1.0 KiB
1.0 KiB
name, description
| name | description |
|---|---|
| intent-based-architecture | Intent-based architecture patterns for the snow_trail_sdl game engine. Load when adding cross-system communication, new systems to the main loop, changing game mode logic (editor/dialog/gameplay), or working with camera, input, or mode-switching. Systems communicate through typed intent queues — no direct cross-system function calls. |
Intent-Based Architecture Skill
Read the architecture document at docs/intent-based-architecture.md (resolve relative to the project root /home/jonas/projects/snow_trail_sdl/) and follow its patterns when:
- Adding cross-system communication (use intents, not direct function calls)
- Adding new systems to the main loop
- Changing how game modes work (editor, dialog, gameplay)
- Working with camera, input, or mode-switching logic
Key rule: systems communicate through typed intent data in shared queues — producers insert intents, consumers process and remove them. No system calls another system's functions directly.