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snow_trail/.pi/skills/intent-based-architecture/SKILL.md
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intent-based-architecture Intent-based architecture patterns for the snow_trail_sdl game engine. Load when adding cross-system communication, new systems to the main loop, changing game mode logic (editor/dialog/gameplay), or working with camera, input, or mode-switching. Systems communicate through typed intent queues — no direct cross-system function calls.

Intent-Based Architecture Skill

Read the architecture document at docs/intent-based-architecture.md (resolve relative to the project root /home/jonas/projects/snow_trail_sdl/) and follow its patterns when:

  • Adding cross-system communication (use intents, not direct function calls)
  • Adding new systems to the main loop
  • Changing how game modes work (editor, dialog, gameplay)
  • Working with camera, input, or mode-switching logic

Key rule: systems communicate through typed intent data in shared queues — producers insert intents, consumers process and remove them. No system calls another system's functions directly.