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2026-03-03 19:29:09 +01:00

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# WGSL Uniform Buffer Alignment
When creating uniform buffers for WGSL shaders, struct fields must be aligned:
| Type | Alignment |
|------|-----------|
| `f32` | 4 bytes |
| `vec2<f32>` | 8 bytes |
| `vec3<f32>` | 16 bytes (treated as vec4) |
| `vec4<f32>` | 16 bytes |
| `mat4x4<f32>` | 16 bytes (64 bytes total) |
Use padding fields to match WGSL struct layout exactly. Prefer `vec4` over individual floats to avoid alignment issues.
Shaders live in `src/shaders/` and are embedded via `include_str!()`.