use crate::entity::EntityHandle; use crate::systems::camera::{start_camera_following, stop_camera_following}; use crate::utility::input::InputState; use crate::world::World; pub fn noclip_toggle_system( world: &mut World, input_state: &InputState, camera_entity: EntityHandle, noclip_mode: &mut bool, ) { if input_state.noclip_just_pressed { *noclip_mode = !*noclip_mode; if *noclip_mode { stop_camera_following(world, camera_entity); } else { start_camera_following(world, camera_entity); } } }