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2 Commits
fef855d951
...
b1f3d3be23
| Author | SHA1 | Date | |
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b1f3d3be23 | ||
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d737568b3e |
166
src/main.rs
166
src/main.rs
@@ -305,7 +305,11 @@ fn toggle_editor(game: &mut Game)
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fn handle_editor_pick(game: &mut Game, x: f32, y: f32)
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{
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let view = match camera_view_matrix(&game.world)
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let view = match camera_view_matrix(
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&game.world.cameras,
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&game.world.transforms,
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&game.world.follows,
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)
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{
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Some(v) => v,
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None => return,
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@@ -340,7 +344,11 @@ fn submit_frame(
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Some(t) => t,
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None => return,
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};
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let view = match camera_view_matrix(&game.world)
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let view = match camera_view_matrix(
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&game.world.cameras,
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&game.world.transforms,
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&game.world.follows,
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)
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{
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Some(v) => v,
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None => return,
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@@ -350,8 +358,13 @@ fn submit_frame(
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let view_proj = projection * view;
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let player_pos = game.world.player_position();
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let (billboard_calls, text_vertices) =
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dialog_bubble_render_system(&game.world, camera_transform.position, view_proj);
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let (billboard_calls, text_vertices) = dialog_bubble_render_system(
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&game.world.transforms,
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&game.world.dialog_bubbles,
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&game.world.bubble_tags,
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camera_transform.position,
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view_proj,
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);
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let frame = render::render(
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&view,
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@@ -414,17 +427,67 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
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}
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// --- intent generation ---
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camera_input_system(&mut game.world, &game.input_state);
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player_input_system(&mut game.world, &game.input_state);
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dialog_camera_transition_system(&mut game.world, game.camera_entity);
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camera_input_system(
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&mut game.world.cameras,
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&game.world.follows,
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&game.input_state,
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);
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player_input_system(
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&game.world.cameras,
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&game.world.follows,
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&game.world.player_tags,
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&mut game.world.inputs,
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&game.input_state,
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);
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dialog_camera_transition_system(
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&game.world.bubble_tags,
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&mut game.world.camera_transition_intents,
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&mut game.world.was_dialog_active,
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game.camera_entity,
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);
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// --- intent processing + camera ---
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camera_intent_system(&mut game.world);
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camera_noclip_system(&mut game.world, &game.input_state, delta);
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dialog_camera_system(&mut game.world, delta);
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camera_follow_system(&mut game.world);
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camera_transition_system(&mut game.world, delta);
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camera_ground_clamp_system(&mut game.world);
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camera_intent_system(
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&mut game.world.follow_player_intents,
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&mut game.world.stop_following_intents,
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&mut game.world.camera_transition_intents,
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&mut game.world.follows,
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&mut game.world.transforms,
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&mut game.world.cameras,
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&game.world.player_tags,
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&mut game.world.camera_transitions,
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);
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camera_noclip_system(
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&game.world.cameras,
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&game.world.follows,
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&mut game.world.transforms,
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&game.input_state,
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delta,
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);
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let player_pos = game.world.player_position();
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dialog_camera_system(
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&mut game.world.cameras,
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&mut game.world.transforms,
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&game.world.bubble_tags,
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player_pos,
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delta,
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);
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camera_follow_system(
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&mut game.world.follows,
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&game.world.cameras,
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&mut game.world.transforms,
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);
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camera_transition_system(
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&mut game.world.camera_transitions,
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&mut game.world.transforms,
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&mut game.world.cameras,
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delta,
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);
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camera_ground_clamp_system(
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&game.world.cameras,
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&game.world.follows,
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&mut game.world.transforms,
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);
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// --- editor overlay ---
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if game.editor.active
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@@ -444,10 +507,42 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
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{
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state_machine_physics_system(&mut game.world, FIXED_TIMESTEP);
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PhysicsManager::physics_step();
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physics_sync_system(&mut game.world);
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trigger_system(&mut game.world);
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dialog_system(&mut game.world, FIXED_TIMESTEP);
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dialog_projectile_system(&mut game.world, &game.input_state);
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physics_sync_system(
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&game.world.entities,
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&game.world.physics,
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&mut game.world.transforms,
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);
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trigger_system(
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&mut game.world.trigger_events,
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&mut game.world.triggers,
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&game.world.transforms,
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&game.world.player_tags,
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);
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dialog_system(
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&mut game.world.entities,
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&game.world.trigger_events,
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&game.world.dialog_sources,
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&mut game.world.bubble_tags,
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&mut game.world.dialog_bubbles,
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&mut game.world.transforms,
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&mut game.world.names,
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&game.world.player_tags,
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&mut game.world.projectile_tags,
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&mut game.world.dialog_projectiles,
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&mut game.world.dialog_outcomes,
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FIXED_TIMESTEP,
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);
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dialog_projectile_system(
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&game.world.player_tags,
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&mut game.world.transforms,
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&mut game.world.projectile_tags,
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&mut game.world.dialog_projectiles,
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&mut game.world.spawn_particle_intents,
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&mut game.world.dialog_outcomes,
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&game.world.leaping_states,
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&game.world.rolling_states,
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&game.input_state,
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);
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game.physics_accumulator -= FIXED_TIMESTEP;
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}
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@@ -455,19 +550,33 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
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// --- per-frame systems ---
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state_machine_system(&mut game.world, delta);
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rotate_system(&mut game.world, delta);
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rotate_system(&game.world.rotates, &mut game.world.transforms, delta);
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tree_occlusion_system(&mut game.world);
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tree_dissolve_update_system(&mut game.world, delta);
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tree_instance_buffer_update_system(&mut game.world);
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tree_occlusion_system(
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&game.world.player_tags,
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&game.world.transforms,
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&game.world.cameras,
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&mut game.world.tree_instances,
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);
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tree_dissolve_update_system(&mut game.world.tree_instances, delta);
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tree_instance_buffer_update_system(&game.world.tree_instances);
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let spotlights = spotlight_sync_system(&game.world);
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let spotlights = spotlight_sync_system(&game.world.spotlights, &game.world.transforms);
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render::update_spotlights(spotlights);
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snow_system(&mut game.world);
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snow_system(
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&game.world.cameras,
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&game.world.transforms,
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&game.world.player_tags,
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&game.world.follows,
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&mut game.world.snow_layer,
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);
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particle_intent_system(&mut game.world);
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particle_update_system(&mut game.world, delta);
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particle_intent_system(
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&mut game.world.particle_buffers,
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&mut game.world.spawn_particle_intents,
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);
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particle_update_system(&mut game.world.particle_buffers, delta);
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let particle_cam_pos = game.world.active_camera_position();
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if let Some(ref mut buffers) = game.world.particle_buffers
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{
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@@ -475,7 +584,12 @@ fn main() -> Result<(), Box<dyn std::error::Error>>
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}
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// --- draw call collection ---
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let mut draw_calls = render_system(&game.world);
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let mut draw_calls = render_system(
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&game.world.entities,
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&game.world.transforms,
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&game.world.meshes,
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&game.world.dissolves,
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);
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if let Some(ref snow_layer) = game.world.snow_layer
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{
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draw_calls.extend(snow_layer.get_draw_calls());
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@@ -1,22 +1,32 @@
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use glam::Vec3;
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use crate::components::camera::CameraTransition;
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use crate::components::camera::{CameraComponent, CameraTransition};
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use crate::components::intent::{CameraTransitionIntent, FollowPlayerIntent, StopFollowingIntent};
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use crate::components::FollowComponent;
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use crate::entity::EntityHandle;
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use crate::physics::PhysicsManager;
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use crate::utility::input::InputState;
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use crate::world::{Transform, World};
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use crate::utility::transform::Transform;
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use crate::world::Storage;
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const CAMERA_GROUND_OFFSET: f32 = 2.0;
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pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
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pub fn camera_view_matrix(
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cameras: &Storage<CameraComponent>,
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transforms: &Storage<Transform>,
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follows: &Storage<FollowComponent>,
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) -> Option<glam::Mat4>
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{
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let (camera_entity, camera_component) = world.active_camera()?;
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let camera_transform = world.transforms.get(camera_entity)?;
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let (camera_entity, camera_component) = cameras
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.components
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.iter()
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.find(|(_, cam)| cam.is_active)
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.map(|(e, c)| (*e, c))?;
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let camera_transform = transforms.get(camera_entity)?;
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if let Some(follow) = world.follows.get(camera_entity)
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if let Some(follow) = follows.get(camera_entity)
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{
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if let Some(target_transform) = world.transforms.get(follow.target)
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if let Some(target_transform) = transforms.get(follow.target)
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{
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return Some(glam::Mat4::look_at_rh(
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camera_transform.position,
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@@ -35,13 +45,17 @@ pub fn camera_view_matrix(world: &World) -> Option<glam::Mat4>
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))
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}
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pub fn camera_input_system(world: &mut World, input_state: &InputState)
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pub fn camera_input_system(
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cameras: &mut Storage<CameraComponent>,
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follows: &Storage<FollowComponent>,
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input_state: &InputState,
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)
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{
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let cameras: Vec<_> = world.cameras.all();
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let camera_entities: Vec<_> = cameras.all();
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for camera_entity in cameras
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for camera_entity in camera_entities
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{
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if let Some(camera) = world.cameras.get_mut(camera_entity)
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if let Some(camera) = cameras.get_mut(camera_entity)
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{
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if !camera.is_active
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{
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@@ -50,7 +64,7 @@ pub fn camera_input_system(world: &mut World, input_state: &InputState)
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if input_state.mouse_delta.0.abs() > 0.0 || input_state.mouse_delta.1.abs() > 0.0
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{
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let is_following = world.follows.get(camera_entity).is_some();
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let is_following = follows.get(camera_entity).is_some();
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camera.yaw += input_state.mouse_delta.0 * 0.0008;
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@@ -71,49 +85,61 @@ pub fn camera_input_system(world: &mut World, input_state: &InputState)
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}
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}
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pub fn camera_intent_system(world: &mut World)
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pub fn camera_intent_system(
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follow_player_intents: &mut Storage<FollowPlayerIntent>,
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stop_following_intents: &mut Storage<StopFollowingIntent>,
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camera_transition_intents: &mut Storage<CameraTransitionIntent>,
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follows: &mut Storage<FollowComponent>,
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transforms: &mut Storage<Transform>,
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cameras: &mut Storage<CameraComponent>,
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player_tags: &Storage<()>,
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camera_transitions: &mut Storage<CameraTransition>,
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)
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{
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let follow_entities: Vec<EntityHandle> = world.follow_player_intents.all();
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let follow_entities: Vec<EntityHandle> = follow_player_intents.all();
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for entity in follow_entities
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{
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start_camera_following(world, entity);
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world.follow_player_intents.remove(entity);
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start_camera_following(follows, transforms, cameras, player_tags, entity);
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follow_player_intents.remove(entity);
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}
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let stop_entities: Vec<EntityHandle> = world.stop_following_intents.all();
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let stop_entities: Vec<EntityHandle> = stop_following_intents.all();
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for entity in stop_entities
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{
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stop_camera_following(world, entity);
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world.stop_following_intents.remove(entity);
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stop_camera_following(follows, transforms, cameras, entity);
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stop_following_intents.remove(entity);
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}
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let transition_entities: Vec<EntityHandle> = world.camera_transition_intents.all();
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let transition_entities: Vec<EntityHandle> = camera_transition_intents.all();
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for entity in transition_entities
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{
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let duration = world
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.camera_transition_intents
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let duration = camera_transition_intents
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.get(entity)
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.map(|i| i.duration)
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.unwrap_or(0.5);
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start_camera_transition(world, entity, duration);
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world.camera_transition_intents.remove(entity);
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start_camera_transition(camera_transitions, transforms, cameras, entity, duration);
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camera_transition_intents.remove(entity);
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}
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}
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pub fn camera_follow_system(world: &mut World)
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pub fn camera_follow_system(
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follows: &mut Storage<FollowComponent>,
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cameras: &Storage<CameraComponent>,
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transforms: &mut Storage<Transform>,
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)
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{
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let camera_entities: Vec<_> = world.follows.all();
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let camera_entities: Vec<_> = follows.all();
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for camera_entity in camera_entities
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{
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if let Some(camera) = world.cameras.get(camera_entity)
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if let Some(camera) = cameras.get(camera_entity)
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{
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if let Some(follow) = world.follows.get(camera_entity)
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if let Some(follow) = follows.get(camera_entity)
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{
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let target_entity = follow.target;
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let offset = follow.offset.position;
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if let Some(target_transform) = world.transforms.get(target_entity)
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if let Some(target_transform) = transforms.get(target_entity)
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{
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let target_position = target_transform.position;
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let distance = offset.length();
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@@ -126,13 +152,11 @@ pub fn camera_follow_system(world: &mut World)
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let new_offset = Vec3::new(offset_x, offset_y, offset_z);
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world
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.transforms
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.with_mut(camera_entity, |camera_transform| {
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camera_transform.position = target_position + new_offset;
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});
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transforms.with_mut(camera_entity, |camera_transform| {
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camera_transform.position = target_position + new_offset;
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});
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world.follows.components.get_mut(&camera_entity).map(|f| {
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follows.components.get_mut(&camera_entity).map(|f| {
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f.offset.position = new_offset;
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});
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}
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@@ -141,23 +165,29 @@ pub fn camera_follow_system(world: &mut World)
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}
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}
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pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta: f32)
|
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pub fn camera_noclip_system(
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cameras: &Storage<CameraComponent>,
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follows: &Storage<FollowComponent>,
|
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transforms: &mut Storage<Transform>,
|
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input_state: &InputState,
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delta: f32,
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)
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{
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if !input_state.mouse_captured
|
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{
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return;
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}
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|
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let cameras: Vec<_> = world.cameras.all();
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let camera_entities: Vec<_> = cameras.all();
|
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|
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for camera_entity in cameras
|
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for camera_entity in camera_entities
|
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{
|
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if world.follows.get(camera_entity).is_some()
|
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if follows.get(camera_entity).is_some()
|
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{
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continue;
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}
|
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|
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if let Some(camera) = world.cameras.get(camera_entity)
|
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if let Some(camera) = cameras.get(camera_entity)
|
||||
{
|
||||
if !camera.is_active
|
||||
{
|
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@@ -201,7 +231,7 @@ pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta:
|
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speed *= 10.0;
|
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}
|
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|
||||
if let Some(camera_transform) = world.transforms.get_mut(camera_entity)
|
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if let Some(camera_transform) = transforms.get_mut(camera_entity)
|
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{
|
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camera_transform.position += forward * input_vec.z * speed;
|
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camera_transform.position += right * input_vec.x * speed;
|
||||
@@ -211,28 +241,34 @@ pub fn camera_noclip_system(world: &mut World, input_state: &InputState, delta:
|
||||
}
|
||||
}
|
||||
|
||||
fn start_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
||||
fn start_camera_following(
|
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follows: &mut Storage<FollowComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
cameras: &mut Storage<CameraComponent>,
|
||||
player_tags: &Storage<()>,
|
||||
camera_entity: EntityHandle,
|
||||
)
|
||||
{
|
||||
if let Some(camera_transform) = world.transforms.get(camera_entity)
|
||||
if let Some(camera_transform) = transforms.get(camera_entity)
|
||||
{
|
||||
let player_entities = world.player_tags.all();
|
||||
let player_entities = player_tags.all();
|
||||
if let Some(&player_entity) = player_entities.first()
|
||||
{
|
||||
if let Some(target_transform) = world.transforms.get(player_entity)
|
||||
if let Some(target_transform) = transforms.get(player_entity)
|
||||
{
|
||||
let offset = camera_transform.position - target_transform.position;
|
||||
let distance = offset.length();
|
||||
|
||||
if distance > 0.0
|
||||
{
|
||||
if let Some(camera) = world.cameras.get_mut(camera_entity)
|
||||
if let Some(camera) = cameras.get_mut(camera_entity)
|
||||
{
|
||||
camera.pitch = (offset.y / distance).asin();
|
||||
camera.yaw = offset.z.atan2(offset.x) + std::f32::consts::PI;
|
||||
}
|
||||
}
|
||||
|
||||
world.follows.insert(
|
||||
follows.insert(
|
||||
camera_entity,
|
||||
FollowComponent {
|
||||
target: player_entity,
|
||||
@@ -246,20 +282,25 @@ fn start_camera_following(world: &mut World, camera_entity: crate::entity::Entit
|
||||
}
|
||||
}
|
||||
|
||||
fn stop_camera_following(world: &mut World, camera_entity: crate::entity::EntityHandle)
|
||||
fn stop_camera_following(
|
||||
follows: &mut Storage<FollowComponent>,
|
||||
transforms: &Storage<Transform>,
|
||||
cameras: &mut Storage<CameraComponent>,
|
||||
camera_entity: EntityHandle,
|
||||
)
|
||||
{
|
||||
if let Some(follow) = world.follows.get(camera_entity)
|
||||
if let Some(follow) = follows.get(camera_entity)
|
||||
{
|
||||
let target_entity = follow.target;
|
||||
|
||||
if let Some(camera_transform) = world.transforms.get(camera_entity)
|
||||
if let Some(camera_transform) = transforms.get(camera_entity)
|
||||
{
|
||||
if let Some(target_transform) = world.transforms.get(target_entity)
|
||||
if let Some(target_transform) = transforms.get(target_entity)
|
||||
{
|
||||
let look_direction =
|
||||
(target_transform.position - camera_transform.position).normalize();
|
||||
|
||||
if let Some(camera) = world.cameras.get_mut(camera_entity)
|
||||
if let Some(camera) = cameras.get_mut(camera_entity)
|
||||
{
|
||||
camera.yaw = look_direction.z.atan2(look_direction.x);
|
||||
camera.pitch = look_direction.y.asin();
|
||||
@@ -267,24 +308,34 @@ fn stop_camera_following(world: &mut World, camera_entity: crate::entity::Entity
|
||||
}
|
||||
}
|
||||
|
||||
world.follows.remove(camera_entity);
|
||||
follows.remove(camera_entity);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn camera_ground_clamp_system(world: &mut World)
|
||||
pub fn camera_ground_clamp_system(
|
||||
cameras: &Storage<CameraComponent>,
|
||||
follows: &Storage<FollowComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
)
|
||||
{
|
||||
let Some((camera_entity, _)) = world.active_camera()
|
||||
let camera_entity = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.map(|(e, _)| *e);
|
||||
|
||||
let Some(camera_entity) = camera_entity
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
if world.follows.get(camera_entity).is_none()
|
||||
if follows.get(camera_entity).is_none()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
world.transforms.with_mut(camera_entity, |t| {
|
||||
transforms.with_mut(camera_entity, |t| {
|
||||
let ground_y =
|
||||
PhysicsManager::get_terrain_height_at(t.position.x, t.position.z).unwrap_or(0.0);
|
||||
let min_y = ground_y + CAMERA_GROUND_OFFSET;
|
||||
@@ -295,9 +346,15 @@ pub fn camera_ground_clamp_system(world: &mut World)
|
||||
});
|
||||
}
|
||||
|
||||
fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, duration: f32)
|
||||
fn start_camera_transition(
|
||||
camera_transitions: &mut Storage<CameraTransition>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
cameras: &mut Storage<CameraComponent>,
|
||||
camera_entity: EntityHandle,
|
||||
duration: f32,
|
||||
)
|
||||
{
|
||||
let Some(camera) = world.cameras.get(camera_entity)
|
||||
let Some(camera) = cameras.get(camera_entity)
|
||||
else
|
||||
{
|
||||
return;
|
||||
@@ -306,12 +363,11 @@ fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, durat
|
||||
let source_yaw = camera.yaw;
|
||||
let source_pitch = camera.pitch;
|
||||
|
||||
let source_position = world
|
||||
.transforms
|
||||
let source_position = transforms
|
||||
.with(camera_entity, |t| t.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
|
||||
world.camera_transitions.insert(
|
||||
camera_transitions.insert(
|
||||
camera_entity,
|
||||
CameraTransition {
|
||||
source_position,
|
||||
@@ -323,14 +379,19 @@ fn start_camera_transition(world: &mut World, camera_entity: EntityHandle, durat
|
||||
);
|
||||
}
|
||||
|
||||
pub fn camera_transition_system(world: &mut World, delta: f32)
|
||||
pub fn camera_transition_system(
|
||||
camera_transitions: &mut Storage<CameraTransition>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
cameras: &mut Storage<CameraComponent>,
|
||||
delta: f32,
|
||||
)
|
||||
{
|
||||
let entities: Vec<EntityHandle> = world.camera_transitions.all();
|
||||
let entities: Vec<EntityHandle> = camera_transitions.all();
|
||||
|
||||
for entity in entities
|
||||
{
|
||||
let finished = {
|
||||
let Some(transition) = world.camera_transitions.get_mut(entity)
|
||||
let Some(transition) = camera_transitions.get_mut(entity)
|
||||
else
|
||||
{
|
||||
continue;
|
||||
@@ -345,11 +406,11 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
|
||||
let source_pitch = transition.source_pitch;
|
||||
let finished = t >= 1.0;
|
||||
|
||||
world.transforms.with_mut(entity, |transform| {
|
||||
transforms.with_mut(entity, |transform| {
|
||||
transform.position = source_position.lerp(transform.position, t);
|
||||
});
|
||||
|
||||
if let Some(camera) = world.cameras.get_mut(entity)
|
||||
if let Some(camera) = cameras.get_mut(entity)
|
||||
{
|
||||
camera.yaw = lerp_angle(source_yaw, camera.yaw, t);
|
||||
camera.pitch = source_pitch + (camera.pitch - source_pitch) * t;
|
||||
@@ -357,13 +418,12 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
|
||||
|
||||
if !finished
|
||||
{
|
||||
if let Some(transition) = world.camera_transitions.get_mut(entity)
|
||||
if let Some(transition) = camera_transitions.get_mut(entity)
|
||||
{
|
||||
let pos = world
|
||||
.transforms
|
||||
let pos = transforms
|
||||
.with(entity, |tr| tr.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
let cam = world.cameras.get(entity);
|
||||
let cam = cameras.get(entity);
|
||||
transition.source_position = pos;
|
||||
if let Some(cam) = cam
|
||||
{
|
||||
@@ -378,7 +438,7 @@ pub fn camera_transition_system(world: &mut World, delta: f32)
|
||||
|
||||
if finished
|
||||
{
|
||||
world.camera_transitions.remove(entity);
|
||||
camera_transitions.remove(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,23 @@
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::components::camera::CameraComponent;
|
||||
use crate::components::intent::CameraTransitionIntent;
|
||||
use crate::entity::EntityHandle;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn dialog_camera_transition_system(world: &mut World, camera_entity: EntityHandle)
|
||||
pub fn dialog_camera_transition_system(
|
||||
bubble_tags: &Storage<()>,
|
||||
camera_transition_intents: &mut Storage<CameraTransitionIntent>,
|
||||
was_dialog_active: &mut bool,
|
||||
camera_entity: EntityHandle,
|
||||
)
|
||||
{
|
||||
let dialog_active = !world.bubble_tags.all().is_empty();
|
||||
if dialog_active != world.was_dialog_active
|
||||
let dialog_active = !bubble_tags.all().is_empty();
|
||||
if dialog_active != *was_dialog_active
|
||||
{
|
||||
world
|
||||
.camera_transition_intents
|
||||
.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
|
||||
world.was_dialog_active = dialog_active;
|
||||
camera_transition_intents.insert(camera_entity, CameraTransitionIntent { duration: 0.8 });
|
||||
*was_dialog_active = dialog_active;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,21 +26,30 @@ const VERTICAL_BIAS: f32 = 0.4;
|
||||
const MIN_DISTANCE: f32 = 8.0;
|
||||
const MAX_DISTANCE: f32 = 24.0;
|
||||
|
||||
pub fn dialog_camera_system(world: &mut World, delta: f32)
|
||||
pub fn dialog_camera_system(
|
||||
cameras: &mut Storage<CameraComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
bubble_tags: &Storage<()>,
|
||||
player_pos: Vec3,
|
||||
delta: f32,
|
||||
)
|
||||
{
|
||||
let Some((camera_entity, _)) = world.active_camera()
|
||||
let camera_entity = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.map(|(e, _)| *e);
|
||||
|
||||
let Some(camera_entity) = camera_entity
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let player_pos = world.player_position();
|
||||
|
||||
let bubble_positions: Vec<Vec3> = world
|
||||
.bubble_tags
|
||||
let bubble_positions: Vec<Vec3> = bubble_tags
|
||||
.all()
|
||||
.iter()
|
||||
.filter_map(|&bubble| world.transforms.with(bubble, |t| t.position))
|
||||
.filter_map(|&bubble| transforms.with(bubble, |t| t.position))
|
||||
.collect();
|
||||
|
||||
if bubble_positions.is_empty()
|
||||
@@ -63,20 +77,19 @@ pub fn dialog_camera_system(world: &mut World, delta: f32)
|
||||
let target_camera_pos =
|
||||
centroid + camera_back_dir * camera_distance + Vec3::Y * camera_distance * VERTICAL_BIAS;
|
||||
|
||||
let current_camera_pos = world
|
||||
.transforms
|
||||
let current_camera_pos = transforms
|
||||
.with(camera_entity, |t| t.position)
|
||||
.unwrap_or(target_camera_pos);
|
||||
|
||||
let smoothed = current_camera_pos.lerp(target_camera_pos, (CAMERA_LAG * delta).min(1.0));
|
||||
|
||||
world.transforms.with_mut(camera_entity, |t| {
|
||||
transforms.with_mut(camera_entity, |t| {
|
||||
t.position = smoothed;
|
||||
});
|
||||
|
||||
let look_target = centroid;
|
||||
|
||||
if let Some(camera) = world.cameras.get_mut(camera_entity)
|
||||
if let Some(camera) = cameras.get_mut(camera_entity)
|
||||
{
|
||||
let look_dir = (look_target - smoothed).normalize_or(-Vec3::Z);
|
||||
camera.yaw = look_dir.z.atan2(look_dir.x);
|
||||
|
||||
@@ -2,39 +2,53 @@ use std::f32::consts::PI;
|
||||
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::components::dialog::{DialogOutcome, DialogOutcomeEvent, ParryButton};
|
||||
use crate::components::dialog::{
|
||||
DialogOutcome, DialogOutcomeEvent, DialogProjectileComponent, ParryButton,
|
||||
};
|
||||
use crate::components::particle::{ParticleEmitterConfig, SpawnParticleIntent};
|
||||
use crate::components::player_states::{LeapingState, RollingState};
|
||||
use crate::entity::EntityHandle;
|
||||
use crate::utility::input::InputState;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
const PROJECTILE_SPEED: f32 = 6.0;
|
||||
const PARRY_WINDOW_RADIUS: f32 = 3.5;
|
||||
const HIT_RADIUS: f32 = 1.2;
|
||||
|
||||
pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
pub fn dialog_projectile_system(
|
||||
player_tags: &Storage<()>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
projectile_tags: &mut Storage<()>,
|
||||
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
|
||||
spawn_particle_intents: &mut Vec<SpawnParticleIntent>,
|
||||
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
|
||||
leaping_states: &Storage<LeapingState>,
|
||||
rolling_states: &Storage<RollingState>,
|
||||
input_state: &InputState,
|
||||
)
|
||||
{
|
||||
let player_entity = world.player_tags.all().into_iter().next();
|
||||
let player_entity = player_tags.all().into_iter().next();
|
||||
let Some(player_entity) = player_entity
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let player_pos = world
|
||||
.transforms
|
||||
let player_pos = transforms
|
||||
.with(player_entity, |t| t.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
|
||||
let player_is_evading = is_player_evading(world, player_entity);
|
||||
let player_is_evading =
|
||||
leaping_states.get(player_entity).is_some() || rolling_states.get(player_entity).is_some();
|
||||
|
||||
let projectiles: Vec<EntityHandle> = world.projectile_tags.all();
|
||||
let projectiles: Vec<EntityHandle> = projectile_tags.all();
|
||||
let mut outcomes: Vec<DialogOutcomeEvent> = Vec::new();
|
||||
let mut to_despawn: Vec<EntityHandle> = Vec::new();
|
||||
|
||||
for proj_entity in projectiles
|
||||
{
|
||||
let proj_pos = match world.transforms.with(proj_entity, |t| t.position)
|
||||
let proj_pos = match transforms.with(proj_entity, |t| t.position)
|
||||
{
|
||||
Some(p) => p,
|
||||
None => continue,
|
||||
@@ -43,17 +57,20 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
let to_player = player_pos - proj_pos;
|
||||
let distance = to_player.length();
|
||||
|
||||
let window_open = world
|
||||
.dialog_projectiles
|
||||
let window_open = dialog_projectiles
|
||||
.with(proj_entity, |p| p.parry_window_open)
|
||||
.unwrap_or(false);
|
||||
|
||||
if window_open
|
||||
{
|
||||
if let Some(outcome) = resolve_parry(world, proj_entity, input_state, player_is_evading)
|
||||
if let Some(outcome) = resolve_parry(
|
||||
dialog_projectiles,
|
||||
proj_entity,
|
||||
input_state,
|
||||
player_is_evading,
|
||||
)
|
||||
{
|
||||
let bubble_entity = world
|
||||
.dialog_projectiles
|
||||
let bubble_entity = dialog_projectiles
|
||||
.with(proj_entity, |p| p.bubble_entity)
|
||||
.unwrap();
|
||||
outcomes.push(DialogOutcomeEvent {
|
||||
@@ -67,8 +84,7 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
|
||||
if distance < HIT_RADIUS
|
||||
{
|
||||
let bubble_entity = world
|
||||
.dialog_projectiles
|
||||
let bubble_entity = dialog_projectiles
|
||||
.with(proj_entity, |p| p.bubble_entity)
|
||||
.unwrap();
|
||||
let outcome = if player_is_evading
|
||||
@@ -89,7 +105,7 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
|
||||
if distance < PARRY_WINDOW_RADIUS
|
||||
{
|
||||
world.dialog_projectiles.with_mut(proj_entity, |p| {
|
||||
dialog_projectiles.with_mut(proj_entity, |p| {
|
||||
p.parry_window_open = true;
|
||||
});
|
||||
}
|
||||
@@ -103,14 +119,14 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
Vec3::ZERO
|
||||
};
|
||||
|
||||
world.transforms.with_mut(proj_entity, |t| {
|
||||
transforms.with_mut(proj_entity, |t| {
|
||||
t.position += direction * PROJECTILE_SPEED * (1.0 / 60.0);
|
||||
});
|
||||
|
||||
let proj_pos = world.transforms.with(proj_entity, |t| t.position);
|
||||
let proj_pos = transforms.with(proj_entity, |t| t.position);
|
||||
if let Some(pos) = proj_pos
|
||||
{
|
||||
world.spawn_particle_intents.push(SpawnParticleIntent {
|
||||
spawn_particle_intents.push(SpawnParticleIntent {
|
||||
origin: pos,
|
||||
config: projectile_swarm_config(),
|
||||
});
|
||||
@@ -119,14 +135,16 @@ pub fn dialog_projectile_system(world: &mut World, input_state: &InputState)
|
||||
|
||||
for entity in to_despawn
|
||||
{
|
||||
world.despawn(entity);
|
||||
transforms.remove(entity);
|
||||
projectile_tags.remove(entity);
|
||||
dialog_projectiles.remove(entity);
|
||||
}
|
||||
|
||||
world.dialog_outcomes.extend(outcomes);
|
||||
dialog_outcomes.extend(outcomes);
|
||||
}
|
||||
|
||||
fn resolve_parry(
|
||||
world: &World,
|
||||
dialog_projectiles: &Storage<DialogProjectileComponent>,
|
||||
proj_entity: EntityHandle,
|
||||
input_state: &InputState,
|
||||
player_is_evading: bool,
|
||||
@@ -137,9 +155,7 @@ fn resolve_parry(
|
||||
return Some(DialogOutcome::Evaded);
|
||||
}
|
||||
|
||||
let correct_parry = world
|
||||
.dialog_projectiles
|
||||
.with(proj_entity, |p| p.correct_parry)?;
|
||||
let correct_parry = dialog_projectiles.with(proj_entity, |p| p.correct_parry)?;
|
||||
|
||||
if input_state.i_just_pressed
|
||||
{
|
||||
@@ -200,9 +216,3 @@ fn projectile_swarm_config() -> ParticleEmitterConfig
|
||||
color_end: [0.2, 0.05, 0.0, 0.0],
|
||||
}
|
||||
}
|
||||
|
||||
fn is_player_evading(world: &World, player_entity: EntityHandle) -> bool
|
||||
{
|
||||
world.leaping_states.get(player_entity).is_some()
|
||||
|| world.rolling_states.get(player_entity).is_some()
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
use glam::{Mat4, Vec3};
|
||||
|
||||
use crate::components::dialog::DialogBubbleComponent;
|
||||
use crate::render::billboard::{BillboardDrawCall, BillboardVertex, BubbleUniforms};
|
||||
use crate::render::{with_font_atlas, TextVertex};
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
const MAX_BUBBLE_WIDTH: f32 = 8.0;
|
||||
const MIN_BUBBLE_WIDTH: f32 = 0.5;
|
||||
@@ -19,7 +21,9 @@ const TEXT_PADDING: f32 = 0.06;
|
||||
const LINE_SPACING: f32 = 0.01;
|
||||
|
||||
pub fn dialog_bubble_render_system(
|
||||
world: &World,
|
||||
transforms: &Storage<Transform>,
|
||||
dialog_bubbles: &Storage<DialogBubbleComponent>,
|
||||
bubble_tags: &Storage<()>,
|
||||
camera_pos: Vec3,
|
||||
view_proj: Mat4,
|
||||
) -> (Vec<BillboardDrawCall>, Vec<TextVertex>)
|
||||
@@ -27,17 +31,15 @@ pub fn dialog_bubble_render_system(
|
||||
let mut calls = Vec::new();
|
||||
let mut all_text: Vec<TextVertex> = Vec::new();
|
||||
|
||||
for bubble_entity in world.bubble_tags.all()
|
||||
for bubble_entity in bubble_tags.all()
|
||||
{
|
||||
let bubble_pos = match world.transforms.with(bubble_entity, |t| t.position)
|
||||
let bubble_pos = match transforms.with(bubble_entity, |t| t.position)
|
||||
{
|
||||
Some(p) => p,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
let text = match world
|
||||
.dialog_bubbles
|
||||
.with(bubble_entity, |b| b.current_text.clone())
|
||||
let text = match dialog_bubbles.with(bubble_entity, |b| b.current_text.clone())
|
||||
{
|
||||
Some(t) => t,
|
||||
None => continue,
|
||||
@@ -57,7 +59,7 @@ pub fn dialog_bubble_render_system(
|
||||
// Compute body height analytically.
|
||||
// border_world = BORDER_W * body_height (body is the smaller dimension)
|
||||
// body_height = text_h + 2 * (border_world + TEXT_PADDING)
|
||||
// → body_height * (1 - 2*BORDER_W) = text_h + 2*TEXT_PADDING
|
||||
// -> body_height * (1 - 2*BORDER_W) = text_h + 2*TEXT_PADDING
|
||||
let text_h = n_lines as f32 * CHAR_WORLD_HEIGHT
|
||||
+ n_lines.saturating_sub(1) as f32 * LINE_SPACING;
|
||||
let body_height = (text_h + 2.0 * TEXT_PADDING) / (1.0 - 2.0 * BORDER_W);
|
||||
|
||||
@@ -2,30 +2,74 @@ use bladeink::story::Story;
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::components::dialog::{
|
||||
DialogBubbleComponent, DialogPhase, DialogProjectileComponent, ParryButton,
|
||||
DialogBubbleComponent, DialogOutcomeEvent, DialogPhase, DialogProjectileComponent,
|
||||
DialogSourceComponent, ParryButton,
|
||||
};
|
||||
use crate::components::trigger::TriggerEventKind;
|
||||
use crate::entity::EntityHandle;
|
||||
use crate::world::{Transform, World};
|
||||
use crate::components::trigger::{TriggerEvent, TriggerEventKind};
|
||||
use crate::entity::{EntityHandle, EntityManager};
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
const DEFAULT_DISPLAY_TIME: f32 = 3.0;
|
||||
const PARRY_TAG_PREFIX: &str = "parry:";
|
||||
const TIMER_TAG_PREFIX: &str = "timer:";
|
||||
|
||||
pub fn dialog_system(world: &mut World, delta: f32)
|
||||
pub fn dialog_system(
|
||||
entities: &mut EntityManager,
|
||||
trigger_events: &[TriggerEvent],
|
||||
dialog_sources: &Storage<DialogSourceComponent>,
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
names: &mut Storage<String>,
|
||||
player_tags: &Storage<()>,
|
||||
projectile_tags: &mut Storage<()>,
|
||||
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
|
||||
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
|
||||
delta: f32,
|
||||
)
|
||||
{
|
||||
process_trigger_events(world);
|
||||
tick_displaying_bubbles(world, delta);
|
||||
process_outcomes(world);
|
||||
process_trigger_events(
|
||||
entities,
|
||||
trigger_events,
|
||||
dialog_sources,
|
||||
bubble_tags,
|
||||
dialog_bubbles,
|
||||
transforms,
|
||||
names,
|
||||
projectile_tags,
|
||||
dialog_projectiles,
|
||||
);
|
||||
tick_displaying_bubbles(
|
||||
entities,
|
||||
bubble_tags,
|
||||
dialog_bubbles,
|
||||
transforms,
|
||||
player_tags,
|
||||
projectile_tags,
|
||||
dialog_projectiles,
|
||||
delta,
|
||||
);
|
||||
process_outcomes(bubble_tags, dialog_bubbles, dialog_outcomes);
|
||||
}
|
||||
|
||||
fn process_trigger_events(world: &mut World)
|
||||
fn process_trigger_events(
|
||||
entities: &mut EntityManager,
|
||||
trigger_events: &[TriggerEvent],
|
||||
dialog_sources: &Storage<DialogSourceComponent>,
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
names: &mut Storage<String>,
|
||||
projectile_tags: &mut Storage<()>,
|
||||
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
|
||||
)
|
||||
{
|
||||
let events: Vec<_> = world.trigger_events.iter().cloned().collect();
|
||||
let events: Vec<_> = trigger_events.iter().cloned().collect();
|
||||
|
||||
for event in events
|
||||
{
|
||||
let has_source = world.dialog_sources.get(event.trigger_entity).is_some();
|
||||
let has_source = dialog_sources.get(event.trigger_entity).is_some();
|
||||
if !has_source
|
||||
{
|
||||
continue;
|
||||
@@ -35,9 +79,8 @@ fn process_trigger_events(world: &mut World)
|
||||
{
|
||||
TriggerEventKind::Entered =>
|
||||
{
|
||||
let already_active = world.bubble_tags.all().iter().any(|&b| {
|
||||
world
|
||||
.dialog_bubbles
|
||||
let already_active = bubble_tags.all().iter().any(|&b| {
|
||||
dialog_bubbles
|
||||
.with(b, |db| db.character_entity == event.trigger_entity)
|
||||
.unwrap_or(false)
|
||||
});
|
||||
@@ -47,22 +90,43 @@ fn process_trigger_events(world: &mut World)
|
||||
continue;
|
||||
}
|
||||
|
||||
spawn_bubble(world, event.trigger_entity);
|
||||
spawn_bubble(
|
||||
entities,
|
||||
dialog_sources,
|
||||
bubble_tags,
|
||||
dialog_bubbles,
|
||||
transforms,
|
||||
names,
|
||||
event.trigger_entity,
|
||||
);
|
||||
}
|
||||
|
||||
TriggerEventKind::Exited =>
|
||||
{
|
||||
despawn_bubbles_for_character(world, event.trigger_entity);
|
||||
despawn_bubbles_for_character(
|
||||
bubble_tags,
|
||||
dialog_bubbles,
|
||||
transforms,
|
||||
projectile_tags,
|
||||
dialog_projectiles,
|
||||
event.trigger_entity,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
|
||||
fn spawn_bubble(
|
||||
entities: &mut EntityManager,
|
||||
dialog_sources: &Storage<DialogSourceComponent>,
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
names: &mut Storage<String>,
|
||||
character_entity: EntityHandle,
|
||||
)
|
||||
{
|
||||
let ink_json = match world
|
||||
.dialog_sources
|
||||
.with(character_entity, |s| s.ink_json.clone())
|
||||
let ink_json = match dialog_sources.with(character_entity, |s| s.ink_json.clone())
|
||||
{
|
||||
Some(json) => json,
|
||||
None => return,
|
||||
@@ -80,21 +144,18 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
|
||||
|
||||
let (text, parry, display_time) = advance_story(&mut story);
|
||||
|
||||
let character_pos = world
|
||||
.transforms
|
||||
let character_pos = transforms
|
||||
.with(character_entity, |t| t.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
|
||||
let bubble_entity = world.spawn();
|
||||
world.transforms.insert(
|
||||
let bubble_entity = entities.spawn();
|
||||
transforms.insert(
|
||||
bubble_entity,
|
||||
Transform::from_position(character_pos + Vec3::new(0.0, 8.0, 0.0)),
|
||||
);
|
||||
world
|
||||
.names
|
||||
.insert(bubble_entity, "DialogBubble".to_string());
|
||||
world.bubble_tags.insert(bubble_entity, ());
|
||||
world.dialog_bubbles.insert(
|
||||
names.insert(bubble_entity, "DialogBubble".to_string());
|
||||
bubble_tags.insert(bubble_entity, ());
|
||||
dialog_bubbles.insert(
|
||||
bubble_entity,
|
||||
DialogBubbleComponent {
|
||||
story,
|
||||
@@ -109,14 +170,20 @@ fn spawn_bubble(world: &mut World, character_entity: EntityHandle)
|
||||
);
|
||||
}
|
||||
|
||||
fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHandle)
|
||||
fn despawn_bubbles_for_character(
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
projectile_tags: &mut Storage<()>,
|
||||
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
|
||||
character_entity: EntityHandle,
|
||||
)
|
||||
{
|
||||
let bubbles: Vec<EntityHandle> = world.bubble_tags.all();
|
||||
let bubbles: Vec<EntityHandle> = bubble_tags.all();
|
||||
|
||||
for bubble_entity in bubbles
|
||||
{
|
||||
let matches = world
|
||||
.dialog_bubbles
|
||||
let matches = dialog_bubbles
|
||||
.with(bubble_entity, |b| b.character_entity == character_entity)
|
||||
.unwrap_or(false);
|
||||
|
||||
@@ -125,26 +192,38 @@ fn despawn_bubbles_for_character(world: &mut World, character_entity: EntityHand
|
||||
continue;
|
||||
}
|
||||
|
||||
if let Some(bubble) = world.dialog_bubbles.get(bubble_entity)
|
||||
if let Some(bubble) = dialog_bubbles.get(bubble_entity)
|
||||
{
|
||||
if let DialogPhase::ProjectileInFlight { projectile_entity } = bubble.phase
|
||||
{
|
||||
world.despawn(projectile_entity);
|
||||
transforms.remove(projectile_entity);
|
||||
projectile_tags.remove(projectile_entity);
|
||||
dialog_projectiles.remove(projectile_entity);
|
||||
}
|
||||
}
|
||||
|
||||
world.despawn(bubble_entity);
|
||||
transforms.remove(bubble_entity);
|
||||
bubble_tags.remove(bubble_entity);
|
||||
dialog_bubbles.remove(bubble_entity);
|
||||
}
|
||||
}
|
||||
|
||||
fn tick_displaying_bubbles(world: &mut World, delta: f32)
|
||||
fn tick_displaying_bubbles(
|
||||
entities: &mut EntityManager,
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
player_tags: &Storage<()>,
|
||||
projectile_tags: &mut Storage<()>,
|
||||
dialog_projectiles: &mut Storage<DialogProjectileComponent>,
|
||||
delta: f32,
|
||||
)
|
||||
{
|
||||
let bubbles: Vec<EntityHandle> = world.bubble_tags.all();
|
||||
let bubbles: Vec<EntityHandle> = bubble_tags.all();
|
||||
|
||||
for bubble_entity in bubbles
|
||||
{
|
||||
let expired = world
|
||||
.dialog_bubbles
|
||||
let expired = dialog_bubbles
|
||||
.with_mut(bubble_entity, |b| {
|
||||
if let DialogPhase::Displaying { ref mut timer } = b.phase
|
||||
{
|
||||
@@ -160,45 +239,37 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
|
||||
|
||||
if expired
|
||||
{
|
||||
let correct_parry = match world
|
||||
.dialog_bubbles
|
||||
.with(bubble_entity, |b| b.correct_parry)
|
||||
let correct_parry = match dialog_bubbles.with(bubble_entity, |b| b.correct_parry)
|
||||
{
|
||||
Some(Some(p)) => p,
|
||||
_ =>
|
||||
{
|
||||
world.despawn(bubble_entity);
|
||||
transforms.remove(bubble_entity);
|
||||
bubble_tags.remove(bubble_entity);
|
||||
dialog_bubbles.remove(bubble_entity);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
let bubble_pos = world
|
||||
.transforms
|
||||
let bubble_pos = transforms
|
||||
.with(bubble_entity, |t| t.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
|
||||
let player_entity = world
|
||||
.player_tags
|
||||
let player_entity = player_tags
|
||||
.all()
|
||||
.into_iter()
|
||||
.next()
|
||||
.expect("no player entity");
|
||||
let player_pos = world
|
||||
.transforms
|
||||
let player_pos = transforms
|
||||
.with(player_entity, |t| t.position)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
|
||||
let velocity = player_pos - bubble_pos;
|
||||
|
||||
let projectile_entity = world.spawn();
|
||||
world
|
||||
.transforms
|
||||
.insert(projectile_entity, Transform::from_position(bubble_pos));
|
||||
world
|
||||
.names
|
||||
.insert(projectile_entity, "DialogProjectile".to_string());
|
||||
world.projectile_tags.insert(projectile_entity, ());
|
||||
world.dialog_projectiles.insert(
|
||||
let projectile_entity = entities.spawn();
|
||||
transforms.insert(projectile_entity, Transform::from_position(bubble_pos));
|
||||
projectile_tags.insert(projectile_entity, ());
|
||||
dialog_projectiles.insert(
|
||||
projectile_entity,
|
||||
DialogProjectileComponent {
|
||||
bubble_entity,
|
||||
@@ -208,29 +279,33 @@ fn tick_displaying_bubbles(world: &mut World, delta: f32)
|
||||
},
|
||||
);
|
||||
|
||||
world.dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
b.phase = DialogPhase::ProjectileInFlight { projectile_entity };
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn process_outcomes(world: &mut World)
|
||||
fn process_outcomes(
|
||||
bubble_tags: &mut Storage<()>,
|
||||
dialog_bubbles: &mut Storage<DialogBubbleComponent>,
|
||||
dialog_outcomes: &mut Vec<DialogOutcomeEvent>,
|
||||
)
|
||||
{
|
||||
let outcomes: Vec<_> = world.dialog_outcomes.drain(..).collect();
|
||||
let outcomes: Vec<_> = dialog_outcomes.drain(..).collect();
|
||||
|
||||
for event in outcomes
|
||||
{
|
||||
let bubble_entity = event.bubble_entity;
|
||||
|
||||
if world.dialog_bubbles.get(bubble_entity).is_none()
|
||||
if dialog_bubbles.get(bubble_entity).is_none()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
let choice_tag = event.outcome.to_choice_tag();
|
||||
|
||||
let next = world.dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
let next = dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
let choices = b.story.get_current_choices();
|
||||
let idx = choices
|
||||
.iter()
|
||||
@@ -264,7 +339,7 @@ fn process_outcomes(world: &mut World)
|
||||
{
|
||||
Some(Some((text, parry, display_time))) =>
|
||||
{
|
||||
world.dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
dialog_bubbles.with_mut(bubble_entity, |b| {
|
||||
b.current_text = text;
|
||||
b.correct_parry = parry;
|
||||
b.display_time = display_time;
|
||||
@@ -276,7 +351,8 @@ fn process_outcomes(world: &mut World)
|
||||
|
||||
Some(None) =>
|
||||
{
|
||||
world.despawn(bubble_entity);
|
||||
bubble_tags.remove(bubble_entity);
|
||||
dialog_bubbles.remove(bubble_entity);
|
||||
}
|
||||
|
||||
None =>
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
use crate::world::World;
|
||||
use crate::components::FollowComponent;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn follow_system(world: &mut World)
|
||||
pub fn follow_system(follows: &mut Storage<FollowComponent>, transforms: &mut Storage<Transform>)
|
||||
{
|
||||
let following_entities: Vec<_> = world.follows.all();
|
||||
let following_entities: Vec<_> = follows.all();
|
||||
|
||||
for entity in following_entities
|
||||
{
|
||||
if let Some(follow) = world.follows.get(entity)
|
||||
if let Some(follow) = follows.get(entity)
|
||||
{
|
||||
let target = follow.target;
|
||||
if let Some(target_transform) = world.transforms.get(target)
|
||||
if let Some(target_transform) = transforms.get(target)
|
||||
{
|
||||
let target_pos = target_transform.position;
|
||||
let target_rot = target_transform.rotation;
|
||||
@@ -18,7 +20,7 @@ pub fn follow_system(world: &mut World)
|
||||
let inherit_rot = follow.inherit_rotation;
|
||||
let inherit_scale = follow.inherit_scale;
|
||||
|
||||
world.transforms.with_mut(entity, |transform| {
|
||||
transforms.with_mut(entity, |transform| {
|
||||
transform.position = target_pos;
|
||||
|
||||
if inherit_rot
|
||||
|
||||
@@ -1,29 +1,45 @@
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::components::camera::CameraComponent;
|
||||
use crate::components::FollowComponent;
|
||||
use crate::components::InputComponent;
|
||||
use crate::utility::input::InputState;
|
||||
use crate::world::World;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn player_input_system(world: &mut World, input_state: &InputState)
|
||||
pub fn player_input_system(
|
||||
cameras: &Storage<CameraComponent>,
|
||||
follows: &Storage<FollowComponent>,
|
||||
player_tags: &Storage<()>,
|
||||
inputs: &mut Storage<InputComponent>,
|
||||
input_state: &InputState,
|
||||
)
|
||||
{
|
||||
if !world.camera_is_following()
|
||||
let camera_is_following = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.map(|(e, _)| follows.get(*e).is_some())
|
||||
.unwrap_or(false);
|
||||
|
||||
if !camera_is_following
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let Some((_, camera)) = world.active_camera()
|
||||
else
|
||||
let (_, camera) = match cameras.components.iter().find(|(_, cam)| cam.is_active)
|
||||
{
|
||||
return;
|
||||
Some((e, c)) => (*e, c),
|
||||
None => return,
|
||||
};
|
||||
|
||||
let forward = camera.get_forward_horizontal();
|
||||
let right = camera.get_right_horizontal();
|
||||
|
||||
let players = world.player_tags.all();
|
||||
let players = player_tags.all();
|
||||
|
||||
for player in players
|
||||
{
|
||||
world.inputs.with_mut(player, |input_component| {
|
||||
inputs.with_mut(player, |input_component| {
|
||||
let mut local_input = Vec3::ZERO;
|
||||
|
||||
if input_state.w
|
||||
|
||||
@@ -2,7 +2,6 @@ use rand::Rng;
|
||||
|
||||
use crate::components::particle::{ParticleEmitterConfig, SpawnParticleIntent};
|
||||
use crate::render::particle_types::ParticleInstanceRaw;
|
||||
use crate::world::World;
|
||||
|
||||
pub struct Particle
|
||||
{
|
||||
@@ -92,24 +91,27 @@ fn spawn_from_config(
|
||||
}
|
||||
}
|
||||
|
||||
pub fn particle_intent_system(world: &mut World)
|
||||
pub fn particle_intent_system(
|
||||
particle_buffers: &mut Option<ParticleBuffers>,
|
||||
spawn_particle_intents: &mut Vec<SpawnParticleIntent>,
|
||||
)
|
||||
{
|
||||
if world.particle_buffers.is_none()
|
||||
if particle_buffers.is_none()
|
||||
{
|
||||
world.particle_buffers = Some(ParticleBuffers {
|
||||
*particle_buffers = Some(ParticleBuffers {
|
||||
particles: Vec::new(),
|
||||
instances: Vec::new(),
|
||||
emit_accumulator: 0.0,
|
||||
});
|
||||
}
|
||||
|
||||
let intents: Vec<SpawnParticleIntent> = world.spawn_particle_intents.drain(..).collect();
|
||||
let intents: Vec<SpawnParticleIntent> = spawn_particle_intents.drain(..).collect();
|
||||
if intents.is_empty()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let buffers = world.particle_buffers.as_mut().unwrap();
|
||||
let buffers = particle_buffers.as_mut().unwrap();
|
||||
let mut rng = rand::rng();
|
||||
for intent in intents
|
||||
{
|
||||
@@ -117,9 +119,9 @@ pub fn particle_intent_system(world: &mut World)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn particle_update_system(world: &mut World, delta: f32)
|
||||
pub fn particle_update_system(particle_buffers: &mut Option<ParticleBuffers>, delta: f32)
|
||||
{
|
||||
let Some(ref mut buffers) = world.particle_buffers
|
||||
let Some(ref mut buffers) = particle_buffers
|
||||
else
|
||||
{
|
||||
return;
|
||||
|
||||
@@ -1,21 +1,27 @@
|
||||
use crate::components::PhysicsComponent;
|
||||
use crate::entity::EntityManager;
|
||||
use crate::physics::PhysicsManager;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::World;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn physics_sync_system(world: &mut World)
|
||||
pub fn physics_sync_system(
|
||||
entities: &EntityManager,
|
||||
physics: &Storage<PhysicsComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
)
|
||||
{
|
||||
let all_entities = world.entities.all_entities();
|
||||
let all_entities = entities.all_entities();
|
||||
|
||||
for entity in all_entities
|
||||
{
|
||||
if let Some(physics) = world.physics.get(entity)
|
||||
if let Some(physics) = physics.get(entity)
|
||||
{
|
||||
if let Some(rigidbody_position) =
|
||||
PhysicsManager::get_rigidbody_position(physics.rigidbody)
|
||||
{
|
||||
let transform = Transform::from(rigidbody_position);
|
||||
|
||||
world.transforms.with_mut(entity, |t| {
|
||||
transforms.with_mut(entity, |t| {
|
||||
*t = transform;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,17 +1,25 @@
|
||||
use crate::components::{DissolveComponent, MeshComponent};
|
||||
use crate::entity::EntityManager;
|
||||
use crate::loaders::mesh::InstanceRaw;
|
||||
use crate::render::DrawCall;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
use bytemuck::cast_slice;
|
||||
|
||||
pub fn render_system(world: &World) -> Vec<DrawCall>
|
||||
pub fn render_system(
|
||||
entities: &EntityManager,
|
||||
transforms: &Storage<Transform>,
|
||||
meshes: &Storage<MeshComponent>,
|
||||
dissolves: &Storage<DissolveComponent>,
|
||||
) -> Vec<DrawCall>
|
||||
{
|
||||
let all_entities = world.entities.all_entities();
|
||||
let all_entities = entities.all_entities();
|
||||
|
||||
all_entities
|
||||
.iter()
|
||||
.filter_map(|&entity| {
|
||||
let transform = world.transforms.get(entity)?;
|
||||
let mesh_component = world.meshes.get(entity)?;
|
||||
let transform = transforms.get(entity)?;
|
||||
let mesh_component = meshes.get(entity)?;
|
||||
|
||||
let model_matrix = transform.to_matrix();
|
||||
|
||||
@@ -22,7 +30,7 @@ pub fn render_system(world: &World) -> Vec<DrawCall>
|
||||
}
|
||||
else
|
||||
{
|
||||
let dissolve_amount = world.dissolves.get(entity).map(|d| d.amount).unwrap_or(0.0);
|
||||
let dissolve_amount = dissolves.get(entity).map(|d| d.amount).unwrap_or(0.0);
|
||||
|
||||
let instance_data = InstanceRaw {
|
||||
model: model_matrix.to_cols_array_2d(),
|
||||
|
||||
@@ -1,18 +1,24 @@
|
||||
use glam::Quat;
|
||||
|
||||
use crate::world::World;
|
||||
use crate::components::RotateComponent;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn rotate_system(world: &mut World, delta: f32)
|
||||
pub fn rotate_system(
|
||||
rotates: &Storage<RotateComponent>,
|
||||
transforms: &mut Storage<Transform>,
|
||||
delta: f32,
|
||||
)
|
||||
{
|
||||
let entities = world.rotates.all();
|
||||
let entities = rotates.all();
|
||||
|
||||
for entity in entities
|
||||
{
|
||||
if let Some(rotate) = world.rotates.get(entity)
|
||||
if let Some(rotate) = rotates.get(entity)
|
||||
{
|
||||
let rotation_delta = Quat::from_axis_angle(rotate.axis, rotate.speed * delta);
|
||||
|
||||
world.transforms.with_mut(entity, |transform| {
|
||||
transforms.with_mut(entity, |transform| {
|
||||
transform.rotation = rotation_delta * transform.rotation;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,11 +1,40 @@
|
||||
use crate::world::World;
|
||||
use crate::components::camera::CameraComponent;
|
||||
use crate::components::FollowComponent;
|
||||
use crate::render::snow::SnowLayer;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn snow_system(world: &mut World)
|
||||
pub fn snow_system(
|
||||
cameras: &Storage<CameraComponent>,
|
||||
transforms: &Storage<Transform>,
|
||||
player_tags: &Storage<()>,
|
||||
follows: &Storage<FollowComponent>,
|
||||
snow_layer: &mut Option<SnowLayer>,
|
||||
)
|
||||
{
|
||||
let camera_pos = world.active_camera_position();
|
||||
let player_pos = world.player_position();
|
||||
let is_following = world.camera_is_following();
|
||||
if let Some(ref mut snow_layer) = world.snow_layer
|
||||
let camera_pos = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.and_then(|(e, _)| transforms.get(*e))
|
||||
.map(|t| t.position)
|
||||
.unwrap_or(glam::Vec3::ZERO);
|
||||
|
||||
let player_pos = player_tags
|
||||
.all()
|
||||
.first()
|
||||
.and_then(|e| transforms.get(*e))
|
||||
.map(|t| t.position)
|
||||
.unwrap_or(glam::Vec3::ZERO);
|
||||
|
||||
let is_following = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.map(|(e, _)| follows.get(*e).is_some())
|
||||
.unwrap_or(false);
|
||||
|
||||
if let Some(ref mut snow_layer) = snow_layer
|
||||
{
|
||||
if is_following
|
||||
{
|
||||
|
||||
@@ -1,23 +1,28 @@
|
||||
use crate::components::lights::spot::SpotlightComponent;
|
||||
use crate::render::Spotlight;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn spotlight_sync_system(world: &World) -> Vec<Spotlight>
|
||||
pub fn spotlight_sync_system(
|
||||
spotlights: &Storage<SpotlightComponent>,
|
||||
transforms: &Storage<Transform>,
|
||||
) -> Vec<Spotlight>
|
||||
{
|
||||
let mut entities = world.spotlights.all();
|
||||
let mut entities = spotlights.all();
|
||||
entities.sort();
|
||||
|
||||
let mut spotlights = Vec::new();
|
||||
let mut result = Vec::new();
|
||||
|
||||
for entity in entities
|
||||
{
|
||||
if let Some(spotlight_component) = world.spotlights.get(entity)
|
||||
if let Some(spotlight_component) = spotlights.get(entity)
|
||||
{
|
||||
if let Some(transform) = world.transforms.get(entity)
|
||||
if let Some(transform) = transforms.get(entity)
|
||||
{
|
||||
let position = transform.position + spotlight_component.offset;
|
||||
let direction = transform.rotation * spotlight_component.direction;
|
||||
|
||||
spotlights.push(Spotlight::new(
|
||||
result.push(Spotlight::new(
|
||||
position,
|
||||
direction,
|
||||
spotlight_component.inner_angle,
|
||||
@@ -28,5 +33,5 @@ pub fn spotlight_sync_system(world: &World) -> Vec<Spotlight>
|
||||
}
|
||||
}
|
||||
|
||||
spotlights
|
||||
result
|
||||
}
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
use crate::components::camera::CameraComponent;
|
||||
use crate::components::tree_instances::TreeInstancesComponent;
|
||||
use crate::loaders::mesh::InstanceRaw;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
use bytemuck::cast_slice;
|
||||
|
||||
pub fn tree_dissolve_update_system(world: &mut World, delta: f32)
|
||||
pub fn tree_dissolve_update_system(tree_instances: &mut Storage<TreeInstancesComponent>, delta: f32)
|
||||
{
|
||||
for entity in world.tree_instances.all()
|
||||
for entity in tree_instances.all()
|
||||
{
|
||||
if let Some(tree_instances) = world.tree_instances.get_mut(entity)
|
||||
if let Some(tree_instances) = tree_instances.get_mut(entity)
|
||||
{
|
||||
for i in 0..tree_instances.dissolve_amounts.len()
|
||||
{
|
||||
@@ -20,15 +23,24 @@ pub fn tree_dissolve_update_system(world: &mut World, delta: f32)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tree_occlusion_system(world: &mut World)
|
||||
pub fn tree_occlusion_system(
|
||||
player_tags: &Storage<()>,
|
||||
transforms: &Storage<Transform>,
|
||||
cameras: &Storage<CameraComponent>,
|
||||
tree_instances: &mut Storage<TreeInstancesComponent>,
|
||||
)
|
||||
{
|
||||
let player_entity = world.player_tags.all().first().copied();
|
||||
let player_pos = player_entity.and_then(|e| world.transforms.get(e).map(|t| t.position));
|
||||
let player_entity = player_tags.all().first().copied();
|
||||
let player_pos = player_entity.and_then(|e| transforms.get(e).map(|t| t.position));
|
||||
|
||||
if let Some(player_pos) = player_pos
|
||||
{
|
||||
let camera_entity = world.active_camera().map(|(e, _)| e);
|
||||
let camera_pos = camera_entity.and_then(|e| world.transforms.get(e).map(|t| t.position));
|
||||
let camera_entity = cameras
|
||||
.components
|
||||
.iter()
|
||||
.find(|(_, cam)| cam.is_active)
|
||||
.map(|(e, _)| *e);
|
||||
let camera_pos = camera_entity.and_then(|e| transforms.get(e).map(|t| t.position));
|
||||
|
||||
if let Some(camera_pos) = camera_pos
|
||||
{
|
||||
@@ -43,9 +55,9 @@ pub fn tree_occlusion_system(world: &mut World)
|
||||
let to_player_normalized = to_player.normalize();
|
||||
let occlusion_radius = 10.0;
|
||||
|
||||
for tree_entity in world.tree_instances.all()
|
||||
for tree_entity in tree_instances.all()
|
||||
{
|
||||
if let Some(tree_instances) = world.tree_instances.get_mut(tree_entity)
|
||||
if let Some(tree_instances) = tree_instances.get_mut(tree_entity)
|
||||
{
|
||||
for (idx, instance) in tree_instances.instances.iter().enumerate()
|
||||
{
|
||||
@@ -81,11 +93,11 @@ pub fn tree_occlusion_system(world: &mut World)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tree_instance_buffer_update_system(world: &mut World)
|
||||
pub fn tree_instance_buffer_update_system(tree_instances: &Storage<TreeInstancesComponent>)
|
||||
{
|
||||
for entity in world.tree_instances.all()
|
||||
for entity in tree_instances.all()
|
||||
{
|
||||
if let Some(tree_instances) = world.tree_instances.get(entity)
|
||||
if let Some(tree_instances) = tree_instances.get(entity)
|
||||
{
|
||||
let instance_data_vec: Vec<InstanceRaw> = tree_instances
|
||||
.instances
|
||||
|
||||
@@ -1,41 +1,47 @@
|
||||
use glam::Vec3;
|
||||
|
||||
use crate::components::trigger::{
|
||||
TriggerEvent, TriggerEventKind, TriggerFilter, TriggerShape, TriggerState,
|
||||
TriggerComponent, TriggerEvent, TriggerEventKind, TriggerFilter, TriggerShape, TriggerState,
|
||||
};
|
||||
use crate::entity::EntityHandle;
|
||||
use crate::world::World;
|
||||
use crate::utility::transform::Transform;
|
||||
use crate::world::Storage;
|
||||
|
||||
pub fn trigger_system(world: &mut World)
|
||||
pub fn trigger_system(
|
||||
trigger_events: &mut Vec<TriggerEvent>,
|
||||
triggers: &mut Storage<TriggerComponent>,
|
||||
transforms: &Storage<Transform>,
|
||||
player_tags: &Storage<()>,
|
||||
)
|
||||
{
|
||||
world.trigger_events.clear();
|
||||
trigger_events.clear();
|
||||
|
||||
let trigger_entities: Vec<EntityHandle> = world.triggers.all();
|
||||
let trigger_entities: Vec<EntityHandle> = triggers.all();
|
||||
let mut pending_events: Vec<TriggerEvent> = Vec::new();
|
||||
|
||||
for trigger_entity in trigger_entities
|
||||
{
|
||||
let trigger_pos = match world.transforms.get(trigger_entity)
|
||||
let trigger_pos = match transforms.get(trigger_entity)
|
||||
{
|
||||
Some(t) => t.position,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
let candidate_entities: Vec<EntityHandle> = match world.triggers.get(trigger_entity)
|
||||
let candidate_entities: Vec<EntityHandle> = match triggers.get(trigger_entity)
|
||||
{
|
||||
Some(trigger) => match &trigger.filter
|
||||
{
|
||||
TriggerFilter::Player => world.player_tags.all(),
|
||||
TriggerFilter::Player => player_tags.all(),
|
||||
},
|
||||
None => continue,
|
||||
};
|
||||
|
||||
let activator_positions: Vec<(EntityHandle, Vec3)> = candidate_entities
|
||||
.into_iter()
|
||||
.filter_map(|e| world.transforms.get(e).map(|t| (e, t.position)))
|
||||
.filter_map(|e| transforms.get(e).map(|t| (e, t.position)))
|
||||
.collect();
|
||||
|
||||
let overlapping = match world.triggers.get(trigger_entity)
|
||||
let overlapping = match triggers.get(trigger_entity)
|
||||
{
|
||||
Some(trigger) => activator_positions
|
||||
.iter()
|
||||
@@ -48,7 +54,7 @@ pub fn trigger_system(world: &mut World)
|
||||
|
||||
let first_activator = activator_positions.first().map(|(e, _)| *e);
|
||||
|
||||
if let Some(trigger) = world.triggers.get_mut(trigger_entity)
|
||||
if let Some(trigger) = triggers.get_mut(trigger_entity)
|
||||
{
|
||||
match (&trigger.state, overlapping)
|
||||
{
|
||||
@@ -82,5 +88,5 @@ pub fn trigger_system(world: &mut World)
|
||||
}
|
||||
}
|
||||
|
||||
world.trigger_events.extend(pending_events);
|
||||
trigger_events.extend(pending_events);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user