Files
snow_trail/shaders/blit.wgsl
2026-01-01 19:54:00 +01:00

29 lines
631 B
WebGPU Shading Language

struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) uv: vec2<f32>,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) uv: vec2<f32>,
}
@group(0) @binding(0)
var t_texture: texture_2d<f32>;
@group(0) @binding(1)
var t_sampler: sampler;
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var output: VertexOutput;
output.clip_position = vec4<f32>(input.position, 0.0, 1.0);
output.uv = input.uv;
return output;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_texture, t_sampler, input.uv);
}