Files
snow_trail/src/systems/state_machine.rs
2026-03-28 10:34:19 +01:00

32 lines
865 B
Rust

use crate::world::World;
pub fn state_machine_system(world: &mut World, delta: f32)
{
for entity in world.state_machines.all()
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
state_machine.update(world, entity, delta);
world
.state_machines
.components
.insert(entity, state_machine);
}
}
}
pub fn state_machine_physics_system(world: &mut World, delta: f32)
{
for entity in world.state_machines.all()
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
state_machine.physics_update(world, entity, delta);
world
.state_machines
.components
.insert(entity, state_machine);
}
}
}