more claude ignore

This commit is contained in:
Jonas H
2026-06-19 10:58:49 +02:00
parent cfc3e3d737
commit 6f35bf069f
4 changed files with 4 additions and 594 deletions

4
.gitignore vendored
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@@ -26,3 +26,7 @@ claude/.claude/todos
claude/.claude/stats-cache.json
claude/.claude/sessions
claude/.claude/ide
claude/.claude/plugins/known_marketplaces.json
claude/.claude/shell-snapshots
claude/.claude/.last-cleanup
claude/.claude/history.jsonl

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@@ -1 +0,0 @@
2026-06-19T08:07:30.475Z

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@@ -1,567 +0,0 @@
{"display":"How do I properly use multiline cli commands in wezterm?","pastedContents":{},"timestamp":1778408307751,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"/login","pastedContents":{},"timestamp":1778408319979,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"How do I properly use multiline cli commands in wezterm?","pastedContents":{},"timestamp":1778408340024,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"I want shift+enter to work","pastedContents":{},"timestamp":1778408375004,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"I already have kitty protocol enabled in @~/dotfiles/wezterm/.config/wezterm/wezterm.lua","pastedContents":{},"timestamp":1778408475000,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"I get these side dots with indentation and I cannot navigate up to the text above:\n hello \\\n∙ iam \\\n∙ here","pastedContents":{},"timestamp":1778408554620,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"hello -> shift+enter triggers a regular enter\n hello\nzsh: hello: command not found...\nInstall package 'hello' to provide command 'hello'? [N/y]","pastedContents":{},"timestamp":1778408922619,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"/clear","pastedContents":{},"timestamp":1778410644499,"project":"/home/jonas","sessionId":"304ab97f-177a-4c9f-8460-bb2183e2a916"}
{"display":"a guy used this command to run qwen 3.6 35b mtp on 12gb vram. I should have 15.5gb, why is it failing?\n[Pasted text #1 +55 lines]","pastedContents":{"1":{"id":1,"type":"text","contentHash":"61678b1a4e7b6146"}},"timestamp":1778410702845,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"[Pasted text #2 +57 lines]","pastedContents":{"2":{"id":2,"type":"text","contentHash":"cff523796c4d503e"}},"timestamp":1778410826082,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"[Pasted text #3 +3 lines]","pastedContents":{"3":{"id":3,"type":"text","content":" free -h\n total used free shared buff/cache available\nMem: 30Gi 5,2Gi 23Gi 1,2Gi 3,9Gi 25Gi\nSwap: 8,0Gi 1,3Gi 6,7Gi"}},"timestamp":1778411001081,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"[Pasted text #4 +30 lines]","pastedContents":{"4":{"id":4,"type":"text","contentHash":"a39de9981cc96bbc"}},"timestamp":1778411404014,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"[Pasted text #5 +30 lines]","pastedContents":{"5":{"id":5,"type":"text","contentHash":"84d492e9fe7c3ead"}},"timestamp":1778411635566,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"error: invalid argument: --no-offload-kqv","pastedContents":{},"timestamp":1778411924477,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"it runs, but it is nowhere near the promised 80 t/s\n[Pasted text #6 +61 lines]","pastedContents":{"6":{"id":6,"type":"text","contentHash":"2969c6f06fe1b62c"}},"timestamp":1778412022138,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"https://www.reddit.com/r/LocalLLaMA/comments/1t82zxv/80_toksec_and_128k_context_on_12gb_vram_with/\n\n[Pasted text #7 +33 lines]","pastedContents":{"7":{"id":7,"type":"text","contentHash":"601f3c1fc368627b"}},"timestamp":1778412189083,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"[Pasted text #8 +29 lines]","pastedContents":{"8":{"id":8,"type":"text","contentHash":"52e4f1c4d0a4e267"}},"timestamp":1778412423003,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"https://www.youtube.com/watch?v=8F_5pdcD3HY","pastedContents":{},"timestamp":1778412457627,"project":"/home/jonas","sessionId":"28dcd4a2-8482-48ca-8307-cc31439b4391"}
{"display":"/model","pastedContents":{},"timestamp":1778481444648,"project":"/home/jonas","sessionId":"4092b468-cf24-4d40-bf71-2bd549e6c7dd"}
{"display":"@agent/extensions/chat-claude.ts @agent/shared/claude-stream.ts claude chats are becoming unresponsive the longer the context gets. Can you see if there's some low-hanging fruits for performance gains? Don't make any edits yet","pastedContents":{},"timestamp":1778481733960,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"continue","pastedContents":{},"timestamp":1778487287154,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"fix 1-4 and then return to me with a better approach at wrapping the chat in an orange border","pastedContents":{},"timestamp":1778487469749,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"does pi's extension toolbox not allow drawing frames more optimally?","pastedContents":{},"timestamp":1778489538575,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"What if we don't close the frame at the bottom? Letting it go all the way down to the prompt box. Then we can close it if the user starts a new session or closes the current one","pastedContents":{},"timestamp":1778489883912,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"how much do we gain from just losing the border?","pastedContents":{},"timestamp":1778490399234,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"just do the session-level cache fix, not the open border","pastedContents":{},"timestamp":1778492381658,"project":"/home/jonas/dotfiles/pi/.pi","sessionId":"b67f6a46-07d7-4f46-a5cb-4e4134603b6c"}
{"display":"/model haiku","pastedContents":{},"timestamp":1778652003720,"project":"/home/jonas/projects/brain","sessionId":"563dce98-c7d2-4fee-8ffb-6222ce5bc5df"}
{"display":"@src/systems/variable_lock_system.rs#L27-31 helo me here","pastedContents":{},"timestamp":1778652012744,"project":"/home/jonas/projects/brain","sessionId":"563dce98-c7d2-4fee-8ffb-6222ce5bc5df"}
{"display":"I am trying to insert start keyframes for an animation in blender. I have selected the objects I want to animate and hit I in the dopesheet window, and click all channels. No keyframes appear","pastedContents":{},"timestamp":1778919692223,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"1d00c96b-face-4556-a507-f4cd2a8b6703"}
{"display":"what is the workflow for a very simple rig setup, where I just have a control node for multiple objects, that I can translate and rotate and have the objects follow?","pastedContents":{},"timestamp":1778919821806,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"1d00c96b-face-4556-a507-f4cd2a8b6703"}
{"display":"how do I set an animation to loop","pastedContents":{},"timestamp":1778920236105,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"1d00c96b-face-4556-a507-f4cd2a8b6703"}
{"display":"In the graph editor how do I zoom horizontally?","pastedContents":{},"timestamp":1778921546191,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"1d00c96b-face-4556-a507-f4cd2a8b6703"}
{"display":"/model opus","pastedContents":{},"timestamp":1778922288735,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"I have made some animations in the player mesh. I want you to help implement animations to the game. We can start by implement the Roll_Start animation for the LeapingState @src/states/player_states.rs#L411-491\nInstead of applying velocity, the animation should play and apply its root motion. See if the animations are ready to go and ask if there's any issues. Make a plan if everything is ready","pastedContents":{},"timestamp":1778922425074,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"@/tmp/screenshot-20260516-110846.png","pastedContents":{},"timestamp":1778922645349,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"update the plugin, so I can re-export","pastedContents":{},"timestamp":1778922881312,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"re-export yourself if you can","pastedContents":{},"timestamp":1778922899352,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"If I organized the animations suboptimally, see if you can reorganize directly","pastedContents":{},"timestamp":1778922985280,"project":"/home/jonas/projects/snow_trail_sdl","sessionId":"69571310-9176-4404-bfa1-118e97aaaa4f"}
{"display":"say hi","pastedContents":{},"timestamp":1779083343620,"project":"/home/jonas/projects/brain","sessionId":"d6e44a29-7d6e-403e-9dc2-cf2df15b8a19"}
{"display":"/login","pastedContents":{},"timestamp":1779083354778,"project":"/home/jonas/projects/brain","sessionId":"d6e44a29-7d6e-403e-9dc2-cf2df15b8a19"}
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{"display":"Evaluate the feasibility of porting my @src/systems/rule_system.rs to a gdext (rust bindings for godot) addon to the godot engine. @src/editor/rules_tab.rs @src/rules/mod.rs","pastedContents":{},"timestamp":1779867767193,"project":"/home/jonas/projects/brain","sessionId":"e5ac3edc-4b45-4737-a0ae-7fa1dd7b01cd"}
{"display":"/resume","pastedContents":{},"timestamp":1779874919464,"project":"/home/jonas/projects/brain","sessionId":"e5ac3edc-4b45-4737-a0ae-7fa1dd7b01cd"}
{"display":"why is my root git pointing to an old commit on @extension/utilities/?","pastedContents":{},"timestamp":1780392432566,"project":"/home/jonas/projects/destinations","sessionId":"94cdd22c-7efb-48c5-8a17-07414e0ff915"}
{"display":"/resume","pastedContents":{},"timestamp":1780995805465,"project":"/home/jonas/sources/llama.cpp","sessionId":"64ab223f-fb98-4c8e-adf7-9b0baf1efd27"}
{"display":"I am running fedora asahi remix and I want to update, what is the latest stable version I can upgrade to?","pastedContents":{},"timestamp":1781073457624,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"what can I expect from upgrade? Anything improved, anything of mine that will break?","pastedContents":{},"timestamp":1781073510111,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"/config","pastedContents":{},"timestamp":1781073742117,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"/plugins","pastedContents":{},"timestamp":1781073874887,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"/pulse","pastedContents":{},"timestamp":1781073912111,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"I got errors:\n[Pasted text #1 +41 lines]","pastedContents":{"1":{"id":1,"type":"text","contentHash":"93d0a01f010cbf69"}},"timestamp":1781074154594,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"can I uninstall all packages coming from copr:copr.fedorainfracloud.org:solopasha:hyprland","pastedContents":{},"timestamp":1781074294330,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"that first command can't be right. I get a wall of text several pages long. Here is an excerpt:\n[Pasted text #2]","pastedContents":{"2":{"id":2,"type":"text","contentHash":"f408e3a94819d46c"}},"timestamp":1781074400910,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"can I list my recent dnf remove history?","pastedContents":{},"timestamp":1781074624308,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"/model","pastedContents":{},"timestamp":1781074911538,"project":"/home/jonas","sessionId":"6933dd15-376a-46ff-a1ae-916c6d7a0005"}
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{"display":"/clear","pastedContents":{},"timestamp":1781075053617,"project":"/home/jonas","sessionId":"90747594-bccc-444f-93e1-34ba55f45308"}
{"display":"can I auto-start signal on login and have it run as a background process that I get notifications from? Additionally, a clickable signal icon in my eww bar ( @dotfiles/eww/.config/eww/eww.yuck ). icon: 󰭹 clicking it will open a signal window","pastedContents":{},"timestamp":1781075199986,"project":"/home/jonas","sessionId":"3b0a0949-b513-489d-9229-eb6a1871c564"}
{"display":"nothing happens when I click the icon. the icon should also be furthest left","pastedContents":{},"timestamp":1781075429829,"project":"/home/jonas","sessionId":"3b0a0949-b513-489d-9229-eb6a1871c564"}
{"display":"Is the icon opening the live process or starting a new? It is quiet slow to launch","pastedContents":{},"timestamp":1781075683991,"project":"/home/jonas","sessionId":"3b0a0949-b513-489d-9229-eb6a1871c564"}
{"display":"<local-command-stdout>Set model to \u001b[1mSonnet 4.6\u001b[22m and saved as your default for new sessions</local-command-stdout>","pastedContents":{},"timestamp":1781076705753,"project":"/home/jonas","sessionId":"6413a479-836e-4ce1-ba00-1c5d1a90f1cb"}
{"display":"I just upgraded from asahi fedora 42 to 44 and I lost my symbols/dk_mac_fixed keyboard layout. Sway if noting that there's a resulting error on line 2 of my config, because of that. /dotfiled/sway/.config/sway/config. Can you find the missing keyboard layout or is it gone?","pastedContents":{},"timestamp":1781078239448,"project":"/home/jonas","sessionId":"cf2ffbc4-97de-4f58-902a-db450991d723"}
{"display":"/resume","pastedContents":{},"timestamp":1781078458207,"project":"/home/jonas","sessionId":"cf2ffbc4-97de-4f58-902a-db450991d723"}
{"display":"Signal opened as a window on login. No way to keep it as a background process?","pastedContents":{},"timestamp":1781078485119,"project":"/home/jonas","sessionId":"3b0a0949-b513-489d-9229-eb6a1871c564"}
{"display":"/resume","pastedContents":{},"timestamp":1781078525684,"project":"/home/jonas","sessionId":"bdc77bfc-f5e2-49e9-bc10-ac836f4ad9a6"}
{"display":"/config","pastedContents":{},"timestamp":1781089487990,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
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{"display":"I want you to create a simple tui application in rust that hooks up to incoming claude streams ( @/home/jonas/.claude/ ) and displays token-per-token thinking. First, let me know if it is possible, and if so, how you would create it","pastedContents":{},"timestamp":1781089607893,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"It is key that we get partial messages, if we cannot get that, then there's no project. claude -p is not viable since it will count as extra usage","pastedContents":{},"timestamp":1781089768620,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"Then I think we should get all events, not just thinking in there. We need to make sure markdown and json is rendered human-readable. go ahead with the MVP","pastedContents":{},"timestamp":1781090474164,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"say hi","pastedContents":{},"timestamp":1781091113892,"project":"/home/jonas","sessionId":"fec7acf3-28bd-4db3-ac6c-da2826bc32e7"}
{"display":"proxy failed: Address already in use (os error 98)","pastedContents":{},"timestamp":1781091131984,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"/clear","pastedContents":{},"timestamp":1781091206078,"project":"/home/jonas","sessionId":"fec7acf3-28bd-4db3-ac6c-da2826bc32e7"}
{"display":"say hi","pastedContents":{},"timestamp":1781091208822,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"what is your name?","pastedContents":{},"timestamp":1781091217655,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"do a bit of thinking on what the meaning of life is","pastedContents":{},"timestamp":1781091235587,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"make a meal prep plan for the year 2086 week 32","pastedContents":{},"timestamp":1781091283363,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"make a temporary file with some gibberish, edit some lines of it and cat the result","pastedContents":{},"timestamp":1781091350775,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"/clear","pastedContents":{},"timestamp":1781091388130,"project":"/home/jonas","sessionId":"181dbd54-59d1-42b0-ab27-850defc7de0d"}
{"display":"/model opus","pastedContents":{},"timestamp":1781091394873,"project":"/home/jonas","sessionId":"910b426d-e877-42c6-a087-96d43892722b"}
{"display":"make a temporary file with some gibberish, edit some lines of it and cat the result","pastedContents":{},"timestamp":1781091405033,"project":"/home/jonas","sessionId":"910b426d-e877-42c6-a087-96d43892722b"}
{"display":"/model sonnet","pastedContents":{},"timestamp":1781091572194,"project":"/home/jonas/projects/destinations","sessionId":"cb57d401-c424-440b-b48e-6315a86c5113"}
{"display":"great. make a CLAUDE.md that concisely describes the mvp and key things worth noting for working on the project","pastedContents":{},"timestamp":1781091765804,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"/clear","pastedContents":{},"timestamp":1781091836282,"project":"/home/jonas/projects/claude-thinking","sessionId":"7ad7ed00-e245-46dd-948e-44fcf31943be"}
{"display":"Make a pop-up on f (replaces follow which should be automatic once I have scrolled to the bottom) that makes me able to filter what events I see. I want to use space to select/deselect","pastedContents":{},"timestamp":1781091864678,"project":"/home/jonas/projects/claude-thinking","sessionId":"d5defc2f-b336-45b0-b780-966fac508507"}
{"display":"how much overhead does Resource provide versus RefCounted?","pastedContents":{},"timestamp":1781092113731,"project":"/home/jonas/projects/destinations","sessionId":"cb57d401-c424-440b-b48e-6315a86c5113"}
{"display":"how much overhead does Resource provide versus RefCounted?","pastedContents":{},"timestamp":1781092131993,"project":"/home/jonas/projects/destinations","sessionId":"5b2b5e86-13f7-46eb-bef0-a1ec81a09335"}
{"display":"can typed dictionaries be serialized confidently to the editor?","pastedContents":{},"timestamp":1781092370899,"project":"/home/jonas/projects/destinations","sessionId":"5b2b5e86-13f7-46eb-bef0-a1ec81a09335"}
{"display":"/clear","pastedContents":{},"timestamp":1781093074948,"project":"/home/jonas/projects/destinations","sessionId":"5b2b5e86-13f7-46eb-bef0-a1ec81a09335"}
{"display":"how do I serialize the values of a Resource?","pastedContents":{},"timestamp":1781093087278,"project":"/home/jonas/projects/destinations","sessionId":"9ef9b683-cc89-4aa3-8716-ca602d276ca9"}
{"display":"@src/lego/fake_connection.gd Parse Error: Node export is only supported in Node-derived classes, but the current class inherits","pastedContents":{},"timestamp":1781093142146,"project":"/home/jonas/projects/destinations","sessionId":"9ef9b683-cc89-4aa3-8716-ca602d276ca9"}
{"display":"/clear","pastedContents":{},"timestamp":1781093202120,"project":"/home/jonas/projects/claude-thinking","sessionId":"d5defc2f-b336-45b0-b780-966fac508507"}
{"display":"make the sessions area toggleable. when untoggled it should fold in, leaving room for the session context","pastedContents":{},"timestamp":1781093257715,"project":"/home/jonas/projects/claude-thinking","sessionId":"e112c28c-d48b-4fc3-a85e-43990c41f677"}
{"display":"/clear","pastedContents":{},"timestamp":1781093674354,"project":"/home/jonas/projects/destinations","sessionId":"9ef9b683-cc89-4aa3-8716-ca602d276ca9"}
{"display":"@src/lego/fake_brick.gd#L21 why is _connect_bricks never called","pastedContents":{},"timestamp":1781093808008,"project":"/home/jonas/projects/destinations","sessionId":"f96ca359-8cf9-440b-81d0-16886f9cedc1"}
{"display":"/clear","pastedContents":{},"timestamp":1781093998416,"project":"/home/jonas/projects/destinations","sessionId":"f96ca359-8cf9-440b-81d0-16886f9cedc1"}
{"display":"@src/lego/fake_brick.gd @scenes/interaction_tests.tscn why is _make_hinge not called?","pastedContents":{},"timestamp":1781094025134,"project":"/home/jonas/projects/destinations","sessionId":"6ed49600-fca4-4a5f-bfcf-bbb4fb85ef36"}
{"display":"/clear","pastedContents":{},"timestamp":1781094155218,"project":"/home/jonas/projects/destinations","sessionId":"6ed49600-fca4-4a5f-bfcf-bbb4fb85ef36"}
{"display":"/model opus","pastedContents":{},"timestamp":1781094159462,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"@src/lego/fake_brick.gd I want you to make a new script that extends HingeJoint3D in @src/interaction/ \nIt should be configurable to set a target position (or rotation? semantics) with spring and damping. It should have a public function where One can set the target. Then update @src/lego/fake_brick.gd to use this extended hinge joint instead. Make sure the defaults in the fake_brick results in a hinge joint that can be used for a lever that can be at 0 or 120 degrees","pastedContents":{},"timestamp":1781094512888,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"/clear","pastedContents":{},"timestamp":1781094647626,"project":"/home/jonas/projects/claude-thinking","sessionId":"e112c28c-d48b-4fc3-a85e-43990c41f677"}
{"display":"I want tool calls like edit and write to be formatted for human readability. write should be the content, with file_path as the header. Same goes for edit but I want deletions with red background and additions with green. I also want line numbers on the left side","pastedContents":{},"timestamp":1781094926559,"project":"/home/jonas/projects/claude-thinking","sessionId":"33fafd27-43c7-4e57-b1a4-be5346c6befa"}
{"display":"the joint keeps spinning with your defaults. I am guessing there's a wrap-around issue or something","pastedContents":{},"timestamp":1781095440470,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"If it makes more sense to extend Generic6DOFJoint3D, let's do it","pastedContents":{},"timestamp":1781095590591,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"body A is a rigidbody but body b is a static body. Why are you inferring that they both need to be rigid bodies?","pastedContents":{},"timestamp":1781096225221,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"I got some artifact glitching when write is called, and sub-optimal color choices for text in edit. make both background colors work with the white your are using for plain text and have the entire line use the background color (including line numbers, which should also be white)\n@/tmp/screenshot-20260610-145006.png @/tmp/screenshot-20260610-145815.png","pastedContents":{},"timestamp":1781096500890,"project":"/home/jonas/projects/claude-thinking","sessionId":"33fafd27-43c7-4e57-b1a4-be5346c6befa"}
{"display":"Switch to Generic6DOFJoint3D and really try to get the motor working, if you are unsure about signs, include some printing so we can figure out which way is the right way","pastedContents":{},"timestamp":1781096599177,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"continue","pastedContents":{},"timestamp":1781096710789,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"not motor, springs I guess","pastedContents":{},"timestamp":1781096743995,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"nothing happens to body a when I set target to something other than 0. It stays at the same rotation","pastedContents":{},"timestamp":1781097241663,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"here is the print: angle: 0.0 target/eq: 2.6 limits: [0.0, 120.0]","pastedContents":{},"timestamp":1781097296276,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"/clear","pastedContents":{},"timestamp":1781098399616,"project":"/home/jonas/projects/destinations","sessionId":"786f91b5-3984-47da-a462-adfdc320feb3"}
{"display":"why does the angular limit z lower angle parameter get set to -180 and not -120? @src/lego/fake_brick.gd @src/interaction/target_hinge.gd @scenes/interaction_tests.tscn","pastedContents":{},"timestamp":1781098463318,"project":"/home/jonas/projects/destinations","sessionId":"fb50af71-3f7d-4e16-9a69-5ab6f2de98f7"}
{"display":"/clear","pastedContents":{},"timestamp":1781099057009,"project":"/home/jonas/projects/destinations","sessionId":"fb50af71-3f7d-4e16-9a69-5ab6f2de98f7"}
{"display":"can you update @src/interaction/interactables/swingable.gd to match that @src/interaction/target_hinge.gd is now extending generic 6dof joint?","pastedContents":{},"timestamp":1781099090702,"project":"/home/jonas/projects/destinations","sessionId":"c558a538-6b0f-4aaa-a66e-b14eae6e8db7"}
{"display":"/clear","pastedContents":{},"timestamp":1781154100210,"project":"/home/jonas/projects/claude-thinking","sessionId":"33fafd27-43c7-4e57-b1a4-be5346c6befa"}
{"display":"is it possible to get the bash output of commands with this setup?","pastedContents":{},"timestamp":1781154119888,"project":"/home/jonas/projects/claude-thinking","sessionId":"c9612668-a096-41ec-8980-3a941de1cdcc"}
{"display":"yes and make sure the remaining tool blocks are styled as well. For Read tool uses without delimiting I want the first 5 lines of the file displayed with a 'N more lines' at the bottom (N being number of lines remaining). For read use with specific line delimiting I want the entire thing. If there's any tool uses that is not yet styled, and I haven't described how to style them, ask me how they should be styled","pastedContents":{},"timestamp":1781154623996,"project":"/home/jonas/projects/claude-thinking","sessionId":"c9612668-a096-41ec-8980-3a941de1cdcc"}
{"display":"/clear","pastedContents":{},"timestamp":1781154858104,"project":"/home/jonas/projects/destinations","sessionId":"c558a538-6b0f-4aaa-a66e-b14eae6e8db7"}
{"display":"from get_meta documentation: \"Returns the object's metadata value for the given entry `name`. If the entry does not exist, returns `default`. If `default` is `null`, an error is also generated.\" I want to avoid pushing errors, so I am wondering what mechanic I can use instead of null, so I do not have to first use has_meta and then get_meta, but can just use get_meta and check if the result is null (or whatever we find to be the right value). Look at @src/interaction/interaction_system.gd as an example","pastedContents":{},"timestamp":1781155036590,"project":"/home/jonas/projects/destinations","sessionId":"1bf8df45-7f76-44a3-ac58-249fd86a5eed"}
{"display":"continue","pastedContents":{},"timestamp":1781155074254,"project":"/home/jonas/projects/destinations","sessionId":"1bf8df45-7f76-44a3-ac58-249fd86a5eed"}
{"display":"[Pasted text #1 +4 lines]","pastedContents":{"1":{"id":1,"type":"text","content":"E 0:00:03:904 InteractionSystem._interact_with_targets: Trying to assign a non-object value to a variable of type 'interactable.gd'.\n <GDScript Source>interaction_system.gd:30 @ InteractionSystem._interact_with_targets()\n <Stack Trace> interaction_system.gd:30 @ _interact_with_targets()\n interaction_system.gd:20 @ _input()\n"}},"timestamp":1781155231239,"project":"/home/jonas/projects/destinations","sessionId":"1bf8df45-7f76-44a3-ac58-249fd86a5eed"}
{"display":"/clear","pastedContents":{},"timestamp":1781155385410,"project":"/home/jonas/projects/claude-thinking","sessionId":"c9612668-a096-41ec-8980-3a941de1cdcc"}
{"display":"I am wondering if we can get everything into one terminal. I am thinking something along the lines of having claude code running in a tmux session or an embedded terminal or something for the prompt area in the bottom of the ui and all the output/input (context) displayed above that. What do you think is the right approach for having both claude code and this tui app running in the same terminal?","pastedContents":{},"timestamp":1781155543301,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"I am wondering, if we go with option A (or B for that sake) if we can have dynamic resizing depending on the claude code context. As an example, when the AskUser tool is used, the 'user interaction area' takes up more space, same goes for config changes and the likes (which we do not need to support)","pastedContents":{},"timestamp":1781156176440,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"/clear","pastedContents":{},"timestamp":1781156296444,"project":"/home/jonas/projects/destinations","sessionId":"1bf8df45-7f76-44a3-ac58-249fd86a5eed"}
{"display":"how do I correctly cast a GDScript to type Interactable? @src/lego/fake_brick.gd","pastedContents":{},"timestamp":1781156316491,"project":"/home/jonas/projects/destinations","sessionId":"03d5551d-e0f7-4786-a0da-eaf988ce3dbc"}
{"display":"Yes, let's start option B. I am running wezterm for all my terminals, so if it makes sense to use the wezterm crate, that would make me feel at home. But, do ask me if you encounter any design choices along the way","pastedContents":{},"timestamp":1781156655928,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"Sorry to interrupt. I wanted to add that it would be nice to implement this as a module, that can be toggled on/off in the app, so we keep existing functionality as we work on this addition","pastedContents":{},"timestamp":1781157014286,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"/resume","pastedContents":{},"timestamp":1781157417592,"project":"/home/jonas/projects/claude-thinking","sessionId":"b8d756de-adeb-4c2a-a201-8ad8313acb44"}
{"display":"continue the embed spike, but init git first and make an initial commit with the current state","pastedContents":{},"timestamp":1781157528411,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"nothing happens when I hit alt-c","pastedContents":{},"timestamp":1781159157748,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"F2 works. this is what alt-c is: Char('©') mods=KeyModifiers(0x0). I am using my custom keyboard layout dk_mac_fixed. also, this is alt-q (I could not quit when claude was toggled): Char('@') mods=KeyModifiers(0x0)","pastedContents":{},"timestamp":1781159474310,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"/model haiku","pastedContents":{},"timestamp":1781159955339,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"29bd3436-ec94-4a07-a170-74ce3d07731a"}
{"display":"ask me a few questions","pastedContents":{},"timestamp":1781159964270,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"29bd3436-ec94-4a07-a170-74ce3d07731a"}
{"display":"@/tmp/screenshot-20260611-084105.png the ask tool is a bit too condensed. I would like to be able to see more options at a small scale. It should be able to take up to 75% of the ui area to display as many options as possible","pastedContents":{},"timestamp":1781160234983,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"say hi","pastedContents":{},"timestamp":1781160317535,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"82fb347a-e79e-4636-bc6c-c086231e2d7b"}
{"display":"@/tmp/screenshot-20260610-145003.png the context is bleeding through. I do not want to see any context in the claude area","pastedContents":{},"timestamp":1781160366192,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"ask a question not related to anything","pastedContents":{},"timestamp":1781160793098,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8fc023d9-46a8-4a5e-b1af-ffd6cb16bf85"}
{"display":"use the ask tool","pastedContents":{},"timestamp":1781160802931,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8fc023d9-46a8-4a5e-b1af-ffd6cb16bf85"}
{"display":"say hi","pastedContents":{},"timestamp":1781160873656,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8fc023d9-46a8-4a5e-b1af-ffd6cb16bf85"}
{"display":"ask me another question","pastedContents":{},"timestamp":1781161027336,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8fc023d9-46a8-4a5e-b1af-ffd6cb16bf85"}
{"display":"could cut two or three lines to lose the '✻ Worked for 1s' and two lines from the bottom. Also, the ask tool context could be based on how many options the question has, to set the number of lines needed, instead of a hard percentage","pastedContents":{},"timestamp":1781161086792,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"I will eventually have a godot game project in this project folder, but for now I am wondering if there's any public API's to get live stock exchange data, to be used as values in the game","pastedContents":{},"timestamp":1781161394343,"project":"/home/jonas/projects/game-discussions","sessionId":"c2fc084e-e66d-47e6-bd04-65aa0446de0f"}
{"display":"ask me a non-related question with the ask tool","pastedContents":{},"timestamp":1781161515643,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"a78d91b6-40f8-419c-8ee2-2bf31ac68d0b"}
{"display":"@/tmp/screenshot-20260611-090535.png doesn't grow at all","pastedContents":{},"timestamp":1781161548321,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"ask me a non-related question with the ask tool","pastedContents":{},"timestamp":1781161729948,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8948bb49-d1e9-4510-b946-6961300ff8e2"}
{"display":"thank you","pastedContents":{},"timestamp":1781161747346,"project":"/home/jonas/projects/claude-thinking-embed","sessionId":"8948bb49-d1e9-4510-b946-6961300ff8e2"}
{"display":"it works, merge with the main project","pastedContents":{},"timestamp":1781161761909,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"/resume","pastedContents":{},"timestamp":1781182501351,"project":"/home/jonas/projects/game-discussions","sessionId":"2f8e7f7a-f4d5-4361-88f8-21f96e6a4f57"}
{"display":"I want to be able to resume sessions with this app. Can we somehow copy claude code's -c --continue and -r --resume and populate the context window with the past session?","pastedContents":{},"timestamp":1781182605980,"project":"/home/jonas/projects/claude-thinking","sessionId":"f3e725b8-51f7-4f7a-a29c-2556001868d2"}
{"display":"/model fable","pastedContents":{},"timestamp":1781182982923,"project":"/home/jonas/projects/claude-thinking","sessionId":"f3e725b8-51f7-4f7a-a29c-2556001868d2"}
{"display":"check your implementation to see if it is done right","pastedContents":{},"timestamp":1781183019374,"project":"/home/jonas/projects/claude-thinking","sessionId":"f3e725b8-51f7-4f7a-a29c-2556001868d2"}
{"display":"/resume","pastedContents":{},"timestamp":1781183345771,"project":"/home/jonas/projects/claude-thinking","sessionId":"33fafd27-43c7-4e57-b1a4-be5346c6befa"}
{"display":"/resume","pastedContents":{},"timestamp":1781183371497,"project":"/home/jonas/projects/claude-thinking","sessionId":"c9612668-a096-41ec-8980-3a941de1cdcc"}
{"display":"/resume","pastedContents":{},"timestamp":1781183386201,"project":"/home/jonas/projects/claude-thinking","sessionId":"b8d756de-adeb-4c2a-a201-8ad8313acb44"}
{"display":"/clear","pastedContents":{},"timestamp":1781183464388,"project":"/home/jonas/projects/claude-thinking","sessionId":"471232e6-f305-425c-861f-d775ea9f3930"}
{"display":"/model fable","pastedContents":{},"timestamp":1781183508842,"project":"/home/jonas/projects/claude-thinking","sessionId":"346a5bf7-b708-4f2b-babf-ae2b06b80709"}
{"display":"Could every new instance of this app use a unique port, so I can have multiple instances running?","pastedContents":{},"timestamp":1781183510979,"project":"/home/jonas/projects/claude-thinking","sessionId":"346a5bf7-b708-4f2b-babf-ae2b06b80709"}
{"display":"I do not see the ui being filled with resumed sessions when I resume a session. It is blank","pastedContents":{},"timestamp":1781183748835,"project":"/home/jonas/projects/claude-thinking","sessionId":"05af6215-c818-4fca-9b93-853fc499d0dc"}
{"display":"/model fable","pastedContents":{},"timestamp":1781183768264,"project":"/home/jonas/projects/claude-thinking","sessionId":"05af6215-c818-4fca-9b93-853fc499d0dc"}
{"display":"continue","pastedContents":{},"timestamp":1781183771748,"project":"/home/jonas/projects/claude-thinking","sessionId":"05af6215-c818-4fca-9b93-853fc499d0dc"}
{"display":"/clear","pastedContents":{},"timestamp":1781184037206,"project":"/home/jonas/projects/claude-thinking","sessionId":"05af6215-c818-4fca-9b93-853fc499d0dc"}
{"display":"too much of the claude code content is cut. I am missing the statusLine line underneath the prompt. I want that displayed","pastedContents":{},"timestamp":1781184108353,"project":"/home/jonas/projects/claude-thinking","sessionId":"c5b77d7f-143f-4460-9c9c-c96c8d1e7ada"}
{"display":"/clear","pastedContents":{},"timestamp":1781184304435,"project":"/home/jonas/projects/claude-thinking","sessionId":"c5b77d7f-143f-4460-9c9c-c96c8d1e7ada"}
{"display":"add a binding to Ctrl-f when claude code area is focused the 'fullscreens' the claude code area","pastedContents":{},"timestamp":1781184390316,"project":"/home/jonas/projects/claude-thinking","sessionId":"2dd26267-8955-4ec2-8883-76d8af13e065"}
{"display":"say hi","pastedContents":{},"timestamp":1781184528069,"project":"/home/jonas/projects/claude-thinking","sessionId":"9c2de105-807c-45de-bc07-492343cab17c"}
{"display":"when in an active session and resuming a past session, the feed should switch to that session and possibly the claude code instance should be restarted with the resumed session id","pastedContents":{},"timestamp":1781185016651,"project":"/home/jonas/projects/claude-thinking","sessionId":"05af6215-c818-4fca-9b93-853fc499d0dc"}
{"display":"say hi again","pastedContents":{},"timestamp":1781185193940,"project":"/home/jonas/projects/claude-thinking","sessionId":"9c2de105-807c-45de-bc07-492343cab17c"}
{"display":"now that we have unique ports, could we auto-jump to any new session started? Like if I type /clear in claude code to begin a new session, when I then prompt the first message, app automatically switches to the new live session","pastedContents":{},"timestamp":1781185321397,"project":"/home/jonas/projects/claude-thinking","sessionId":"346a5bf7-b708-4f2b-babf-ae2b06b80709"}
{"display":"/clear","pastedContents":{},"timestamp":1781185412195,"project":"/home/jonas/projects/claude-thinking","sessionId":"346a5bf7-b708-4f2b-babf-ae2b06b80709"}
{"display":"/model haiku","pastedContents":{},"timestamp":1781185423715,"project":"/home/jonas/projects/claude-thinking","sessionId":"55d61e96-31e1-4687-abf1-26fef5e237d2"}
{"display":"say hi","pastedContents":{},"timestamp":1781185426857,"project":"/home/jonas/projects/claude-thinking","sessionId":"55d61e96-31e1-4687-abf1-26fef5e237d2"}
{"display":"/clear","pastedContents":{},"timestamp":1781185471911,"project":"/home/jonas/projects/claude-thinking","sessionId":"346a5bf7-b708-4f2b-babf-ae2b06b80709"}
{"display":"/model haiku","pastedContents":{},"timestamp":1781185475943,"project":"/home/jonas/projects/claude-thinking","sessionId":"588e3964-b75d-456f-967c-5faaca677d84"}
{"display":"say hi","pastedContents":{},"timestamp":1781185483578,"project":"/home/jonas/projects/claude-thinking","sessionId":"588e3964-b75d-456f-967c-5faaca677d84"}
{"display":"That won't really do if the ambition is to have thousands of concurrent players, and having each player create an account is not feasible either. What are my options then?","pastedContents":{},"timestamp":1781185639306,"project":"/home/jonas/projects/game-discussions","sessionId":"c2fc084e-e66d-47e6-bd04-65aa0446de0f"}
{"display":"/clear","pastedContents":{},"timestamp":1781185682502,"project":"/home/jonas/projects/claude-thinking","sessionId":"588e3964-b75d-456f-967c-5faaca677d84"}
{"display":"/model fable","pastedContents":{},"timestamp":1781185685676,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"can all scroll events be sent to the session context area regardless of focus?","pastedContents":{},"timestamp":1781185712407,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"regarding the shift trade-off, can we mimick claude code then and copy any marked text to clipboard on mouse release?","pastedContents":{},"timestamp":1781186040667,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"/model fable","pastedContents":{},"timestamp":1781186078343,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"continue","pastedContents":{},"timestamp":1781186081300,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"can we mimick claude code and copy selected text to clipboard on mouse release?","pastedContents":{},"timestamp":1781186134170,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"/clear","pastedContents":{},"timestamp":1781186367457,"project":"/home/jonas/projects/claude-thinking","sessionId":"60dafa6a-57b0-4e34-b06d-2f889ca92c78"}
{"display":"none of the top of the embedded claude code area should be cut. Right now I can not see the - at least - top 2 lines (maybe more)","pastedContents":{},"timestamp":1781186472692,"project":"/home/jonas/projects/claude-thinking","sessionId":"127eaaac-f0f3-4f34-909c-0996434dad74"}
{"display":"none of the top of the embedded claude code area should be cut when in fullscreen. Right now I can not see the - at least - top 2 lines (maybe more)","pastedContents":{},"timestamp":1781186492616,"project":"/home/jonas/projects/claude-thinking","sessionId":"127eaaac-f0f3-4f34-909c-0996434dad74"}
{"display":"/model fable","pastedContents":{},"timestamp":1781186652885,"project":"/home/jonas/projects/claude-thinking","sessionId":"1c38dc00-004f-4df3-a2c2-d4c0c282dff6"}
{"display":"the markdown tables are not being formatted properly. Here is our app: @/tmp/screenshot-20260611-160624.png and claude code: @/tmp/screenshot-20260611-160635.png \nCould be there's other formatting areas that needs improving","pastedContents":{},"timestamp":1781186854446,"project":"/home/jonas/projects/claude-thinking","sessionId":"1c38dc00-004f-4df3-a2c2-d4c0c282dff6"}
{"display":"I guess all of these options are to get data from the popular stock exchanges. What if I want some more niche stock markets or bonds or something adjacent to stocks entirely. List all of my options","pastedContents":{},"timestamp":1781187100505,"project":"/home/jonas/projects/game-discussions","sessionId":"c2fc084e-e66d-47e6-bd04-65aa0446de0f"}
{"display":"explain to me briefly why we cannot upgrade tui-markdown","pastedContents":{},"timestamp":1781187437757,"project":"/home/jonas/projects/claude-thinking","sessionId":"1c38dc00-004f-4df3-a2c2-d4c0c282dff6"}
{"display":"I think commodities is the most interesting especially agricultural, energy and metals. What does the data look like for these?","pastedContents":{},"timestamp":1781187722915,"project":"/home/jonas/projects/game-discussions","sessionId":"c2fc084e-e66d-47e6-bd04-65aa0446de0f"}
{"display":"how often does these values change?","pastedContents":{},"timestamp":1781188194422,"project":"/home/jonas/projects/game-discussions","sessionId":"c2fc084e-e66d-47e6-bd04-65aa0446de0f"}
{"display":"/clear","pastedContents":{},"timestamp":1781189013235,"project":"/home/jonas/projects/claude-thinking","sessionId":"1c38dc00-004f-4df3-a2c2-d4c0c282dff6"}
{"display":"pin some holes in the current state of the project. See what it is missing and where it is flawed and return to me with possible actions to take","pastedContents":{},"timestamp":1781189047107,"project":"/home/jonas/projects/claude-thinking","sessionId":"e728c053-ef09-457d-aff6-9a79d3d98ac0"}
{"display":"implement all the fixes","pastedContents":{},"timestamp":1781247210239,"project":"/home/jonas/projects/claude-thinking","sessionId":"e728c053-ef09-457d-aff6-9a79d3d98ac0"}
{"display":"/model fable","pastedContents":{},"timestamp":1781247222987,"project":"/home/jonas/projects/claude-thinking","sessionId":"e728c053-ef09-457d-aff6-9a79d3d98ac0"}
{"display":"implement all the fixes","pastedContents":{},"timestamp":1781247227277,"project":"/home/jonas/projects/claude-thinking","sessionId":"e728c053-ef09-457d-aff6-9a79d3d98ac0"}
{"display":"/model fable","pastedContents":{},"timestamp":1781247851461,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"I want the session context area to also show user submitted prompts with a distinct background, so I can see it as I scroll through the context","pastedContents":{},"timestamp":1781247907155,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"say hi","pastedContents":{},"timestamp":1781248205258,"project":"/home/jonas/projects/claude-thinking","sessionId":"99b5a814-2262-458f-a546-e59a659dead8"}
{"display":"ask me a non-related question with the ask tool","pastedContents":{},"timestamp":1781248223055,"project":"/home/jonas/projects/claude-thinking","sessionId":"99b5a814-2262-458f-a546-e59a659dead8"}
{"display":"/clear","pastedContents":{},"timestamp":1781248354005,"project":"/home/jonas/projects/claude-thinking","sessionId":"99b5a814-2262-458f-a546-e59a659dead8"}
{"display":"/model fable","pastedContents":{},"timestamp":1781248360335,"project":"/home/jonas/projects/claude-thinking","sessionId":"a39ed836-9cbd-4b1b-9d1d-c0145fc4290d"}
{"display":"the sessions window needs an functionality enhancement. Would it be possible to populate it with the directories past history, so I can tab through sessions? It would make r (resume) redundant, and if it cannot be snappy, I do not want it. What do you think?","pastedContents":{},"timestamp":1781248905033,"project":"/home/jonas/projects/claude-thinking","sessionId":"a39ed836-9cbd-4b1b-9d1d-c0145fc4290d"}
{"display":"using /clear and starting a new session results in the first user submitted prompt not to show up in the new session","pastedContents":{},"timestamp":1781248953090,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"/model fable","pastedContents":{},"timestamp":1781248969724,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"using /clear and starting a new session results in the first user submitted prompt not to show up in the new │","pastedContents":{},"timestamp":1781248982544,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"Right, let's flesh it out further. Using tab would actually result in closing any open sessions and possibly resuming a different session, which means spawning a new claude code instance (which is not entirely snappy). We could close any open claude code instances when a tab is hit in the sessions window and wait for the user to hit Ctrl-down to open a new instance. What are you thinking?","pastedContents":{},"timestamp":1781249246083,"project":"/home/jonas/projects/claude-thinking","sessionId":"a39ed836-9cbd-4b1b-9d1d-c0145fc4290d"}
{"display":"say hi","pastedContents":{},"timestamp":1781249820784,"project":"/home/jonas/projects/claude-thinking","sessionId":"55ec413d-bb44-490c-ba59-3a361ed01e50"}
{"display":"/clear","pastedContents":{},"timestamp":1781249828170,"project":"/home/jonas/projects/claude-thinking","sessionId":"55ec413d-bb44-490c-ba59-3a361ed01e50"}
{"display":"say hi","pastedContents":{},"timestamp":1781249830168,"project":"/home/jonas/projects/claude-thinking","sessionId":"096d2585-3372-4cca-a20b-65a85db84404"}
{"display":"I might have encountered a fluke. I just tested it again, and the first message does show up after /clear","pastedContents":{},"timestamp":1781249857727,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"your edge case: Since all new instances of this app use a unique port there will only be one live session with a running embedded claude code instance. Perhaps this needs to be more explicit in the design since we made the shift when we made every instance use its own port\n\nI agree with your judgement call\n\nAnything else we need to plan for, with this information? Otherwise go ahead with the implementation","pastedContents":{},"timestamp":1781249997098,"project":"/home/jonas/projects/claude-thinking","sessionId":"a39ed836-9cbd-4b1b-9d1d-c0145fc4290d"}
{"display":"/clear","pastedContents":{},"timestamp":1781250038742,"project":"/home/jonas/projects/claude-thinking","sessionId":"7a50c58c-709c-4ddb-97f9-8ad7cd183891"}
{"display":"the pi agent harness has this feature where I can branch a session at any turn, presenting the entire session as a tree. Being able to go back in turns and continue from a specific point in the conversation would be nice, could we implement this feature somehow? Is it already in claude code?","pastedContents":{},"timestamp":1781250128283,"project":"/home/jonas/projects/claude-thinking","sessionId":"6399ab11-0299-49b3-8e18-45b7753e3a4f"}
{"display":"While we were discussing this the sessions window underwent an overhaul, collapsing r (resume) functionality into it. Reread CLAUDE.md for the new state. What I would want is to mimick lazygit and yazi UX-wise. So I can hit space when a session is highlighted in the sessions window to expand its tree, then I can highlight a turn and hit b to branch from there or v to explicitly select (visual mode) what turns I want to bring with me in the new session (creating stub sessions, great for bringing the last turn of an implementation plan session into the implementation session). the session context window should also auto-scroll to the highlighted turn. Perhaps we need to start a grounded UX implementation on top of this. Help me flesh out this initial idea","pastedContents":{},"timestamp":1781251976010,"project":"/home/jonas/projects/claude-thinking","sessionId":"6399ab11-0299-49b3-8e18-45b7753e3a4f"}
{"display":"left/right arrows could expand and close session trees","pastedContents":{},"timestamp":1781252614053,"project":"/home/jonas/projects/claude-thinking","sessionId":"6399ab11-0299-49b3-8e18-45b7753e3a4f"}
{"display":"/clear","pastedContents":{},"timestamp":1781254603527,"project":"/home/jonas/projects/claude-thinking","sessionId":"6399ab11-0299-49b3-8e18-45b7753e3a4f"}
{"display":"/model opus","pastedContents":{},"timestamp":1781254670338,"project":"/home/jonas/projects/claude-thinking","sessionId":"a1bbfa16-dea6-4e8a-90d7-d06aab35c73b"}
{"display":"add a binding to n that opens a model selection window (same as the filter window) and when a model is selected creates a fresh new session. This is so I can easily start a new session when I launch the app. Right now I have to resume a session and enter /clear. Also add ctrl+q to when the embedded claude code is focused, that does the same as q when the claude code is not focused","pastedContents":{},"timestamp":1781254990179,"project":"/home/jonas/projects/claude-thinking","sessionId":"a1bbfa16-dea6-4e8a-90d7-d06aab35c73b"}
{"display":"there's a new model called fable. Perhaps you can automatically get available models somehow instead of hardcoding them. remove p aswell as a mirror to back-tab","pastedContents":{},"timestamp":1781255590093,"project":"/home/jonas/projects/claude-thinking","sessionId":"a1bbfa16-dea6-4e8a-90d7-d06aab35c73b"}
{"display":"check when the last commit was, then look through all sessions in this directory's last messages to get an overview of what has changed since last commit, then author a commit with a concise description","pastedContents":{},"timestamp":1781256359586,"project":"/home/jonas/projects/claude-thinking","sessionId":"a4ec978d-e18f-44e0-b5ab-fcb5a8074c27"}
{"display":"can you get the sessions window to default to folded in?","pastedContents":{},"timestamp":1781256514423,"project":"/home/jonas/projects/claude-thinking","sessionId":"3921653a-edd5-4340-af9d-548bf14a8dbd"}
{"display":"I am using nvim for writing gdscript files. The LSP relies on godot being open for it to attach to its process. Every time I reload the project the connection is lost and I have to also restart nvim. I am wondering if nvim could use its own headless godot instance or if that will create too much overhead. What do you suggest to fix my issue?","pastedContents":{},"timestamp":1781256839783,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"I need you to answer another thing for me before I make a decision. If I would want to launch a specific scene from nvim to check the game state, what would be my options to do this?","pastedContents":{},"timestamp":1781257090353,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"some more questions. Can I apart from having to open a buffer, try reconnect on .gd edit, or even better on .gd enter insert mode? For the godot cli run scene case, could I specify a default scene that is always used on <leader>gr?","pastedContents":{},"timestamp":1781257492407,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"Okay, implement the reconnect on InsertEnter and exit and a defer 1500 retry when in insert mode.\n\nI will never be in a .tscn file, so skip that. I want to be able to have a file in the project root that can define the default scene. If there's no such file, use the project's main scene\n\nmy nvim config is at @~/dotfiles/nvim/.config/nvim/ and I want you to also make sure that sway handles the opened scene as a floating window @~/dotfiles/sway/.config/sway/","pastedContents":{},"timestamp":1781257962793,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"change the binding to <leader>rp (run project). Did you find any default behaviour in godotdev that addresses any of my issues?","pastedContents":{},"timestamp":1781258515408,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"if we switch rp to the built-ins how would I run my custom default scene?","pastedContents":{},"timestamp":1781258839737,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"We're going with option A, but first you need to answer me if I can have a local override til project.godot with my own main scene setting, and don't have it constantly in my active working tree as a change","pastedContents":{},"timestamp":1781259045937,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"great go ahead then with option A and override.cfg. Make the override file based on my @.godot-default-scene and add it to .gitignore","pastedContents":{},"timestamp":1781259555978,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"nonono rp should just use :GodotRunProject plain and simple. no more .godot-default-scene","pastedContents":{},"timestamp":1781259873962,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"enable run.console too","pastedContents":{},"timestamp":1781260176484,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"the console does not autoscroll as new entries arrive. Also, is there an easy way to close it once I kill the running scene? Having to type :q every time is a bit cumbersome","pastedContents":{},"timestamp":1781260395960,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"keep it open, q is fine","pastedContents":{},"timestamp":1781260689316,"project":"/home/jonas/projects/destinations","sessionId":"644c4830-0b64-4f4f-aa79-8b5735cdf170"}
{"display":"set autostart_editor_server to true","pastedContents":{},"timestamp":1781261525199,"project":"/home/jonas/projects/destinations","sessionId":"5b78e363-f65d-4c87-b2b7-be9b8e02f228"}
{"display":"change the port to 6004 in my @override.cfg","pastedContents":{},"timestamp":1781261613533,"project":"/home/jonas/projects/destinations","sessionId":"5b78e363-f65d-4c87-b2b7-be9b8e02f228"}
{"display":"remove it again. i will add it to editor settings","pastedContents":{},"timestamp":1781261653814,"project":"/home/jonas/projects/destinations","sessionId":"5b78e363-f65d-4c87-b2b7-be9b8e02f228"}
{"display":"I get \"Godot editor server already running on /run...\"","pastedContents":{},"timestamp":1781261749714,"project":"/home/jonas/projects/destinations","sessionId":"5b78e363-f65d-4c87-b2b7-be9b8e02f228"}
{"display":"/clear","pastedContents":{},"timestamp":1781261877094,"project":"/home/jonas/projects/destinations","sessionId":"5b78e363-f65d-4c87-b2b7-be9b8e02f228"}
{"display":"add a binding <leader>ge that toggles a godot instance like you describe with the path from nvim\ngodot --editor --headless --lsp-port 6005 --path <root>\nusing the binding when it is running, kills it. Add an icon to the footer to indicate it is running. nvim config is at @~/dotfiles/nvim/.config/nvim/","pastedContents":{},"timestamp":1781262317433,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"add this plugin {","pastedContents":{},"timestamp":1781262682496,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"00015239-2b4b-4f25-b478-5317a4d6dcbf"}
{"display":" \"teamtype/teamtype-nvim\",\r keys = {\r { \"<leader>ej\", \"<cmd>TeamtypeJumpToCursor<cr>\" },\r { \"<leader>ef\", \"<cmd>TeamtypeFollow<cr>\" },","pastedContents":{},"timestamp":1781262682553,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"00015239-2b4b-4f25-b478-5317a4d6dcbf"}
{"display":" },","pastedContents":{},"timestamp":1781262682553,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"00015239-2b4b-4f25-b478-5317a4d6dcbf"}
{"display":" lazy = false,","pastedContents":{},"timestamp":1781262682553,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"00015239-2b4b-4f25-b478-5317a4d6dcbf"}
{"display":"@lua/plugins/tools.lua it's lazy","pastedContents":{},"timestamp":1781262738334,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"00015239-2b4b-4f25-b478-5317a4d6dcbf"}
{"display":"I am wondering if there's an nvim plugin that can run commands and autocomplete like my fuzzel app launcher","pastedContents":{},"timestamp":1781263501277,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"492f4a54-6acc-445d-8991-fa539fcfaa8b"}
{"display":"I think I already have snacks. See if I do and enable the picker","pastedContents":{},"timestamp":1781263625548,"project":"/home/jonas/dotfiles/nvim/.config/nvim","sessionId":"492f4a54-6acc-445d-8991-fa539fcfaa8b"}
{"display":"how many tokens is your system prompt approximately?","pastedContents":{},"timestamp":1781502232297,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"b0a368e6-7646-49e5-9ad2-c6cefa90d3d7"}
{"display":"/agents","pastedContents":{},"timestamp":1781502270012,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"b0a368e6-7646-49e5-9ad2-c6cefa90d3d7"}
{"display":"/plugins","pastedContents":{},"timestamp":1781502319206,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"b0a368e6-7646-49e5-9ad2-c6cefa90d3d7"}
{"display":"https://github.com/Piebald-AI/claude-code-system-prompts check this repo and see what parts are not in your system prompt","pastedContents":{},"timestamp":1781502830154,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"b0a368e6-7646-49e5-9ad2-c6cefa90d3d7"}
{"display":"sway command to send all workspaces from one monitor to my connected HDMI monitor","pastedContents":{},"timestamp":1781506272284,"project":"/home/jonas","sessionId":"8a2f1e6c-a165-4137-a63b-0fe4c7f90e04"}
{"display":"@src/lego/brick_data.gd @../brain/data/lddDb/Primitives/3003.xml connections in lego data use Custom2DField to represent connection type and location. The base transform is the origin for the following connections in the array and the dimensions define when the connections wrap. Every array entry is one unit of 0.4 to the right of the previous, and when the array reaches length % dimension width == 0 then it wraps 0.4 down/back. First of all, let me know if you understand this. use the ask tool if you need clarfification.\nNext, I want you to sketch up a wireframe for implementing this logic into brick_data so I can make some fake local connections to start prototyping on a snapping/connection system","pastedContents":{},"timestamp":1781506689150,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"/effort max","pastedContents":{},"timestamp":1781506714251,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"/config","pastedContents":{},"timestamp":1781506752050,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"/update-config","pastedContents":{},"timestamp":1781506779249,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"say hi","pastedContents":{},"timestamp":1781506832504,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"@src/lego/brick_data.gd @../brain/data/lddDb/Primitives/3003.xml connections in lego data use Custom2DField to represent connection type and location. The base transform is the origin for the following connections in the array and the dimensions define when the connections wrap. Every array entry is one unit of 0.4 to the right of the previous, and when the array reaches length % dimension width == 0 then it wraps 0.4 down/back. First of all, let me know if you understand this. use the ask tool if you need clarfification.\nNext, I want you to sketch up a wireframe for implementing this logic into brick_data so I can make some fake local connections to start prototyping on a snapping/connection system","pastedContents":{},"timestamp":1781506867711,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"/model opus 4.7","pastedContents":{},"timestamp":1781506901019,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"/model","pastedContents":{},"timestamp":1781506905956,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"@src/lego/brick_data.gd @../brain/data/lddDb/Primitives/3003.xml connections in lego data use Custom2DField to represent connection type and location. The base transform is the origin for the following connections in the array and the dimensions define when the connections wrap. Every array entry is one unit of 0.4 to the right of the previous, and when the array reaches length % dimension width == 0 then it wraps 0.4 down/back. First of all, let me know if you understand this. use the ask tool if you need clarfification.\nNext, I want you to sketch up a wireframe for implementing this logic into brick_data so I can make some fake local connections to start prototyping on a snapping/connection system","pastedContents":{},"timestamp":1781506922695,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"what is your name","pastedContents":{},"timestamp":1781509612774,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"5d2243f8-4c1d-44de-bbd1-88504a1a3447"}
{"display":"meaning of life","pastedContents":{},"timestamp":1781509620456,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"5d2243f8-4c1d-44de-bbd1-88504a1a3447"}
{"display":"thoroughly rename this project to claude-cloak","pastedContents":{},"timestamp":1781511922691,"project":"/home/jonas/projects/claude-thinking","sessionId":"31dc67a2-1f76-4be5-8c1e-8486ee652815"}
{"display":"move all sessions logged in .claude from claude-thinking to point to this directory","pastedContents":{},"timestamp":1781512189710,"project":"/home/jonas/projects/claude-cloak","sessionId":"98fc6782-bd47-408d-9c2c-3395bb083f3d"}
{"display":"can you make some consts in @src/lego/fake_brick.gd that corresponds to the fake bricks being spawned in @src/generative/brick_volume.gd","pastedContents":{},"timestamp":1781513553679,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"spawn a subagent that works on visualizing the fake fields. First ask me how I want them visualized with some suggestions","pastedContents":{},"timestamp":1781514598345,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"the visualization should be when running the project","pastedContents":{},"timestamp":1781514684731,"project":"/home/jonas/projects/destinations","sessionId":"404ea394-a330-49ef-9da8-9a02f25b3f67"}
{"display":"@src/interaction/grab.gd I want you to add a basis transformation that makes grabbed objects align to the closes north/east/west/south orientation","pastedContents":{},"timestamp":1781515239946,"project":"/home/jonas/projects/destinations","sessionId":"92871eae-eb75-4e7c-b6c5-93a8a205df8a"}
{"display":"I am not quiet sure what it aligns to, but it should just be a snap to nearest n/e/s/w when the object is picked up, not a continuous reorientation. It also does not align with the world axis' @/tmp/screenshot-20260615-112143.png","pastedContents":{},"timestamp":1781515507170,"project":"/home/jonas/projects/destinations","sessionId":"92871eae-eb75-4e7c-b6c5-93a8a205df8a"}
{"display":"should also make sure the object is pointing upwards","pastedContents":{},"timestamp":1781515632176,"project":"/home/jonas/projects/destinations","sessionId":"92871eae-eb75-4e7c-b6c5-93a8a205df8a"}
{"display":"help me come up with an idiomatic approach to getting bricks to snap to each others' BrickData.fields when picked up. Right now I have @src/interaction/grab.gd that makes the player able to transform selected bricks, now I want to add the auto-snap to nearest layer, but I would want grab to stay simple in its logic, so I would rather have something the builds on top of grab's logic, how could I do this?","pastedContents":{},"timestamp":1781516153436,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"I am not sure what the balance between votes versus smallest offset should be, but votes as the first priority does not feel right","pastedContents":{},"timestamp":1781516999957,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"it should prioritize connections pointing the opposite way than the camera. So, camera looks down on a brick, grabbed brick snaps to Role.STUD, camera looks up on a brick, brick snaps to Role.ANTI_STUD","pastedContents":{},"timestamp":1781517284931,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"need to account for the brick being snapped to's orientation, so if a brick is upside down the facing is inverse","pastedContents":{},"timestamp":1781517790504,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"what I mean is that when a brick is upside down and the camera is looking down at it, the grabbed brick should snap to its ANTI_STUDs Also, we need orientation/rotation in the mix, a snapped brick should orient to the snapped configuration","pastedContents":{},"timestamp":1781518088869,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"still does not flip a grabbed brick for it to snap to an upside down brick @/tmp/screenshot-20260615-123359.png","pastedContents":{},"timestamp":1781519731891,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"great it works. Can we make a unit test or something to make sure we keep the existing functionality, and then try to optimize it?","pastedContents":{},"timestamp":1781519986578,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"I want to reduce possible cube rotations. The user should be able to yaw rotate each grabbed object in 90 degree increments, so those rotations should be delegated to that interaction","pastedContents":{},"timestamp":1781521173000,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"I have reverted my _build_cube_rotations modifications","pastedContents":{},"timestamp":1781521234497,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"I want to reduce cube rotations. The user should be able to yaw rotate grabbed objects in 90 degrees increments, so those rotations should not be considered","pastedContents":{},"timestamp":1781521346214,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"we lost sideways snap and slightly tilted snap @/tmp/screenshot-20260615-132415.png @/tmp/screenshot-20260615-132443.png","pastedContents":{},"timestamp":1781522817824,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"write a prompt for a new instance to implement the connection creating logic on objects deselected","pastedContents":{},"timestamp":1781525426657,"project":"/home/jonas/projects/destinations","sessionId":"0f532831-4d3b-41b8-8449-15700006f884"}
{"display":"Context │\r│ │","pastedContents":{},"timestamp":1781525722160,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"│This is a Godot 4.6 GDScript project (LEGO building prototype). When the player grabs bricks and moves them, a │\r│snapping system (BrickSnap) already rotates/translates the grabbed bricks so their connection points align onto │","pastedContents":{},"timestamp":1781525722200,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"cks. Snapping is currently pose-only — it does not record any logical connection. Your job: when the │","pastedContents":{},"timestamp":1781525722221,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":" drops the bricks (deselects), detect which connection points actually mated and register those │","pastedContents":{},"timestamp":1781525722248,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"onnection graph. │","pastedContents":{},"timestamp":1781525722267,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":" │","pastedContents":{},"timestamp":1781525722291,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"Read these first │","pastedContents":{},"timestamp":1781525726926,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":" │\r│- CLAUDE.md — project rules. Critical: zero comments, all declarations typed, run ./check after changes. │","pastedContents":{},"timestamp":1781525727001,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"ap adapter. It already gathers world-space connection points and normals │","pastedContents":{},"timestamp":1781525727025,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"ks up entities (LEGOWorld.get_entity / get_body), and runs every physics │","pastedContents":{},"timestamp":1781525727042,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"ame. This is the natural home (or sibling) for the new logic; reuse its helpers. │","pastedContents":{},"timestamp":1781525727068,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"/lego/snap_solver.gd — pure matching math (no scene tree): SnapSolver.Point (world, normal, role, kind), │","pastedContents":{},"timestamp":1781525727091,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"normal-opposition + role-compatibility logic in _accumulate. Good model for a pure, testable matcher. │","pastedContents":{},"timestamp":1781525727117,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"c/lego/connection_storage.gd — the connection graph. Register with: │","pastedContents":{},"timestamp":1781525727141,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"EGOWorld.connections.connect_bricks(entity_a: int, entity_b: int, type: BrickConnection.Type, joint: Joint3D = │","pastedContents":{},"timestamp":1781525729799,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"dedupes and is bidirectional. │","pastedContents":{},"timestamp":1781525729836,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"- src/data/brick_connection.gd — enum Type { FIXED, HINGE, BALL, PIN }. │","pastedContents":{},"timestamp":1781525729879,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"rc/lego/lego_world.gd — autoload LEGOWorld: get_entity(body), get_body(entity_id), brick_data storage, │","pastedContents":{},"timestamp":1781525729920,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"connections. │","pastedContents":{},"timestamp":1781525729965,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"lego/brick_data.gd / connection_field.gd / connection_point.gd — BrickData.connection_points() returns │","pastedContents":{},"timestamp":1781525730004,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"ocal-space ConnectionPoints (local_position, role, kind). ConnectionPoint.compatible(a, b) checks │","pastedContents":{},"timestamp":1781525730045,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"│STUD↔ANTI_STUD. ConnectionField.CELL is the stud grid size. │","pastedContents":{},"timestamp":1781525730090,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"nteraction/selector.gd — emits signal objects_deselected(objects: Array[CollisionObject3D]). │","pastedContents":{},"timestamp":1781525730575,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"— already connects to objects_deselected; note it restores collision_layer there. Use │\r│the signal's objects argument for the dropped bodies (don't rely on grab.grabbed_objects, which may be cleared │","pastedContents":{},"timestamp":1781525730662,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":" then). │","pastedContents":{},"timestamp":1781525730705,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"s/snap_solver_test.gd + ./test — headless test runner pattern (a SceneTree script with _check(cond, msg)).│","pastedContents":{},"timestamp":1781525730744,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"│Mirror this for any new pure logic.","pastedContents":{},"timestamp":1781525735798,"project":"/home/jonas/projects/destinations","sessionId":"afe14158-9688-465f-8a3f-eca2b9e0132d"}
{"display":"can you somehow get the on mouse release auto copy to clipboard to filter out the borders of the ui and the empty characters? I want to be able to copy multiline snippets from the feed, but I get all kinds of unwated artefacts, including newlines that get translated to submit when pasting in a prompt","pastedContents":{},"timestamp":1781525866717,"project":"/home/jonas/projects/claude-cloak","sessionId":"82e6ef63-1ea0-4dbf-8edd-a5934111d3d0"}
{"display":"I stil get some garbled mess when copying and pasting. See below:\n\n\nContext │\n│ │\n│This is a Godot 4.6 GDScript project (LEGO building prototype). When the player grabs bricks and moves them, a │\n│snapping system (BrickSnap) already rotates/translates the grabbed bricks so their connection points align onto │\n│nearby bricks. Snapping is currently pose-only — it does not record any logical connection. Your job: when the │\n│player drops the bricks (deselects), detect which connection points actually mated and register those │\n│connections in the world's connection graph. │\n│ │\n│Read these first │\n│ │\n│- CLAUDE.md — project rules. Critical: zero comments, all declarations typed, run ./check after changes. │\n│- src/lego/brick_snap.gd — the snap adapter. It already gathers world-space connection points and normals │\n│(_brick_points, _world_normal), looks up entities (LEGOWorld.get_entity / get_body), and runs every physics │\n│frame. This is the natural home (or sibling) for the new logic; reuse its helpers. │\n│- src/lego/snap_solver.gd — pure matching math (no scene tree): SnapSolver.Point (world, normal, role, kind), │\n│normal-opposition + role-compatibility logic in _accumulate. Good model for a pure, testable matcher. │\n│- src/lego/connection_storage.gd — the connection graph. Register with: │\n│LEGOWorld.connections.connect_bricks(entity_a: int, entity_b: int, type: BrickConnection.Type, joint: Joint3D = │\n│null). It already dedupes and is bidirectional. │","pastedContents":{},"timestamp":1781526199201,"project":"/home/jonas/projects/claude-cloak","sessionId":"82e6ef63-1ea0-4dbf-8edd-a5934111d3d0"}
{"display":"Context │\n│ │\n│This is a Godot 4.6 GDScript project (LEGO building prototype). When the player grabs bricks and moves them, a │\n│snapping system (BrickSnap) already rotates/translates the grabbed bricks so their connection points align onto │\n│nearby bricks. Snapping is currently pose-only — it does not record any logical connection. Your job: when the │\n│player drops the bricks (deselects), detect which connection points actually mated and register those │\n│connections in the world's connection graph. │\n│ │\n│Read these first │\n│ │\n│- CLAUDE.md — project rules. Critical: zero comments, all declarations typed, run ./check after changes. │\n│- src/lego/brick_snap.gd — the snap adapter. It already gathers world-space connection points and normals │\n│(_brick_points, _world_normal), looks up entities (LEGOWorld.get_entity / get_body), and runs every physics │\n│frame. This is the natural home (or sibling) for the new logic; reuse its helpers. │\n│- src/lego/snap_solver.gd — pure matching math (no scene tree): SnapSolver.Point (world, normal, role, kind), │\n│normal-opposition + role-compatibility logic in _accumulate. Good model for a pure, testable matcher. │\n│- src/lego/connection_storage.gd — the connection graph. Register with: │\n│LEGOWorld.connections.connect_bricks(entity_a: int, entity_b: int, type: BrickConnection.Type, joint: Joint3D = │\n│null). It already dedupes and is bidirectional. │\n│- src/data/brick_connection.gd — enum Type { FIXED, HINGE, BALL, PIN }. │\n│- src/lego/lego_world.gd — autoload LEGOWorld: get_entity(body), get_body(entity_id), brick_data storage, │\n│connections. │\n│- src/lego/brick_data.gd / connection_field.gd / connection_point.gd — BrickData.connection_points() returns │\n│local-space ConnectionPoints (local_position, role, kind). ConnectionPoint.compatible(a, b) checks │\n│STUD↔ANTI_STUD. ConnectionField.CELL is the stud grid size. │\n│- src/interaction/selector.gd — emits signal objects_deselected(objects: Array[CollisionObject3D]). │\n│- src/interaction/grab.gd — already connects to objects_deselected; note it restores collision_layer there. Use │\n│the signal's objects argument for the dropped bodies (don't rely on grab.grabbed_objects, which may be cleared │\n│by then). │\n│- tests/snap_solver_test.gd + ./test — headless test runner pattern (a SceneTree script with _check(cond, msg)).│\n│Mirror this for any new pure logic.\n\nThe task:\nexpand BrickSnap to connect to the Selector's on_objects_deselected signal and have it emit its own signal with the current snapped fields, for a new logic holder to actually make connections for in LEGOWorld","pastedContents":{},"timestamp":1781526574519,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"/usage","pastedContents":{},"timestamp":1781526718991,"project":"/home/jonas/projects/claude-cloak","sessionId":"82e6ef63-1ea0-4dbf-8edd-a5934111d3d0"}
{"display":"/clear","pastedContents":{},"timestamp":1781526773319,"project":"/home/jonas/projects/claude-cloak","sessionId":"82e6ef63-1ea0-4dbf-8edd-a5934111d3d0"}
{"display":"the claude code area currently gets an orange highlight when focused. I would like to give the feed the same treatment. When focus is moved with ctrl-up the feed (with sessions if expanded) should get the orange outline","pastedContents":{},"timestamp":1781526881771,"project":"/home/jonas/projects/claude-cloak","sessionId":"a1414264-5953-4319-9f83-f0a4e3ef7835"}
{"display":"continue","pastedContents":{},"timestamp":1781526944703,"project":"/home/jonas/projects/claude-cloak","sessionId":"a1414264-5953-4319-9f83-f0a4e3ef7835"}
{"display":"the pane's should all have a unified logic. when the claude pane is unfocused it becomes dim. I want that to be true for the feed also","pastedContents":{},"timestamp":1781527204465,"project":"/home/jonas/projects/claude-cloak","sessionId":"a1414264-5953-4319-9f83-f0a4e3ef7835"}
{"display":"I want to make the sessions pane easier to read. First of all it should display the entire title of session and be a uniform 50% width of the feed area. If the title needs to wrap to fit, so be it. All session titles should be white, not dim. If unfolded, indiviudal messages should be further indented and can be truncated. Any low hanging fruits you find for readability: go ahead and pluck","pastedContents":{},"timestamp":1781527632157,"project":"/home/jonas/projects/claude-cloak","sessionId":"8035e543-3304-4e93-a5f5-faabf8bc9021"}
{"display":"Now I need you to help me figure out what happens next. In LEGOWorld the bricks are now connected, but they still have individual rigidbodies, so they are not physically connected in any way. How do you propose we deal with brick assemblies?","pastedContents":{},"timestamp":1781527843751,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"can you make an indicator in the right part of the feed pane that shows where in the session we are currently scrolled to? It should just be the pane line itself but thick","pastedContents":{},"timestamp":1781528268774,"project":"/home/jonas/projects/claude-cloak","sessionId":"ffe8f63e-348e-46a2-8dea-9f258767909d"}
{"display":"make it thicker. is it using the same color as the rest of the pane? it seems darker","pastedContents":{},"timestamp":1781528589967,"project":"/home/jonas/projects/claude-cloak","sessionId":"ffe8f63e-348e-46a2-8dea-9f258767909d"}
{"display":"help me get noson-app working. the source is in this dir.\n ~/sources/noson-app 󰓼 5.7.1@261f21d 08:56 󱐋 127","pastedContents":{},"timestamp":1781593026305,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":" noson-app --cli\r/usr/local/lib64/noson/noson-cli: error while loading shared libraries: libFLAC.so.12: cannot open shared object file: No such file or directory","pastedContents":{},"timestamp":1781593026352,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"what am I doing wrong?\n noson-app --cli","pastedContents":{},"timestamp":1781593304973,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"Noson CLI using libnoson 2.12.33, Copyright (C) 2018 Jean-Luc Barriere","pastedContents":{},"timestamp":1781593305046,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"Searching... Succeeded","pastedContents":{},"timestamp":1781593305046,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"'Beam' with UUID 'RINCON_347E5C93054601400'","pastedContents":{},"timestamp":1781593305067,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"layer 'Køkken' with UUID 'RINCON_7828CACEDA8A01400'","pastedContents":{},"timestamp":1781593305091,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"r 'Play 5' with UUID 'RINCON_5CAAFDFC3C9E01400'","pastedContents":{},"timestamp":1781593305110,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"ound player 'Stue' with UUID 'RINCON_7828CACEDAB201400'","pastedContents":{},"timestamp":1781593305131,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"Found zone 'Køkken + Stue' with coordinator 'Køkken'","pastedContents":{},"timestamp":1781593305151,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"ound zone 'Beam' with coordinator 'Beam'","pastedContents":{},"timestamp":1781593305167,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"ound zone 'Play 5' with coordinator 'Play 5'","pastedContents":{},"timestamp":1781593305184,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":">> CONNECT Stue","pastedContents":{},"timestamp":1781593305195,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"Not found","pastedContents":{},"timestamp":1781593305195,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"> CONNECT RINCON_7828CACEDAB201400","pastedContents":{},"timestamp":1781593305212,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"how do I split up the zone?","pastedContents":{},"timestamp":1781593356054,"project":"/home/jonas/sources/noson-app","sessionId":"97241d85-5a05-4992-9e18-a2106c069369"}
{"display":"/effort max","pastedContents":{},"timestamp":1781593749511,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"let's discuss the architecture a bit. I am little concerned about the complexity with potentially freeing and parenting/unparenting left and right, I am missing a red thread in a brick's lifetime, but perhaps the problem is inherent to how Godot's scene tree works","pastedContents":{},"timestamp":1781593871017,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"I do not think joints is gonne be realistic with thousands of bricks. I think you got caught off, I only got your Thread A description","pastedContents":{},"timestamp":1781594616576,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"1. I am fine with re-authoring or that you modify the scene\n3. kinematic is a good choice. It should ghost until placed\n4. I agree\n5. per-brick assembly is in scope, keep shape_index -> entity\n\nGive me an overview of what you will author before I give you the go ahead. Note that I think 'Hosts' should be 'AssemblyHosts' and the manager you mentioned should be 'AssemblySystem'. The entire LEGO part of the porject is leaning ECS as you pointed out","pastedContents":{},"timestamp":1781595949374,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"/effort max","pastedContents":{},"timestamp":1781596077798,"project":"/home/jonas/projects/destinations","sessionId":"0fd46e28-56eb-46de-a6f8-7e5d3a8c64ac"}
{"display":"I need you to improve @addons/libraries/plugin.gd It is not giving any constructive error messaging. Give me some options on how to improve it","pastedContents":{},"timestamp":1781596166822,"project":"/home/jonas/projects/destinations","sessionId":"0fd46e28-56eb-46de-a6f8-7e5d3a8c64ac"}
{"display":"go ahead and implement","pastedContents":{},"timestamp":1781596441996,"project":"/home/jonas/projects/destinations","sessionId":"a0974faf-14d4-45b5-acf6-59c56834ad3d"}
{"display":"make the implementation in a worktree","pastedContents":{},"timestamp":1781596505267,"project":"/home/jonas/projects/destinations","sessionId":"0fd46e28-56eb-46de-a6f8-7e5d3a8c64ac"}
{"display":"in the worktree at /home/jonas/projects/destinations-plugin-errors I want you to come up with a more solid way to detect if existing pre-built libraries are up to date, so when someone pushes an update to an extension and includes pre-built libraries, the user is not prompted to rebuild","pastedContents":{},"timestamp":1781597059745,"project":"/home/jonas/projects/destinations","sessionId":"9c6ff7d0-f516-4699-a7cf-ce606f1015a1"}
{"display":"fold those in aswell","pastedContents":{},"timestamp":1781597407333,"project":"/home/jonas/projects/destinations","sessionId":"9c6ff7d0-f516-4699-a7cf-ce606f1015a1"}
{"display":"I am getting the following error after leaving the compiled build run for a while and trying to use the search functionality:\nDioException [bad response]: This exception was thrown because the response has a status code of 401 and RequestOptions.validateStatus was configured to throw for this status code.","pastedContents":{},"timestamp":1781598505802,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"The status code of 401 has the following meaning: \"Client error - the request contains bad syntax or cannot be fulfilled\"\rRead more about status codes at https://developer.mozilla.org/en-US/docs/Web/HTTP/Status","pastedContents":{},"timestamp":1781598505848,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":" order to resolve this exception you typically have either to verify and fix your request code or you have to fix the server code.","pastedContents":{},"timestamp":1781598505875,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"the LSP connection is somehow only attached for the buffer I enter insert mode in. When I switch buffer, there's no LSP connection","pastedContents":{},"timestamp":1781599214114,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"now it never attaches not even InsertEnter/InsertLeave","pastedContents":{},"timestamp":1781599553058,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"I still got no connection happening. Rethink the approach. <leader>ge should also connect all present buffers and future buffers (I did not know the connection was per buffer)","pastedContents":{},"timestamp":1781600257572,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"build it and install","pastedContents":{},"timestamp":1781600447485,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"I get the right notifications and the box icon, just no autocomplete or blue 'gdscript' text in the footer. Here is the script output:\ntrue","pastedContents":{},"timestamp":1781600596691,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"{}","pastedContents":{},"timestamp":1781600598197,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"File: /home/runner/work/spotube-plugin-spotify/spotube-plugin-spotify/src/converter/converter.ht\rLine: 2, Column: 79\rRuntime error: extern\rMessage: NoSuchMethodError: The method '+' was called on null.\rReceiver: null\rTried calling: +(20)","pastedContents":{},"timestamp":1781600654672,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"did not connect. output:\nno clients","pastedContents":{},"timestamp":1781601287447,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"[DEBUG][2026-06-16 10:58:33] /home/jonas/.local/share/nvim/runtime/lua/vim/lsp/log.lua:151 \"rpc.send\" { id = 2, jsonrpc = \"2.0\", method","pastedContents":{},"timestamp":1781601287529,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
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{"display":"26-06-16 10:58:33] /home/jonas/.local/share/nvim/runtime/lua/vim/lsp/log.lua:151 \"LSP[gdscript]\" \"client.request\" 2 \"t","pastedContents":{},"timestamp":1781601287661,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
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{"display":"[DEBUG][2026-06-16 10:58:33] /home/jonas/.local/share/nvim/runtime/lua/vim/lsp/log.lua:151 \"rpc.receive\" { id = 2, jsonrpc = \"2.0\", result","pastedContents":{},"timestamp":1781601288001,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
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{"display":"There's something funky going on in the claude code area. If I paste in multiline text, it 'presses enter' on the first line, and leaves the rest as a queued up prompt, leaving a multiline prompt in multiple prompts that I never hit enter for. Also, the cursor is always the vim normal block cursor, it should only be that kind of cursor when I enter vim mode in claude code and is in normal mode","pastedContents":{},"timestamp":1781601531553,"project":"/home/jonas/projects/claude-cloak","sessionId":"52ed0ae0-f225-4c3a-ac36-1564853c2ef5"}
{"display":"It still did not work. I have no idea, why this is still failing for you. If I start a headless godot instance in another terminal with godot --editor --headless --lsp-port 6005 --path /home/jonas/projects/destinations nvim auto-connects once it is loaded and if I kill the godot instance, connection drops, then I start a new instance and run :GodotReconnectLSP and nvim is reconnected. Why is this so hard to get working. Do we need to simplify the approach? It seems very straightforward according to the test I just ran","pastedContents":{},"timestamp":1781602275799,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"so cursor responds to vim modes now, but outside of vim, it is still the normal mode block cursor - it should be the insert caret","pastedContents":{"1":{"id":1,"type":"text","content":"cargo build and all 33 tests pass. Since the TUI needs a real tty, give it a quick manual check: paste a multiline block into the focused pane\n(should insert as one prompt), and confirm the cursor is a bar in normal insert mode and only a block once you enter vim normal mode inside\nClaude Code."}},"timestamp":1781602578815,"project":"/home/jonas/projects/claude-cloak","sessionId":"52ed0ae0-f225-4c3a-ac36-1564853c2ef5"}
{"display":"my god. It still does not work. I just tried opening a terminal buffer in nvim and running the godot headless command and then back to a .gd buffer and running :GodotReconnectLSP and it also does not work. So the problem must be running the godot instance inside nvim. Do you have any 100% RELIABLE workarounds to this? Otherwise I will just run godot headless in another terminal somewhere","pastedContents":{},"timestamp":1781603006305,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"it keeps spamming \"Godot LSP reconnected for all Godot buffers\" without reconnecting. just remove the entire <leader>ge functionality","pastedContents":{},"timestamp":1781603265108,"project":"/home/jonas/projects/destinations","sessionId":"8fe4553f-b341-40db-8094-0617e58ce0f3"}
{"display":"@src/interaction/volume_selector.gd#L103-116 select_single_brick should be select_upwards_connected and filter the current highlight to only select bricks that are connected to the main highlight from its Role.STUDS ( @src/lego/connection_point.gd ). Ask me if you need any clarifications","pastedContents":{},"timestamp":1781604256447,"project":"/home/jonas/projects/destinations","sessionId":"beca3238-5615-4f03-8cbc-8843e2eb9f8a"}
{"display":"I updated fedora, and now I get this error from blender:\n blender --version\nblender: error while loading shared libraries: libOpenImageIO.so.2.5: cannot open shared object file: No such file or directory","pastedContents":{},"timestamp":1781604763152,"project":"/home/jonas/sources/blender","sessionId":"a319a73e-4025-4946-8b0a-1e5690c5bbe6"}
{"display":"i have a worktree at @../destinations-plugin-errors/ merge it in, don't push anything","pastedContents":{},"timestamp":1781605162841,"project":"/home/jonas/projects/destinations","sessionId":"4939ceca-dcb2-4252-87cd-66f15c614149"}
{"display":"did you install it?","pastedContents":{},"timestamp":1781605418241,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"reinstall spotube","pastedContents":{},"timestamp":1781605441667,"project":"/home/jonas/sources/spotube","sessionId":"5b8e1250-d322-4489-8fed-47186bf243c6"}
{"display":"git command to init all submodules","pastedContents":{},"timestamp":1781606298447,"project":"/home/jonas/projects/destinations","sessionId":"0ee7e5e3-8f08-4da2-8bac-c0e340bcdd46"}
{"display":"why is @addons/libraries/plugin.gd not building lego_importer?","pastedContents":{},"timestamp":1781606392277,"project":"/home/jonas/projects/destinations","sessionId":"0ee7e5e3-8f08-4da2-8bac-c0e340bcdd46"}
{"display":"add it","pastedContents":{},"timestamp":1781606408667,"project":"/home/jonas/projects/destinations","sessionId":"0ee7e5e3-8f08-4da2-8bac-c0e340bcdd46"}
{"display":"it's in @addons/lego_importer/","pastedContents":{},"timestamp":1781606584129,"project":"/home/jonas/projects/destinations","sessionId":"0ee7e5e3-8f08-4da2-8bac-c0e340bcdd46"}
{"display":"/usage","pastedContents":{},"timestamp":1781610006733,"project":"/home/jonas/projects/game-discussions","sessionId":"baa5a82a-2d08-47c4-a29a-c2a6bb780128"}
{"display":"set up cpp lsp in @/home/jonas/dotfiles/nvim/.config/nvim/lua/configs/lspconfig.lua","pastedContents":{},"timestamp":1781613927561,"project":"/home/jonas/projects/destinations","sessionId":"34e5012f-5759-4289-bbbf-a848ccce01d4"}
{"display":"I don't have LSP connecting when cpp buffer is opened","pastedContents":{},"timestamp":1781614011180,"project":"/home/jonas/projects/destinations","sessionId":"34e5012f-5759-4289-bbbf-a848ccce01d4"}
{"display":"/effort max","pastedContents":{},"timestamp":1781614284020,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"I have been running with temporary @src/lego/fake_brick.gd @src/lego/fake_connection.gd @src/lego/brick_data.gd , but now we have the lego_importer addon at @addons/lego_importer/ see how my WIP @src/lego/assembly_system.gd fits in and how @src/lego/lego_world.gd needs to be adapted","pastedContents":{},"timestamp":1781614417652,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"yes, iteration 1 and add that @src/generative/brick_volume.gd uses actual lego geometry (3003 is 2x2 and 3001 is 2x4, etc.)","pastedContents":{},"timestamp":1781616051005,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"yes, iteration 1 and add that @src/generative/brick_volume.gd uses actual lego geometry (3003 is 2x2 and 3001 is 2x4, etc.). First I need you to evaluate if we should just use LegoBrickData instead of LegoBrick, when you have weighed the options use the ask tool for me to decide","pastedContents":{},"timestamp":1781616191496,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"/model opus 1m","pastedContents":{},"timestamp":1781617172368,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"/model","pastedContents":{},"timestamp":1781672636481,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"BrickVolume should use the original 10x scale and use the lego meshes in @lego/mesh/COL0/ \n\nWhen you are done answer me this first: is @src/lego/brick_data.gd or anything else redundant now?","pastedContents":{},"timestamp":1781673341358,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"BrickVolume should use the original 10x scale and use the lego meshes in @lego/mesh/\n\nWhen you are done answer me this first: is @src/lego/brick_data.gd or anything else redundant now?","pastedContents":{},"timestamp":1781673657371,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"my messages are not reliably showing up in the feed. I want you to work on enhancing the user messages part of this project. First of all, they need to reliable show up. One case where my message just did not show up is the first message after a resume of a session. Perhaps we can also intercept all traffic uploaded rather than just downloaded? Next I want you to put '*' in the right-side pane border to indicate where in the conversation the user messages are. The scroll bar indicator should be rendered on top when it is in the same location. Next, I want you to style the user message with the existing coloring style. The accent color will be indicated as cyan (it is not cyan, it is orange, correct this where you find the wrong description) and user messages should be the 'active' orange when the feed is focused and the 'dim' grey when it is not (unless rerendering is costly performance-wise, then they should always be orange). The user messages should also be clear square blocks spanning the entire width of the feed","pastedContents":{},"timestamp":1781674111986,"project":"/home/jonas/projects/claude-cloak","sessionId":"00a6e9a6-2ded-4a60-b852-16b978ccb5a3"}
{"display":"I am a bit hesitant to move on to the next iterations because I want to keep my ECS style LEGOWorld. Give me some options that also involve modifying lego_importer code","pastedContents":{},"timestamp":1781674519649,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"@/tmp/screenshot-20260617-075111.png this is not a square block. I want it sqaure (four corners) and spanning the width of the feed (inside the pane borders) right now it also bleeds through the pane borders. There's also sometimes this blank appendix after the user prompt - get rid of it. I also do not want to filter out system reminders. They should be there but dim, like thinking blocks. The text could also need an improvement related to what color to use depending on background color. Sometimes I run my terminal with a light theme, and the edit blocks are particularly not accessible @/tmp/screenshot-20260617-075458.png but I think this is also related to the red/green color choice. make a color_on helper function that determines text color on background or something","pastedContents":{},"timestamp":1781675878733,"project":"/home/jonas/projects/claude-cloak","sessionId":"00a6e9a6-2ded-4a60-b852-16b978ccb5a3"}
{"display":"/model","pastedContents":{},"timestamp":1781679023220,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"We are not creating adapters or making LEGOWorld compatible with the addons LegoConnectionSolver. We should make a c++ module that replaces the 4-pair slice from lego_importer in regards to connectivity. the module is compatible with LEGOWorld, reusing what we can from the addons version. If we operate on the premise that the only changes we make to the stock addon is making things accessible to the new module: flesh out for me the shape of this module.","pastedContents":{},"timestamp":1781679395619,"project":"/home/jonas/projects/destinations","sessionId":"fee6fd2d-fae0-4826-8edc-35dc6aa4ad2b"}
{"display":"which command runs first: cargo install --path ./ & cargo build --release","pastedContents":{},"timestamp":1781679485395,"project":"/home/jonas/projects/claude-cloak","sessionId":"0834b726-0963-4cc5-bf77-ab16d433e25e"}
{"display":"I want to build first, then install","pastedContents":{},"timestamp":1781679515969,"project":"/home/jonas/projects/claude-cloak","sessionId":"0834b726-0963-4cc5-bf77-ab16d433e25e"}
{"display":"change the 'n' binding to 'a' so new sessions are created with 'a'. then make n toggle-scroll through the feed focusing user messages. 'n' is downwards and 'N' is upwards","pastedContents":{},"timestamp":1781679775349,"project":"/home/jonas/projects/claude-cloak","sessionId":"9460efe8-f655-4a4e-ab89-ba516305fb8e"}
{"display":"You are getting a slice of another session, make sure you gather enough context to understand the objective\n\nsub-decisions:\n1. shared-source extraction\n2. full solve, make sure you check the existing gdscript snap logic for possible improvements over the stock solving\n3. LegoConnectivity is fine\n4. sure\n\nNow gather context and start the implementation","pastedContents":{},"timestamp":1781680476479,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"I want you to initialize this module as a git submodule and wire it into LEGOWorld. Regarding BrickVolume, convert it to use this new implementation and outline how the lever could be adapted","pastedContents":{},"timestamp":1781681794385,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"origin is up at git@gitlab.lightbrick.com:lightbrick/godot-addons/lego_connectivity.git","pastedContents":{},"timestamp":1781682015310,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"do not make any git commits or pushes","pastedContents":{},"timestamp":1781682059516,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"adapt the lever and remove all redundancies from the old gdscript setup. If there's data still missing a conversion list it","pastedContents":{},"timestamp":1781682738958,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"/model","pastedContents":{},"timestamp":1781684073755,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"We need placement/orientation snapping back but it should use the fast c++ backend, can you revive the snapping system and use the fast lego_connectivity backend, possibly building new functionality. I hope you have the snapping logic in your context, since it was working well, otherwise see if you can recover it","pastedContents":{},"timestamp":1781684148584,"project":"/home/jonas/projects/destinations","sessionId":"f314897d-3d9e-439e-a419-7d89659cfed8"}
{"display":"find out why bricks spawned via @src/generative/brick_volume.gd falls through the floor. I am guessing the collision shapes are the problem. Don't make any edits yet","pastedContents":{},"timestamp":1781684251047,"project":"/home/jonas/projects/destinations","sessionId":"4a71ec91-a475-4d50-b2e5-96d2f4745b35"}
{"display":"yes, but make it a patch that is easily removed when the meta data has been scaled up (in the pipeline)","pastedContents":{},"timestamp":1781685230224,"project":"/home/jonas/projects/destinations","sessionId":"4a71ec91-a475-4d50-b2e5-96d2f4745b35"}
{"display":"can you rename the branch from master to main?","pastedContents":{},"timestamp":1781685399580,"project":"/home/jonas/projects/destinations/addons/lego_connectivity","sessionId":"6cb671af-cf6c-40b8-994d-8710bd496172"}
{"display":"I ran git submodule add git@gitlab.lightbrick.com:lightbrick/godot-addons/lego_connectivity instead of git submodule add git@gitlab.lightbrick.com:lightbrick/godot-addons/lego_connectivity.git addons/lego_connectivity what are the consequences?","pastedContents":{},"timestamp":1781685568035,"project":"/home/jonas/projects/claude-cloak","sessionId":"5bf250fe-ec7f-4d68-af0a-badd52d54fd1"}
{"display":"[Pasted text #1 +4 lines]","pastedContents":{"1":{"id":1,"type":"text","content":"git submodule deinit lego_connectivity\nerror: the following file has changes staged in the index:\n lego_connectivity\n(use --cached to keep the file, or -f to force removal)\nfatal: Submodule work tree 'lego_connectivity' contains local modifications; use '-f' to discard them"}},"timestamp":1781685672491,"project":"/home/jonas/projects/claude-cloak","sessionId":"5bf250fe-ec7f-4d68-af0a-badd52d54fd1"}
{"display":"all good now?","pastedContents":{},"timestamp":1781685760452,"project":"/home/jonas/projects/claude-cloak","sessionId":"5bf250fe-ec7f-4d68-af0a-badd52d54fd1"}
{"display":"make it visually clear in the sessions window what session has a running claude code instance","pastedContents":{},"timestamp":1781685955815,"project":"/home/jonas/projects/claude-cloak","sessionId":"e93024cb-8251-432f-a2dc-11b27c65547e"}
{"display":"the new @src/lego/brick_snap.gd system that leverages @addons/lego_connectivity/ is nowhere near as functional as the old gdscript version (check git history) find out what is missing and make it 1:1 functionality wise","pastedContents":{},"timestamp":1781686329932,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"hold on, you don't need to dumb it down, just make sure what worked in the gdscript version works in the new version","pastedContents":{},"timestamp":1781686602681,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"adapt @src/lego/connection_point_debug.gd to the new lego_importer reality. See @src/lego/lego_world.gd as an entrypoint","pastedContents":{},"timestamp":1781689996031,"project":"/home/jonas/projects/destinations","sessionId":"e3179fa4-918b-449d-b934-0fb7d711d1cd"}
{"display":"rename it from connection point to connection field debug, and remove @src/lego/connection_point.gd if it is no longer used","pastedContents":{},"timestamp":1781690074920,"project":"/home/jonas/projects/destinations","sessionId":"e3179fa4-918b-449d-b934-0fb7d711d1cd"}
{"display":"how does @addons/lego_connectivity/src/lego_connectivity.cpp transform connection fields to positions","pastedContents":{},"timestamp":1781692737877,"project":"/home/jonas/projects/destinations","sessionId":"d91ab453-b694-4d41-a98c-4cfa542a916f"}
{"display":"is there any differences between how lego_connectivity converts fields to positions to how @src/lego/connection_field_debug.gd does it?","pastedContents":{},"timestamp":1781693021450,"project":"/home/jonas/projects/destinations","sessionId":"d91ab453-b694-4d41-a98c-4cfa542a916f"}
{"display":"could we unify the source of truth of getting connection field position to the lego_importer module?","pastedContents":{},"timestamp":1781693175877,"project":"/home/jonas/projects/destinations","sessionId":"d91ab453-b694-4d41-a98c-4cfa542a916f"}
{"display":"it is still not on par with the fake gdscript system. It snaps very unreliably and mostly does not snap, and I am not sure what it snaps to. It also yaw rotates the brick, which the old system explicitly did not. I know that the pivot of bricks have changed now, I am not sure if that's the problem","pastedContents":{},"timestamp":1781693759311,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"add @addons/lego_connectivity/ to @addons/libraries/plugin.gd","pastedContents":{},"timestamp":1781694149585,"project":"/home/jonas/projects/destinations","sessionId":"4bb7950e-152e-46ca-8e13-7f1cc7de738f"}
{"display":"getting closer, but bricks don't pitch-rotate to match the brick being snapped to @/tmp/screenshot-20260617-130921.png","pastedContents":{},"timestamp":1781694640167,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"pitch/roll is what I mean","pastedContents":{},"timestamp":1781694677320,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"/usage","pastedContents":{},"timestamp":1781695408314,"project":"/home/jonas/projects/destinations","sessionId":"88d44c4b-de6a-4a9d-afc4-371f4962fb69"}
{"display":"clangd spams me with error messages when I open any of the cpp files in @addons/ . @addons/lego_connectivity/src/lego_connectivity.h says that godot_cpp/classes/object.hpp file not found. godot_cpp is at @extension/godot_cpp and nvim config is at @~/dotfiles/nvim/.config/nvim/","pastedContents":{},"timestamp":1781698021403,"project":"/home/jonas/projects/destinations","sessionId":"7e0f443b-5c76-44f5-8e6c-33223602b898"}
{"display":"I have accidentally commited d6b7e5f843a6c3ce9ddcc86763c6c9b9b252167d and 289320f7f7ca747c9788ef2810844c5d92592dc7 in a headless state. can you check out main and carry over my commits?","pastedContents":{},"timestamp":1781698362691,"project":"/home/jonas/projects/destinations/extension/utilities","sessionId":"da2c0314-c379-436c-a933-7798c57e3b7b"}
{"display":"Let's together find out how to lose the @src/lego/brick_part.gd node and all of the accompanying mesh and collision shape nodes. I want bricks to live outside the scene tree and only in @src/lego/lego_world.gd with @src/lego/assembly_host.gd being a window you can inspect the bricks it is hosting (exported data). Give me a draft of how to achieve this","pastedContents":{},"timestamp":1781698740872,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"1. use RenderingServer. We have a complete brick rendering pipeline underway, so it will eventually be replaced and the RenderingServer approach is the easiest approach to replace I think\n2. move to _integrate_forces\n3. the spawner\nGo ahead and implement","pastedContents":{},"timestamp":1781699202183,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"highlighting no longer works @src/interaction/select_system.gd","pastedContents":{},"timestamp":1781699646164,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"should be hooked up to the LEGOWorld ECS rather than AssemblyHost","pastedContents":{},"timestamp":1781699759193,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"nono, the highlight logic should not live in LEGOWorld, it should be used as a lookup for meshes","pastedContents":{},"timestamp":1781699953778,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"you should add mesh as a storage on LEGOWorld rather than have the dictionary on assembly host. Also the get_brick_mesh helper really is clunky. select system could do that lookup itself","pastedContents":{},"timestamp":1781700357805,"project":"/home/jonas/projects/destinations","sessionId":"196c7fd6-55b6-4ff6-80e9-9384f0feb286"}
{"display":"@addons/libraries/plugin.gd Why is lego_importer and lego_connectivity building failing for my colleague on windows with the weird scons path?","pastedContents":{},"timestamp":1781701000867,"project":"/home/jonas/projects/destinations","sessionId":"bdfd93cc-4587-4838-b5a8-918f8fe04118"}
{"display":"fix","pastedContents":{},"timestamp":1781701107809,"project":"/home/jonas/projects/destinations","sessionId":"bdfd93cc-4587-4838-b5a8-918f8fe04118"}
{"display":"can I build windows x86 libraries for the gdextensions from this arm64 linux machine","pastedContents":{},"timestamp":1781758861764,"project":"/home/jonas/projects/destinations","sessionId":"5d631d56-9cfe-4d78-b458-819c739aaf7c"}
{"display":"what are the benefits of the flatpak route?","pastedContents":{},"timestamp":1781759026438,"project":"/home/jonas/projects/destinations","sessionId":"5d631d56-9cfe-4d78-b458-819c739aaf7c"}
{"display":"the flatpak route fails for me on arm64. Can you propose an approach that unifies all build.sh and @addons/libraries/plugin.gd that will make it possible for me to build for windows x86_64 as well as linux arm64 and if possible linux x86_64","pastedContents":{},"timestamp":1781759236438,"project":"/home/jonas/projects/destinations","sessionId":"5d631d56-9cfe-4d78-b458-819c739aaf7c"}
{"display":"@addons/lego_connectivity/src/lego_connectivity.cpp @src/lego/brick_snap.gd @src/lego/lego_world.gd I have this dynamic snapping setup that I want to iterate on. There are some blind spots I want you to help me identify fully. lego_connectivity is a WIP replacement to @addons/lego_importer/src/lego_connection_solver.cpp and it possibly inherits some of its disadvantages to the context I am setting up\n1. The solving does not account for other bricks occupying the same space and therefore not being able to snap to some connection fields. We need to make sure that both collision and occupied fields are accounted for\n2. lego_connection_solver is based on a project where bricks remained static once snapped. This project uses rigidbodies for assemblies, that will move bricks that are snapped according to physics ( @src/lego/assembly_host.gd @src/lego/assembly_system.gd ) identify the existing blind spots and propose a better approach\n3. The FIXED connection type has been the main focus, we need all connection types to work fully\n4. Find out where lego_connectivity is missing functionality in relation to lego_connection_solver","pastedContents":{},"timestamp":1781760796865,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"Will my colleagues on windows and linux x86 be able to run this toolchain too?","pastedContents":{},"timestamp":1781760863148,"project":"/home/jonas/projects/destinations","sessionId":"5d631d56-9cfe-4d78-b458-819c739aaf7c"}
{"display":"apply option 1. no README. Also, the plugin is currently unreliable. Every time it fails it crashes and therefore produces no error messaging. I am wondering if we can simplify the operation by making the plugin open a shell/terminal with the right command entered and closing godot (since they will need to restart anyway). Of course the popup should be clear that executing the build will close the editor. Perhaps a 'Close and Build' and a 'Save, Close and Build' option is in order along with a 'Cancel'","pastedContents":{},"timestamp":1781761267081,"project":"/home/jonas/projects/destinations","sessionId":"5d631d56-9cfe-4d78-b458-819c739aaf7c"}
{"display":"Great. We need to fix all that, but I want to make sure we go all the way up in the helicopter and choose the right approach, not just aligning something that is inherently made for a different context. This project is a third person sandbox with potentially thousands of bricks on screen at once. That is why bricks are specifically not nodes and why LEGOWorld implements a kind of ECS architecture. If you were to consider this implementation form this holistic context, what would you propose?","pastedContents":{},"timestamp":1781761888258,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"write up some tests that will pass once all phases have been implemented, then start 0-1 with an opus subagent and validate once it finishes","pastedContents":{},"timestamp":1781765221789,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"zip up my agents and place the zip in ~/Downloads","pastedContents":{},"timestamp":1781765852879,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"e6dbc5ec-a03a-43cb-bd0d-6efdfaafd0c2"}
{"display":"yes","pastedContents":{},"timestamp":1781767375781,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"what does this mean:\n[Pasted text #1 +56 lines]","pastedContents":{"1":{"id":1,"type":"text","contentHash":"a14f7197d41b5579"}},"timestamp":1781767615309,"project":"/home/jonas/projects/destinations","sessionId":"399e0c81-78d3-4061-82de-d7b422b8b12d"}
{"display":"it's not my errors, it's a colleague on windows after he build the gdextensions","pastedContents":{},"timestamp":1781767672467,"project":"/home/jonas/projects/destinations","sessionId":"399e0c81-78d3-4061-82de-d7b422b8b12d"}
{"display":"check my dir for possible problems on his machine, we are on the same commit (I am just working in the lego_connectivity addon)","pastedContents":{},"timestamp":1781767775126,"project":"/home/jonas/projects/destinations","sessionId":"399e0c81-78d3-4061-82de-d7b422b8b12d"}
{"display":"you do it. I will commit and push","pastedContents":{},"timestamp":1781767870493,"project":"/home/jonas/projects/destinations","sessionId":"399e0c81-78d3-4061-82de-d7b422b8b12d"}
{"display":"will he have to delete them on his machine?","pastedContents":{},"timestamp":1781767930006,"project":"/home/jonas/projects/destinations","sessionId":"399e0c81-78d3-4061-82de-d7b422b8b12d"}
{"display":"after my 5ca1c76971649633599ad75dbc89c3039bf86d7f commit, a multitude of issues relating to the projects gdextensions have emerged. All users are prompted with the @addons/libraries/plugin.gd popup no matter how many times they build. Godot crashes when trying to save anything. Could also be related to 163d37b9b4c13ae866d522b9feb9e008d8b61955. Find the issue and fix it","pastedContents":{},"timestamp":1781769116065,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"don't make any mutating git commands, I am working on a big submodule update","pastedContents":{},"timestamp":1781769149299,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"I accidentally committed 0c98f0898452bf75a01ef11cef8b3611621afbc4 to main. It was supposed to be committed to the dynamic-connectivity branch, can you help?","pastedContents":{},"timestamp":1781769756743,"project":"/home/jonas/projects/destinations/addons/lego_connectivity","sessionId":"eacbed0c-cb9a-46f0-9a28-f9de76f000b6"}
{"display":"I committed my WIP to a separate branch, let's fully solve the extension issues. I want you to comprehensively fix all issues and unify where the extensions live and make sure it does not grind any godot gears","pastedContents":{},"timestamp":1781770028254,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"I have had to commit the WIP implementation to the dynamic-connectivity branch. Can you continue with the rest of the implementation on a separate worktree, while I fix something else in the main branch?","pastedContents":{},"timestamp":1781770630638,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"Do not mention yourself in git commits, rewrite the commit messages","pastedContents":{},"timestamp":1781770812403,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"the word","pastedContents":{},"timestamp":1781772202283,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"I pushed everything","pastedContents":{},"timestamp":1781772317771,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"what commands should they enter (windows) to get fresh submodules?","pastedContents":{},"timestamp":1781772423470,"project":"/home/jonas/projects/destinations","sessionId":"1a237e78-b45a-47f7-a940-194df027ac30"}
{"display":"Nah, that was becoming a mess with submodule/main repo branches and stuff. I am now committed to the right branches on submodule and main repo. Go ahead with the rest of the implementation in the main directory (here). and discard the worktrees you initiated","pastedContents":{},"timestamp":1781772773511,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"/model","pastedContents":{},"timestamp":1781772827290,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"Nah, that was becoming a mess with submodule/main repo branches and stuff. I am now committed to the right branches on submodule and main repo. Go ahead with the rest of the implementation in the main directory (here). and discard the worktrees you initiated","pastedContents":{},"timestamp":1781772834005,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"sorry, I did not checkout the dynamic-connectivity branch yet on either main or the submodule, you do that","pastedContents":{},"timestamp":1781772917602,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"merge into main and commit with a concise message, that does not attribute yourself","pastedContents":{},"timestamp":1781774561639,"project":"/home/jonas/projects/destinations","sessionId":"42f2ce5d-78e6-427c-86a7-4605a6255dca"}
{"display":"I moved some things around. Godot-cpp is now at @thirdparty/godot-cpp/ fix it again","pastedContents":{},"timestamp":1781776824575,"project":"/home/jonas/projects/destinations","sessionId":"7e0f443b-5c76-44f5-8e6c-33223602b898"}
{"display":"I need a full debug visualization suite for @addons/lego_connectivity/src/lego_connectivity.cpp . It should take the same approach as @src/debug/connection_field_debug.gd but be more comprehensive. List some suggested visualizations","pastedContents":{},"timestamp":1781778727274,"project":"/home/jonas/projects/destinations","sessionId":"3b3eac80-bd3b-4b73-9513-68f128c9ef9f"}
{"display":"/effort","pastedContents":{},"timestamp":1781778767928,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"1955aff3-bd8e-4695-90a4-6dd6a8673027"}
{"display":"set default effort to xhigh in @settings.json","pastedContents":{},"timestamp":1781778787993,"project":"/home/jonas/dotfiles/claude/.claude","sessionId":"1955aff3-bd8e-4695-90a4-6dd6a8673027"}
{"display":"B. let's make it in a new branch called connectivity-work. get_brick_transform is fine","pastedContents":{},"timestamp":1781779350741,"project":"/home/jonas/projects/destinations","sessionId":"3b3eac80-bd3b-4b73-9513-68f128c9ef9f"}
{"display":"how do I use it? and weren't it supposed to replace @src/debug/connection_field_debug.gd ?","pastedContents":{},"timestamp":1781780116072,"project":"/home/jonas/projects/destinations","sessionId":"3b3eac80-bd3b-4b73-9513-68f128c9ef9f"}
{"display":"@addons/lego_connectivity/src/lego_connectivity.cpp where does the bricks' transform get updated?","pastedContents":{},"timestamp":1781780950969,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"I can see that the connection fields' positions grow stale when the @src/lego/assembly_host.gd rigidbody drifts","pastedContents":{},"timestamp":1781781045628,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"are you sure this is the right approach? Would multiplying the bricks local transform with the host everytime the bricks transform is queried be stupid?","pastedContents":{},"timestamp":1781782216445,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"should the host live in c++?","pastedContents":{},"timestamp":1781782253293,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"I just removed run_solve and request_solve, and now bricks don't connect together. Explain to me why","pastedContents":{},"timestamp":1781784407021,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"but with this new context, does it make sense that LEGOWorld is the one to commit?","pastedContents":{},"timestamp":1781784497007,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"[Pasted text #1 +2 lines]\nThat's what I want, how would you wire it? @src/interaction/selector.gd ? Or a signal it emits? Or @src/lego/brick_snap.gd ?","pastedContents":{"1":{"id":1,"type":"text","content":"- Move the trigger to where motion is known, and pass the specific set:\n - add(brick) → commit([entity])\n - grab release (set_held(false)) → commit(members)"}},"timestamp":1781784788279,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"add that yeah","pastedContents":{},"timestamp":1781785244222,"project":"/home/jonas/projects/destinations","sessionId":"f9468898-ca03-4f18-abe9-52901faf5410"}
{"display":"@/tmp/screenshot-20260618-142713.png I am getting character artefacts, can you fix it?","pastedContents":{},"timestamp":1781785682342,"project":"/home/jonas/projects/claude-cloak","sessionId":"73e1be36-5c1b-4808-9a0a-2943b57fec63"}
{"display":"I have a bit of a conundrum. @src/interaction/pointer.gd is a generic raycast pointer, which works fine for selecting things. But when I have a selection grabbed with @src/interaction/grab.gd the pointer really should grow to a shapecast with the selection being the 'size' of the shape. Do you understand what I mean. What would be an idiomatic approach to refactor?","pastedContents":{},"timestamp":1781785911206,"project":"/home/jonas/projects/destinations","sessionId":"6fdff80c-a8a4-4b6e-8470-8b50f980ad4d"}
{"display":"Go ahead, use boxshape","pastedContents":{},"timestamp":1781786402296,"project":"/home/jonas/projects/destinations","sessionId":"6fdff80c-a8a4-4b6e-8470-8b50f980ad4d"}
{"display":"@build.sh I keep making sha changes because I am using a custom build of godot. Can the sha generation be godot version agnostic?","pastedContents":{},"timestamp":1781851887923,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"dont' make changes","pastedContents":{},"timestamp":1781851905309,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"yes, but I want to move the fingerprint generation to the build script, not the plugin. Can you do that?","pastedContents":{},"timestamp":1781852276262,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"it must work on linux and windows","pastedContents":{},"timestamp":1781852413202,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"don't make any changes, just tell me if @build.sh can take advantage of all cpu cores of the system","pastedContents":{},"timestamp":1781852681645,"project":"/home/jonas/projects/destinations","sessionId":"429f1a82-51bb-4064-aa3a-2bcd345e4905"}
{"display":"can you also make the script build as fast as possible? Maybe concurrent builds could be done?","pastedContents":{},"timestamp":1781853104064,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"@src/lego/brick_snap.gd @addons/lego_connectivity/src/lego_connectivity.cpp How ready are we for dynamically snapping lego bricks to hinges and creating @src/interaction/target_hinge.gd as a consequence of the committed snap?","pastedContents":{},"timestamp":1781854045232,"project":"/home/jonas/projects/destinations","sessionId":"3e7090fe-d445-4668-ba4e-981597581387"}
{"display":"@addons/libraries/plugin.gd can this plugin also check if any extension library files have been modified since the editor was launched, prompting the user to reload the project?","pastedContents":{},"timestamp":1781854127890,"project":"/home/jonas/projects/destinations","sessionId":"3df9e336-fd2d-4285-a987-a33575d1df92"}
{"display":"great, now let's build for all platforms and see if we encounter any hiccups","pastedContents":{},"timestamp":1781854204714,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"can we dynamically create some features in @src/generative/brick_volume.gd that spawn bricks with hinges and bricks that can attach to hinges? Use the ask tool if you are not sure how to proceed","pastedContents":{},"timestamp":1781854315978,"project":"/home/jonas/projects/destinations","sessionId":"3e7090fe-d445-4668-ba4e-981597581387"}
{"display":"I need a way for claude agents on my colleagues machines to be able to understand and potentially debug the extension build flow if they encounter problems, what approach would you use?","pastedContents":{},"timestamp":1781855296054,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"/model","pastedContents":{},"timestamp":1781855789210,"project":"/home/jonas/projects/destinations","sessionId":"3e7090fe-d445-4668-ba4e-981597581387"}
{"display":"yes","pastedContents":{},"timestamp":1781855801356,"project":"/home/jonas/projects/destinations","sessionId":"3e7090fe-d445-4668-ba4e-981597581387"}
{"display":"are skills loaded for my minimal agent?","pastedContents":{},"timestamp":1781855850060,"project":"/home/jonas/projects/claude-cloak","sessionId":"36961652-3cda-4a59-96c2-e706b1921587"}
{"display":"I have tried multiple times to make user messages reliably show up in the feed, yet they still fail to quiet often, is this an overly picky filter?","pastedContents":{},"timestamp":1781855921255,"project":"/home/jonas/projects/claude-cloak","sessionId":"cc32d41f-2dc0-4805-a54b-5fc1a0433922"}
{"display":"yes, add skill","pastedContents":{},"timestamp":1781855952421,"project":"/home/jonas/projects/claude-cloak","sessionId":"36961652-3cda-4a59-96c2-e706b1921587"}
{"display":"does the skill include that any changes/updates to the build flow made, should be documented?","pastedContents":{},"timestamp":1781856058393,"project":"/home/jonas/projects/destinations","sessionId":"6929b0ab-4ce0-4348-8a52-a17644821239"}
{"display":"Generally, I do not want any filter. I want everything that the agent gets to be visible. The only thing I do not want verbatim is the system prompt, since it is so longe, but I do want the character length of it","pastedContents":{},"timestamp":1781856672595,"project":"/home/jonas/projects/claude-cloak","sessionId":"cc32d41f-2dc0-4805-a54b-5fc1a0433922"}
{"display":"I don't want repeated data though, if the entire session is resend, I do not want a copy of it displayed of course","pastedContents":{},"timestamp":1781856761512,"project":"/home/jonas/projects/claude-cloak","sessionId":"cc32d41f-2dc0-4805-a54b-5fc1a0433922"}
{"display":"I don't want repeated data though, if the entire session is resend every time I enter a new message, I do not want a copy of it displayed of course. Ask me the question you were gonna ask me","pastedContents":{},"timestamp":1781856852506,"project":"/home/jonas/projects/claude-cloak","sessionId":"cc32d41f-2dc0-4805-a54b-5fc1a0433922"}
{"display":"Can I currently detach a set of bricks form an assembly? @src/lego/assembly_system.gd @src/interaction/selector.gd @src/lego/lego_world.gd","pastedContents":{},"timestamp":1781857264749,"project":"/home/jonas/projects/destinations","sessionId":"f0807161-4910-4b99-b1cd-682a70b6157b"}
{"display":"say hi","pastedContents":{},"timestamp":1781857336827,"project":"/home/jonas/projects/claude-cloak","sessionId":"74c267a3-d935-49ea-8be0-69e335f0a2f7"}
{"display":"what I want is to be able to grab parts of an assembly by holding down a modifier. So the brick I am pointing at is the start of the connection graph, and any bricks connected upwards from that becomes the selection","pastedContents":{},"timestamp":1781857821718,"project":"/home/jonas/projects/destinations","sessionId":"f0807161-4910-4b99-b1cd-682a70b6157b"}
{"display":"is it possible for us to intercept what gets sent to the anthropic server and filter it without breaching the terms of use?","pastedContents":{},"timestamp":1781858286585,"project":"/home/jonas/projects/claude-cloak","sessionId":"b85ae3be-316e-4146-95be-20fe125d64fb"}

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@@ -1,26 +0,0 @@
{
"claude-plugins-official": {
"source": {
"source": "github",
"repo": "anthropics/claude-plugins-official"
},
"installLocation": "/home/jonas/.claude/plugins/marketplaces/claude-plugins-official",
"lastUpdated": "2026-06-19T08:28:57.189Z"
},
"qmd": {
"source": {
"source": "git",
"url": "https://github.com/tobi/qmd.git"
},
"installLocation": "/home/jonas/.claude/plugins/marketplaces/qmd",
"lastUpdated": "2026-02-26T06:20:28.448Z"
},
"claude-pulse": {
"source": {
"source": "github",
"repo": "NoobyGains/claude-pulse"
},
"installLocation": "/home/jonas/.claude/plugins/marketplaces/claude-pulse",
"lastUpdated": "2026-06-10T06:45:04.201Z"
}
}