16 lines
838 B
Markdown
16 lines
838 B
Markdown
# CLAUDE.md
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Pure Rust game: SDL3 windowing, wgpu rendering, rapier3d physics, low-res retro aesthetic with dithering. Content created in Blender 5.0 (glTF meshes + EXR heightmaps).
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## Code Style
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- **NO inline comments unless ABSOLUTELY necessary** — code must be self-documenting
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- Doc comments (`///`) only for public APIs and complex algorithms
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- Run `cargo fmt` before committing (`brace_style = "AlwaysNextLine"`, `control_brace_style = "AlwaysNextLine"`)
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- **NO inline paths** — always add `use` statements at the top of files, never inline
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- **NO `use` statements inside functions or impl blocks** — all `use` must be at the file (module) level
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## Architecture
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Pure ECS: entities are IDs, components are plain data in `HashMap<EntityHandle, T>` storages, systems are functions receiving `&mut World`. No `Rc<RefCell<>>`.
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