolve;
|
|||||||
pub mod trigger;
|
pub mod trigger;
|
||||||
|
|
||||||
pub use camera::{
|
pub use camera::{
|
||||||
camera_follow_system, camera_input_system, camera_noclip_system, camera_view_matrix,
|
camera_follow_system, camera_ground_clamp_system, camera_input_system, camera_intent_system,
|
||||||
start_camera_following,
|
camera_noclip_system, camera_transition_system, camera_view_matrix,
|
||||||
};
|
};
|
||||||
pub use dialog::dialog_system;
|
pub use dialog_camera::{dialog_camera_system, dialog_camera_transition_system};
|
||||||
pub use dialog_camera::dialog_camera_system;
|
|
||||||
pub use dialog_projectile::dialog_projectile_system;
|
pub use dialog_projectile::dialog_projectile_system;
|
||||||
pub use dialog_render::dialog_bubble_render_system;
|
pub use dialog_render::dialog_bubble_render_system;
|
||||||
|
pub use dialog_system::dialog_system;
|
||||||
pub use input::player_input_system;
|
pub use input::player_input_system;
|
||||||
pub use physics_sync::physics_sync_system;
|
pub use physics_sync::physics_sync_system;
|
||||||
pub use render::render_system;
|
pub use render::render_system;
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
use crate::world::World;
|
use crate::world::World;
|
||||||
|
|
||||||
pub fn snow_system(world: &mut World, noclip: bool)
|
pub fn snow_system(world: &mut World)
|
||||||
{
|
{
|
||||||
let camera_pos = world.active_camera_position();
|
let camera_pos = world.active_camera_position();
|
||||||
let player_pos = world.player_position();
|
let player_pos = world.player_position();
|
||||||
|
let is_following = world.camera_is_following();
|
||||||
if let Some(ref mut snow_layer) = world.snow_layer
|
if let Some(ref mut snow_layer) = world.snow_layer
|
||||||
{
|
{
|
||||||
if !noclip
|
if is_following
|
||||||
{
|
{
|
||||||
snow_layer.deform_at_position(player_pos, 1.5, 10.0);
|
snow_layer.deform_at_position(player_pos, 1.5, 10.0);
|
||||||
}
|
}
|
||||||
|
|||||||
30
src/world.rs
30
src/world.rs
@@ -5,6 +5,7 @@ use crate::components::dialog::{
|
|||||||
};
|
};
|
||||||
use crate::components::dissolve::DissolveComponent;
|
use crate::components::dissolve::DissolveComponent;
|
||||||
use crate::components::follow::FollowComponent;
|
use crate::components::follow::FollowComponent;
|
||||||
|
use crate::components::intent::{CameraTransitionIntent, FollowPlayerIntent, StopFollowingIntent};
|
||||||
use crate::components::lights::spot::SpotlightComponent;
|
use crate::components::lights::spot::SpotlightComponent;
|
||||||
use crate::components::player_states::{
|
use crate::components::player_states::{
|
||||||
FallingState, IdleState, JumpingState, LeapingState, RollingState, WalkingState,
|
FallingState, IdleState, JumpingState, LeapingState, RollingState, WalkingState,
|
||||||
@@ -12,13 +13,13 @@ use crate::components::player_states::{
|
|||||||
use crate::components::tree_instances::TreeInstancesComponent;
|
use crate::components::tree_instances::TreeInstancesComponent;
|
||||||
use crate::components::trigger::{TriggerComponent, TriggerEvent};
|
use crate::components::trigger::{TriggerComponent, TriggerEvent};
|
||||||
use crate::components::{
|
use crate::components::{
|
||||||
CameraComponent, InputComponent, JumpComponent, MeshComponent, MovementComponent,
|
CameraComponent, CameraTransition, InputComponent, JumpComponent, MeshComponent,
|
||||||
PhysicsComponent, RotateComponent,
|
MovementComponent, PhysicsComponent, RotateComponent,
|
||||||
};
|
};
|
||||||
use crate::debug::DebugMode;
|
use crate::debug::DebugMode;
|
||||||
use crate::entity::{EntityHandle, EntityManager};
|
use crate::entity::{EntityHandle, EntityManager};
|
||||||
use crate::render::snow::SnowLayer;
|
use crate::render::snow::SnowLayer;
|
||||||
use crate::state::StateMachine;
|
use crate::states::state::StateMachine;
|
||||||
|
|
||||||
pub use crate::utility::transform::Transform;
|
pub use crate::utility::transform::Transform;
|
||||||
|
|
||||||
@@ -94,6 +95,7 @@ pub struct World
|
|||||||
pub leaping_states: Storage<LeapingState>,
|
pub leaping_states: Storage<LeapingState>,
|
||||||
pub rolling_states: Storage<RollingState>,
|
pub rolling_states: Storage<RollingState>,
|
||||||
pub cameras: Storage<CameraComponent>,
|
pub cameras: Storage<CameraComponent>,
|
||||||
|
pub camera_transitions: Storage<CameraTransition>,
|
||||||
pub spotlights: Storage<SpotlightComponent>,
|
pub spotlights: Storage<SpotlightComponent>,
|
||||||
pub tree_tags: Storage<()>,
|
pub tree_tags: Storage<()>,
|
||||||
pub dissolves: Storage<DissolveComponent>,
|
pub dissolves: Storage<DissolveComponent>,
|
||||||
@@ -110,9 +112,15 @@ pub struct World
|
|||||||
pub projectile_tags: Storage<()>,
|
pub projectile_tags: Storage<()>,
|
||||||
pub dialog_outcomes: Vec<DialogOutcomeEvent>,
|
pub dialog_outcomes: Vec<DialogOutcomeEvent>,
|
||||||
|
|
||||||
|
// --- intents (one-frame, consumed after processing) ---
|
||||||
|
pub follow_player_intents: Storage<FollowPlayerIntent>,
|
||||||
|
pub stop_following_intents: Storage<StopFollowingIntent>,
|
||||||
|
pub camera_transition_intents: Storage<CameraTransitionIntent>,
|
||||||
|
|
||||||
// --- singleton state (not per-entity) ---
|
// --- singleton state (not per-entity) ---
|
||||||
pub snow_layer: Option<SnowLayer>,
|
pub snow_layer: Option<SnowLayer>,
|
||||||
pub debug_mode: DebugMode,
|
pub debug_mode: DebugMode,
|
||||||
|
pub was_dialog_active: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl World
|
impl World
|
||||||
@@ -136,6 +144,7 @@ impl World
|
|||||||
leaping_states: Storage::new(),
|
leaping_states: Storage::new(),
|
||||||
rolling_states: Storage::new(),
|
rolling_states: Storage::new(),
|
||||||
cameras: Storage::new(),
|
cameras: Storage::new(),
|
||||||
|
camera_transitions: Storage::new(),
|
||||||
spotlights: Storage::new(),
|
spotlights: Storage::new(),
|
||||||
tree_tags: Storage::new(),
|
tree_tags: Storage::new(),
|
||||||
dissolves: Storage::new(),
|
dissolves: Storage::new(),
|
||||||
@@ -151,8 +160,12 @@ impl World
|
|||||||
bubble_tags: Storage::new(),
|
bubble_tags: Storage::new(),
|
||||||
projectile_tags: Storage::new(),
|
projectile_tags: Storage::new(),
|
||||||
dialog_outcomes: Vec::new(),
|
dialog_outcomes: Vec::new(),
|
||||||
|
follow_player_intents: Storage::new(),
|
||||||
|
stop_following_intents: Storage::new(),
|
||||||
|
camera_transition_intents: Storage::new(),
|
||||||
snow_layer: None,
|
snow_layer: None,
|
||||||
debug_mode: DebugMode::default(),
|
debug_mode: DebugMode::default(),
|
||||||
|
was_dialog_active: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -178,6 +191,7 @@ impl World
|
|||||||
self.leaping_states.remove(entity);
|
self.leaping_states.remove(entity);
|
||||||
self.rolling_states.remove(entity);
|
self.rolling_states.remove(entity);
|
||||||
self.cameras.remove(entity);
|
self.cameras.remove(entity);
|
||||||
|
self.camera_transitions.remove(entity);
|
||||||
self.spotlights.remove(entity);
|
self.spotlights.remove(entity);
|
||||||
self.tree_tags.remove(entity);
|
self.tree_tags.remove(entity);
|
||||||
self.dissolves.remove(entity);
|
self.dissolves.remove(entity);
|
||||||
@@ -191,6 +205,9 @@ impl World
|
|||||||
self.dialog_projectiles.remove(entity);
|
self.dialog_projectiles.remove(entity);
|
||||||
self.bubble_tags.remove(entity);
|
self.bubble_tags.remove(entity);
|
||||||
self.projectile_tags.remove(entity);
|
self.projectile_tags.remove(entity);
|
||||||
|
self.follow_player_intents.remove(entity);
|
||||||
|
self.stop_following_intents.remove(entity);
|
||||||
|
self.camera_transition_intents.remove(entity);
|
||||||
self.entities.despawn(entity);
|
self.entities.despawn(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -211,6 +228,13 @@ impl World
|
|||||||
.unwrap_or(glam::Vec3::ZERO)
|
.unwrap_or(glam::Vec3::ZERO)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn camera_is_following(&self) -> bool
|
||||||
|
{
|
||||||
|
self.active_camera()
|
||||||
|
.map(|(e, _)| self.follows.get(e).is_some())
|
||||||
|
.unwrap_or(false)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn player_position(&self) -> glam::Vec3
|
pub fn player_position(&self) -> glam::Vec3
|
||||||
{
|
{
|
||||||
self.player_tags
|
self.player_tags
|
||||||
|
|||||||
Reference in New Issue
Block a user