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snow_trail/CLAUDE.md
2026-03-03 19:32:01 +01:00

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CLAUDE.md

Pure Rust game: SDL3 windowing, wgpu rendering, rapier3d physics, low-res retro aesthetic with dithering. Content created in Blender 5.0 (glTF meshes + EXR heightmaps).

Code Style

  • NO inline comments unless ABSOLUTELY necessary — code must be self-documenting
  • Doc comments (///) only for public APIs and complex algorithms
  • Run cargo fmt before committing (brace_style = "AlwaysNextLine", control_brace_style = "AlwaysNextLine")
  • NO inline paths — always add use statements at the top of files, never inline
  • NO use statements inside functions or impl blocks — all use must be at the file (module) level

Architecture

Pure ECS: entities are IDs, components are plain data in HashMap<EntityHandle, T> storages, systems are functions receiving &mut World. No Rc<RefCell<>>.