Files
snow_trail/src/state.rs
2026-01-01 19:54:00 +01:00

142 lines
3.6 KiB
Rust

use std::any::{Any, TypeId};
use std::collections::HashMap;
use crate::world::World;
pub trait StateAgent {}
pub trait State: Any
{
fn get_state_name(&self) -> &'static str;
fn on_state_enter(&mut self, world: &mut World) {}
fn on_state_exit(&mut self, world: &mut World) {}
fn on_state_update(&mut self, world: &mut World, delta: f32) {}
fn on_state_physics_update(&mut self, world: &mut World, delta: f32) {}
}
impl dyn State
{
fn dyn_type_id(&self) -> std::any::TypeId
{
Any::type_id(self)
}
}
pub struct StateTransition
{
to_state_id: TypeId,
condition: Box<dyn Fn(&World) -> bool>,
}
pub struct StateMachine
{
state_transitions: HashMap<TypeId, Vec<StateTransition>>,
current_state_id: TypeId,
states: HashMap<TypeId, Box<dyn State>>,
pub time_in_state: f32,
}
impl StateMachine
{
pub fn new(enter_state: Box<dyn State>) -> Self
{
let state_id = enter_state.dyn_type_id();
let mut states = HashMap::new();
states.insert(state_id, enter_state);
Self {
state_transitions: HashMap::new(),
current_state_id: state_id,
states,
time_in_state: 0.0,
}
}
pub fn update(&mut self, world: &mut World, delta: f32)
{
if let Some(next_state_id) = self.get_transition_state_id(world)
{
self.time_in_state = 0.0;
self.transition_to(world, next_state_id);
}
if let Some(current_state) = self.states.get_mut(&self.current_state_id)
{
current_state.on_state_update(world, delta);
}
self.time_in_state += delta;
}
fn get_transition_state_id(&self, world: &World) -> Option<TypeId>
{
if let Some(transitions) = self.state_transitions.get(&self.current_state_id)
{
for transition in transitions
{
if (transition.condition)(world)
{
return Some(transition.to_state_id);
}
}
}
None
}
fn transition_to(&mut self, world: &mut World, new_state_id: TypeId)
{
if let Some(current_state) = self.states.get_mut(&self.current_state_id)
{
current_state.on_state_exit(world);
}
self.current_state_id = new_state_id;
if let Some(new_state) = self.states.get_mut(&self.current_state_id)
{
new_state.on_state_enter(world);
}
}
pub fn get_current_state(&self) -> Option<&dyn State>
{
self.states.get(&self.current_state_id).map(|b| b.as_ref())
}
pub fn get_current_state_mut(&mut self) -> Option<&mut dyn State>
{
self.states
.get_mut(&self.current_state_id)
.map(|b| b.as_mut())
}
pub fn add_state<T: State + 'static>(&mut self, state: T)
{
let state_id = TypeId::of::<T>();
self.states.insert(state_id, Box::new(state));
}
pub fn add_transition<TFrom: State + 'static, TTo: State + 'static>(
&mut self,
condition: impl Fn(&World) -> bool + 'static,
)
{
let from_id = TypeId::of::<TFrom>();
let to_id = TypeId::of::<TTo>();
let transitions = self.state_transitions.entry(from_id).or_default();
transitions.push(StateTransition {
to_state_id: to_id,
condition: Box::new(condition),
});
}
pub fn get_available_transitions_count(&self) -> usize
{
self.state_transitions
.get(&self.current_state_id)
.map(|transitions| transitions.len())
.unwrap_or(0)
}
}