Files
snow_trail/src/loaders/heightmap.rs

68 lines
2.0 KiB
Rust

use exr::prelude::{ReadChannels, ReadLayers};
use std::path::Path;
pub fn load_exr_heightmap(
device: &wgpu::Device,
queue: &wgpu::Queue,
path: impl AsRef<Path>,
) -> Result<(wgpu::Texture, wgpu::TextureView, wgpu::Sampler), Box<dyn std::error::Error>>
{
let image = exr::prelude::read()
.no_deep_data()
.largest_resolution_level()
.all_channels()
.all_layers()
.all_attributes()
.from_file(path)?;
let layer = &image.layer_data[0];
let width = layer.size.width() as u32;
let height = layer.size.height() as u32;
let channel = &layer.channel_data.list[0];
let float_data: Vec<f32> = channel.sample_data.values_as_f32().collect();
let texture_size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Height Map Texture"),
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R32Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
texture.as_image_copy(),
bytemuck::cast_slice(&float_data),
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4 * width),
rows_per_image: Some(height),
},
texture_size,
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("Height Map Sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Ok((texture, view, sampler))
}