dialog WIP paths consolidation and rendering

This commit is contained in:
Jonas H
2026-03-28 10:34:19 +01:00
parent 4c3ebca96e
commit 11b31169b1
70 changed files with 2658 additions and 485 deletions

View File

@@ -2,13 +2,11 @@ use crate::world::World;
pub fn state_machine_system(world: &mut World, delta: f32)
{
let entities: Vec<_> = world.state_machines.all();
for entity in entities
for entity in world.state_machines.all()
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
state_machine.update(world, delta);
state_machine.update(world, entity, delta);
world
.state_machines
.components
@@ -19,16 +17,11 @@ pub fn state_machine_system(world: &mut World, delta: f32)
pub fn state_machine_physics_system(world: &mut World, delta: f32)
{
let entities: Vec<_> = world.state_machines.all();
for entity in entities
for entity in world.state_machines.all()
{
if let Some(mut state_machine) = world.state_machines.components.remove(&entity)
{
if let Some(current_state) = state_machine.get_current_state_mut()
{
current_state.on_state_physics_update(world, delta);
}
state_machine.physics_update(world, entity, delta);
world
.state_machines
.components